Inheritance: XmlLoaderImpl
Beispiel #1
0
    //! This function is called at the initialisation of the simulation (like a Constructor)
    void Awake()
    {
        _instance = this;

        FileLoader fileLoader = new FileLoader();

        _reactionsSets = new LinkedList <ReactionSet>();
        _moleculesSets = new LinkedList <MoleculeSet>();
        _mediums       = new LinkedList <Medium>();


        //TODO there is only one file in _moleculesFiles and in _reactionsFiles
        foreach (string file in _reactionsFiles)
        {
            LinkedList <ReactionSet> lr = fileLoader.loadObjectsFromFile <ReactionSet>(file, "reactions");
            if (null != lr)
            {
                LinkedListExtensions.AppendRange <ReactionSet>(_reactionsSets, lr);
            }
        }
        foreach (string file in _moleculesFiles)
        {
            Logger.Log("ReactionEngine::Awake() loading molecules from file", Logger.Level.DEBUG);

            LinkedList <MoleculeSet> lm = fileLoader.loadObjectsFromFile <MoleculeSet>(file, "molecules");
            if (null != lm)
            {
                LinkedListExtensions.AppendRange <MoleculeSet>(_moleculesSets, lm);
            }

            Logger.Log("ReactionEngine::Awake() loading molecules from file done"
                       + ": _moleculesSets=" + Logger.ToString <MoleculeSet>(_moleculesSets)
                       , Logger.Level.DEBUG);
        }

        foreach (string file in _mediumsFiles)
        {
            LinkedList <Medium> lmed = fileLoader.loadObjectsFromFile <Medium>(file, "Medium");
            if (null != lmed)
            {
                LinkedListExtensions.AppendRange <Medium>(_mediums, lmed);
            }
        }

        foreach (Medium medium in _mediums)
        {
            medium.Init(_reactionsSets, _moleculesSets);
            medium.enableSequential(enableSequential);
            medium.enableNoise(enableNoise);
            medium.enableEnergy(enableEnergy);
            medium.enableShufflingReactionOrder = enableShufflingReactionOrder;
        }

        Logger.Log("ReactionEngine::Awake() FickReactions starting", Logger.Level.INFO);

        _fick = new Fick();
        _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums);

        Logger.Log("ReactionEngine::Awake() activeTransport starting", Logger.Level.INFO);

        _activeTransport = new ActiveTransport();
        _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums);

        Logger.Log("ReactionEngine::Awake() done", Logger.Level.INFO);
    }
    //! This function is called at the initialisation of the simulation (like a Constructor)
    public void Awake()
    {
        FileLoader fileLoader = new FileLoader();
        _reactionsSets = new LinkedList<ReactionsSet>();
        _moleculesSets = new LinkedList<MoleculesSet>();
        _mediums = new LinkedList<Medium>();

        foreach (string file in _reactionsFiles)
          LinkedListExtensions.AppendRange<ReactionsSet>(_reactionsSets, fileLoader.loadReactionsFromFile(file));
        foreach (string file in _moleculesFiles)
          LinkedListExtensions.AppendRange<MoleculesSet>(_moleculesSets, fileLoader.loadMoleculesFromFile(file));

        MediumLoader mediumLoader = new MediumLoader();
        foreach (string file in _mediumsFiles)
          LinkedListExtensions.AppendRange<Medium>(_mediums, mediumLoader.loadMediumsFromFile(file));
        foreach (Medium medium in _mediums)
          {
        medium.Init(_reactionsSets, _moleculesSets);
        medium.enableSequential(enableSequential);
        medium.enableNoise(enableNoise);
        medium.enableEnergy(enableEnergy);
        medium.enableShufflingReactionOrder = enableShufflingReactionOrder;
          }

        _fick = new Fick();
        _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums);
        _activeTransport = new ActiveTransport();
        _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums);
    }
Beispiel #3
0
  //! This function is called at the initialisation of the simulation (like a Constructor)
  void Awake()
  {
    _instance = this;

    FileLoader fileLoader = new FileLoader();
    _reactionsSets = new LinkedList<ReactionSet>();
    _moleculesSets = new LinkedList<MoleculeSet>();
    _mediums = new LinkedList<Medium>();
    

		//TODO there is only one file in _moleculesFiles and in _reactionsFiles
    foreach (string file in _reactionsFiles)
		{
			LinkedList<ReactionSet> lr = fileLoader.loadObjectsFromFile<ReactionSet>(file,"reactions");
      if(null != lr)
        LinkedListExtensions.AppendRange<ReactionSet>(_reactionsSets, lr);
		}
    foreach (string file in _moleculesFiles)
		{
      Logger.Log("ReactionEngine::Awake() loading molecules from file", Logger.Level.DEBUG);

			LinkedList<MoleculeSet> lm = fileLoader.loadObjectsFromFile<MoleculeSet>(file,"molecules");
      if(null != lm)
			  LinkedListExtensions.AppendRange<MoleculeSet>(_moleculesSets, lm);

            Logger.Log("ReactionEngine::Awake() loading molecules from file done"
                       +": _moleculesSets="+Logger.ToString<MoleculeSet>(_moleculesSets)
                       , Logger.Level.DEBUG);
		}
    
    foreach (string file in _mediumsFiles)
		{
      LinkedList<Medium> lmed = fileLoader.loadObjectsFromFile<Medium>(file,"Medium");
      if(null != lmed)
			  LinkedListExtensions.AppendRange<Medium>(_mediums, lmed);
		}

    foreach (Medium medium in _mediums)
    {
      medium.Init(_reactionsSets, _moleculesSets);
      medium.enableSequential(enableSequential);
      medium.enableNoise(enableNoise);
      medium.enableEnergy(enableEnergy);
      medium.enableShufflingReactionOrder = enableShufflingReactionOrder;
    }

        Logger.Log("ReactionEngine::Awake() FickReactions starting", Logger.Level.INFO);

    _fick = new Fick();
    _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums);

        Logger.Log("ReactionEngine::Awake() activeTransport starting", Logger.Level.INFO);

    _activeTransport = new ActiveTransport();        
    _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums);

        Logger.Log("ReactionEngine::Awake() done", Logger.Level.INFO);
  }
Beispiel #4
0
    //! This function is called at the initialisation of the simulation (like a Constructor)
    public void Awake()
    {
        FileLoader fileLoader = new FileLoader();
        _reactionsSets = new LinkedList<ReactionsSet>();
        _moleculesSets = new LinkedList<MoleculesSet>();
        _mediums = new LinkedList<Medium>();

        foreach (string file in _reactionsFiles)
          LinkedListExtensions.AppendRange<ReactionsSet>(_reactionsSets, fileLoader.loadReactionsFromFile(file));
        foreach (string file in _moleculesFiles)
          LinkedListExtensions.AppendRange<MoleculesSet>(_moleculesSets, fileLoader.loadMoleculesFromFile(file));

        MediumLoader mediumLoader = new MediumLoader();
        foreach (string file in _mediumsFiles)
          LinkedListExtensions.AppendRange<Medium>(_mediums, mediumLoader.loadMediumsFromFile(file));
        foreach (Medium medium in _mediums)
          medium.Init(_reactionsSets, _moleculesSets);

        _fick = new Fick();
        _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums);
        _activeTransport = new ActiveTransport();
        _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums);
    }