//! This function is called at the initialisation of the simulation (like a Constructor) void Awake() { _instance = this; FileLoader fileLoader = new FileLoader(); _reactionsSets = new LinkedList <ReactionSet>(); _moleculesSets = new LinkedList <MoleculeSet>(); _mediums = new LinkedList <Medium>(); //TODO there is only one file in _moleculesFiles and in _reactionsFiles foreach (string file in _reactionsFiles) { LinkedList <ReactionSet> lr = fileLoader.loadObjectsFromFile <ReactionSet>(file, "reactions"); if (null != lr) { LinkedListExtensions.AppendRange <ReactionSet>(_reactionsSets, lr); } } foreach (string file in _moleculesFiles) { Logger.Log("ReactionEngine::Awake() loading molecules from file", Logger.Level.DEBUG); LinkedList <MoleculeSet> lm = fileLoader.loadObjectsFromFile <MoleculeSet>(file, "molecules"); if (null != lm) { LinkedListExtensions.AppendRange <MoleculeSet>(_moleculesSets, lm); } Logger.Log("ReactionEngine::Awake() loading molecules from file done" + ": _moleculesSets=" + Logger.ToString <MoleculeSet>(_moleculesSets) , Logger.Level.DEBUG); } foreach (string file in _mediumsFiles) { LinkedList <Medium> lmed = fileLoader.loadObjectsFromFile <Medium>(file, "Medium"); if (null != lmed) { LinkedListExtensions.AppendRange <Medium>(_mediums, lmed); } } foreach (Medium medium in _mediums) { medium.Init(_reactionsSets, _moleculesSets); medium.enableSequential(enableSequential); medium.enableNoise(enableNoise); medium.enableEnergy(enableEnergy); medium.enableShufflingReactionOrder = enableShufflingReactionOrder; } Logger.Log("ReactionEngine::Awake() FickReactions starting", Logger.Level.INFO); _fick = new Fick(); _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums); Logger.Log("ReactionEngine::Awake() activeTransport starting", Logger.Level.INFO); _activeTransport = new ActiveTransport(); _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums); Logger.Log("ReactionEngine::Awake() done", Logger.Level.INFO); }
//! This function is called at the initialisation of the simulation (like a Constructor) public void Awake() { FileLoader fileLoader = new FileLoader(); _reactionsSets = new LinkedList<ReactionsSet>(); _moleculesSets = new LinkedList<MoleculesSet>(); _mediums = new LinkedList<Medium>(); foreach (string file in _reactionsFiles) LinkedListExtensions.AppendRange<ReactionsSet>(_reactionsSets, fileLoader.loadReactionsFromFile(file)); foreach (string file in _moleculesFiles) LinkedListExtensions.AppendRange<MoleculesSet>(_moleculesSets, fileLoader.loadMoleculesFromFile(file)); MediumLoader mediumLoader = new MediumLoader(); foreach (string file in _mediumsFiles) LinkedListExtensions.AppendRange<Medium>(_mediums, mediumLoader.loadMediumsFromFile(file)); foreach (Medium medium in _mediums) { medium.Init(_reactionsSets, _moleculesSets); medium.enableSequential(enableSequential); medium.enableNoise(enableNoise); medium.enableEnergy(enableEnergy); medium.enableShufflingReactionOrder = enableShufflingReactionOrder; } _fick = new Fick(); _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums); _activeTransport = new ActiveTransport(); _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums); }
//! This function is called at the initialisation of the simulation (like a Constructor) void Awake() { _instance = this; FileLoader fileLoader = new FileLoader(); _reactionsSets = new LinkedList<ReactionSet>(); _moleculesSets = new LinkedList<MoleculeSet>(); _mediums = new LinkedList<Medium>(); //TODO there is only one file in _moleculesFiles and in _reactionsFiles foreach (string file in _reactionsFiles) { LinkedList<ReactionSet> lr = fileLoader.loadObjectsFromFile<ReactionSet>(file,"reactions"); if(null != lr) LinkedListExtensions.AppendRange<ReactionSet>(_reactionsSets, lr); } foreach (string file in _moleculesFiles) { Logger.Log("ReactionEngine::Awake() loading molecules from file", Logger.Level.DEBUG); LinkedList<MoleculeSet> lm = fileLoader.loadObjectsFromFile<MoleculeSet>(file,"molecules"); if(null != lm) LinkedListExtensions.AppendRange<MoleculeSet>(_moleculesSets, lm); Logger.Log("ReactionEngine::Awake() loading molecules from file done" +": _moleculesSets="+Logger.ToString<MoleculeSet>(_moleculesSets) , Logger.Level.DEBUG); } foreach (string file in _mediumsFiles) { LinkedList<Medium> lmed = fileLoader.loadObjectsFromFile<Medium>(file,"Medium"); if(null != lmed) LinkedListExtensions.AppendRange<Medium>(_mediums, lmed); } foreach (Medium medium in _mediums) { medium.Init(_reactionsSets, _moleculesSets); medium.enableSequential(enableSequential); medium.enableNoise(enableNoise); medium.enableEnergy(enableEnergy); medium.enableShufflingReactionOrder = enableShufflingReactionOrder; } Logger.Log("ReactionEngine::Awake() FickReactions starting", Logger.Level.INFO); _fick = new Fick(); _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums); Logger.Log("ReactionEngine::Awake() activeTransport starting", Logger.Level.INFO); _activeTransport = new ActiveTransport(); _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums); Logger.Log("ReactionEngine::Awake() done", Logger.Level.INFO); }
//! This function is called at the initialisation of the simulation (like a Constructor) public void Awake() { FileLoader fileLoader = new FileLoader(); _reactionsSets = new LinkedList<ReactionsSet>(); _moleculesSets = new LinkedList<MoleculesSet>(); _mediums = new LinkedList<Medium>(); foreach (string file in _reactionsFiles) LinkedListExtensions.AppendRange<ReactionsSet>(_reactionsSets, fileLoader.loadReactionsFromFile(file)); foreach (string file in _moleculesFiles) LinkedListExtensions.AppendRange<MoleculesSet>(_moleculesSets, fileLoader.loadMoleculesFromFile(file)); MediumLoader mediumLoader = new MediumLoader(); foreach (string file in _mediumsFiles) LinkedListExtensions.AppendRange<Medium>(_mediums, mediumLoader.loadMediumsFromFile(file)); foreach (Medium medium in _mediums) medium.Init(_reactionsSets, _moleculesSets); _fick = new Fick(); _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums); _activeTransport = new ActiveTransport(); _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums); }