private void _Next() { if (_Activists.Count > 0) { _Current.Shutdown(); _Current = _Activists.Dequeue(); _Current.DoneEvent += _Next; _Current.Launch(); } else { _Judge(); } }
void Regulus.Game.IStage.Enter() { _Current = _Activists.Dequeue(); _Current.DoneEvent += _Next; _Current.Launch(); }