示例#1
0
 // Use this for initialization
 void Start()
 {
     Screen.SetResolution(1024, 576, false);
     DontDestroyOnLoad(transform.gameObject);
     lives          = 5;
     score          = 0;
     evil           = 0;
     levelsUnlocked = 1;
     levelBeaten    = false;
     apq            = new AdaptablePriorityQueue <string>();
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     Screen.SetResolution(1024, 576, false);
     DontDestroyOnLoad(transform.gameObject);
     lives = 5;
     score = 0;
     evil = 0;
     levelsUnlocked = 1;
     levelBeaten = false;
     apq = new AdaptablePriorityQueue<string>();
 }