// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { seeker = animator.GetComponent <AdvancedSeek>(); body = animator.GetComponent <Rigidbody>(); target = seeker.GetComponent <SmartMissile>().Target; targetDefenseModule = target.GetComponent <DefensesModule>(); }
protected override void Awake() { base.Awake(); seeker = GetComponent <AdvancedSeek>(); }