示例#1
0
 public override void SetOwner(Actor owner)
 {
     base.SetOwner(owner);
     body       = owner.GetComponent <Rigidbody2D>();
     col        = owner.GetComponent <Collider2D>();
     updateAnim = container.Get <Activity_UpdateAnim>();
 }
 public override void SetOwner(Actor owner)
 {
     base.SetOwner(owner);
     //this.movePower = ((Mario)owner).movePower;
     body          = owner.GetComponent <Rigidbody2D>();
     input         = container.Get <Activity_Input>();
     input.onAxis += OnAxis;
     updateAnim    = container.Get <Activity_UpdateAnim>();
 }