Beispiel #1
0
 void Awake()
 {
     actor         = GetComponent <ActorCommons>();
     isFireworks   = GameObject.Find("BarMutator3") != null;
     isSuperReload = GameObject.Find("BarMutator4") != null;
     isVampire     = GameObject.Find("BarMutator0") != null;
     healValue     = GameObject.Find("GameManager").GetComponent <GameManager>().GetDifficultyFactor() - 0.5f;
 }
Beispiel #2
0
 void Awake()
 {
     actor = GetComponent<ActorCommons>();
     isFireworks = GameObject.Find("BarMutator3") != null;
     isRegeneration = GameObject.Find("BarMutator1") != null;
     if ( GameObject.Find("BarMutator2") != null ) { rangeDist *= 2; }
     if ( isBoss ) {
         cgBoss = GameObject.Find("PanelBossIndicator").GetComponent<CanvasGroup>();
         slBoss = GameObject.Find("SliderBossHealthbar").GetComponent<Slider>();
     }
 }
Beispiel #3
0
 void Awake()
 {
     actor = GetComponent <ActorCommons>();
     GameObject.Find("PanelCommandPostIndicator").GetComponent <CanvasGroup>().alpha = 1.0f;
     goShieldBar  = GameObject.Find("SliderCPShield");
     sliderShield = GameObject.Find("SliderCPShield").GetComponent <Slider>();
     sliderHealth = GameObject.Find("SliderCPHealth").GetComponent <Slider>();
     textHealth   = GameObject.Find("TextCPHealth").GetComponent <Text>();
     goShieldBar.SetActive(false);
     DeliverDamage(0);
     isSuperReload = GameObject.Find("BarMutator4") != null;
 }