示例#1
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     seeker = animator.GetComponent <AdvancedSeek>();
     body   = animator.GetComponent <Rigidbody>();
     target = seeker.GetComponent <SmartMissile>().Target;
     targetDefenseModule = target.GetComponent <DefensesModule>();
 }
 protected override void Awake()
 {
     base.Awake();
     seeker = GetComponent <AdvancedSeek>();
 }