// Use this for initialization void Start() { Screen.SetResolution(1024, 576, false); DontDestroyOnLoad(transform.gameObject); lives = 5; score = 0; evil = 0; levelsUnlocked = 1; levelBeaten = false; apq = new AdaptablePriorityQueue <string>(); }
// Use this for initialization void Start() { Screen.SetResolution(1024, 576, false); DontDestroyOnLoad(transform.gameObject); lives = 5; score = 0; evil = 0; levelsUnlocked = 1; levelBeaten = false; apq = new AdaptablePriorityQueue<string>(); }