void Awake() { actor = GetComponent <ActorCommons>(); isFireworks = GameObject.Find("BarMutator3") != null; isSuperReload = GameObject.Find("BarMutator4") != null; isVampire = GameObject.Find("BarMutator0") != null; healValue = GameObject.Find("GameManager").GetComponent <GameManager>().GetDifficultyFactor() - 0.5f; }
void Awake() { actor = GetComponent<ActorCommons>(); isFireworks = GameObject.Find("BarMutator3") != null; isRegeneration = GameObject.Find("BarMutator1") != null; if ( GameObject.Find("BarMutator2") != null ) { rangeDist *= 2; } if ( isBoss ) { cgBoss = GameObject.Find("PanelBossIndicator").GetComponent<CanvasGroup>(); slBoss = GameObject.Find("SliderBossHealthbar").GetComponent<Slider>(); } }
void Awake() { actor = GetComponent <ActorCommons>(); GameObject.Find("PanelCommandPostIndicator").GetComponent <CanvasGroup>().alpha = 1.0f; goShieldBar = GameObject.Find("SliderCPShield"); sliderShield = GameObject.Find("SliderCPShield").GetComponent <Slider>(); sliderHealth = GameObject.Find("SliderCPHealth").GetComponent <Slider>(); textHealth = GameObject.Find("TextCPHealth").GetComponent <Text>(); goShieldBar.SetActive(false); DeliverDamage(0); isSuperReload = GameObject.Find("BarMutator4") != null; }