public override void SetOwner(Actor owner) { base.SetOwner(owner); body = owner.GetComponent <Rigidbody2D>(); col = owner.GetComponent <Collider2D>(); updateAnim = container.Get <Activity_UpdateAnim>(); }
public override void SetOwner(Actor owner) { base.SetOwner(owner); //this.movePower = ((Mario)owner).movePower; body = owner.GetComponent <Rigidbody2D>(); input = container.Get <Activity_Input>(); input.onAxis += OnAxis; updateAnim = container.Get <Activity_UpdateAnim>(); }