private static void Interrupter2_OnInterruptableTarget(ActiveInterrupter interrupter) { if (R.IsReady() && interrupter.Sender.IsValidTarget(R.Range) && Menu.Item("interrupt").GetValue <bool>()) { R.CastIfHitchanceEquals(interrupter.Sender, HitChance.Medium); } }
private void OnInterruptable(ActiveInterrupter interrupter) { if (!ConfigMenu.config.Item("useQinterrupt").GetValue <bool>()) { return; } if (interrupter.DangerLevel != InterrupterDangerLevel.High) { return; } if (interrupter.Sender.Distance(ObjectManager.Player) <= q.Range && interrupter.Sender.IsEnemy && interrupter.Sender.IsValidTarget()) { var qPrediction = q.GetPrediction(interrupter.Sender, false, 0, new[] { CollisionableObjects.Walls, CollisionableObjects.Heroes, CollisionableObjects.YasuoWall, CollisionableObjects.Minions, }).Hitchance; if (qPrediction >= HitChance.High) { q.Cast(interrupter.Sender); } else if (qPrediction == HitChance.Impossible && interrupter.Sender.Distance(ObjectManager.Player) <= r.Range && ConfigMenu.config.Item("useRinterrupt").GetValue <bool>()) { r.CastOnUnit(interrupter.Sender); } } }
private static void OnInterrupter(ActiveInterrupter interrupter) { if (interrupter.Sender.IsEnemy && (interrupter.Sender.IsCastingInterruptableSpell() || interrupter.Sender.IsRecalling()) && interrupter.Sender.IsValidTarget(E.Range) && Config.Item("e.interrupter").GetValue <bool>()) { E.Cast(); } }
private static void ThreshInterruptableSpell(ActiveInterrupter interrupter) { if (E.IsReady() && E.IsInRange(interrupter.Sender) && Config.Item("useE2I").GetValue <bool>()) { E.Cast(interrupter.Sender.PreviousPosition); } }
public static void OnPossibleToInterrupt(ActiveInterrupter interrupter) { if (interrupter.DangerLevel == InterrupterDangerLevel.High && Program.E.IsReady() && Program.E.IsInRange(interrupter.Sender) && interrupter.Sender.CharacterName != "Shyvana" && interrupter.Sender.CharacterName != "Vayne") { Console.WriteLine("Interrupter"); Program.E.Cast(interrupter.Sender); } }
private void OnInterrupterHandle(ActiveInterrupter interrupter) { if (interrupter.Sender.IsEnemy) { var eSlot = spells[Spells.E]; if (ElDianaMenu.Menu.Item("ElDiana.Interrupt.UseEInterrupt").GetValue <bool>() && eSlot.IsReady() && eSlot.Range >= Player.Distance(interrupter.Sender)) { eSlot.Cast(); } } }
public static void OnInterruptableTarget(ActiveInterrupter interrupter) { if (!MenuConfig.InterruptMenu || interrupter.Sender.IsInvulnerable) { return; } if (interrupter.Sender.IsValidTarget(Spells.W.Range)) { if (Spells.W.IsReady()) { Spells.W.Cast(interrupter.Sender); } } }
private static void Interrupter2_OnInterruptableTarget(ActiveInterrupter interrupter) { if (!Config.Item("e.q.interrupter").GetValue <bool>() || !interrupter.Sender.IsValidTarget()) { return; } InterrupterDangerLevel a; switch (Config.Item("min.interrupter.danger.level").GetValue <StringList>().SelectedValue) { case "HIGH": a = InterrupterDangerLevel.High; break; case "MEDIUM": a = InterrupterDangerLevel.Medium; break; default: a = InterrupterDangerLevel.Low; break; } if (interrupter.DangerLevel == InterrupterDangerLevel.High || interrupter.DangerLevel == InterrupterDangerLevel.Medium && a != InterrupterDangerLevel.High || interrupter.DangerLevel == InterrupterDangerLevel.Medium && a != InterrupterDangerLevel.Medium && a != InterrupterDangerLevel.High) { if (interrupter.Sender.HasBuff("brandablaze") && Q.IsReady()) { Q.Cast(interrupter.Sender); } else { if (E.IsReady() && Q.IsReady()) { E.Cast(interrupter.Sender); } } } }
static void Interrupter2_OnInterruptableTarget(ActiveInterrupter interrupter) { AIHeroClient sender = interrupter.Sender; if (interrupter.DangerLevel != InterrupterDangerLevel.High) { return; } if (Menu.SubMenu("Misc").Item("AutoEInterrupt").GetValue <bool>() && E.IsReady()) { foreach (var soldier in SoldiersManager.AllSoldiers.Where(s => Player.Distance(s, true) < E.RangeSqr)) { if (E.WillHit(sender, soldier.Position)) { E.Cast(soldier.Position); return; } } return; } if (Menu.SubMenu("R").Item("AutoRInterrupt").GetValue <bool>() && R.IsReady()) { var dist = Player.Distance(sender, true); if (dist < R.RangeSqr) { R.Cast(sender, false, true); return; } if (dist < Math.Pow(Math.Sqrt(R.RangeSqr + Math.Pow(R.Width + sender.BoundingRadius, 2)), 2)) { var angle = (float)Math.Atan(R.Width + sender.BoundingRadius / R.Range); var p = (sender.Position.To2D() - Player.Position.To2D()).Rotated(angle); R.Cast(p); } } }
private static void Interrupter2_OnInterruptableTarget( ActiveInterrupter interrupter) { }