示例#1
0
        public static bool CombatChatModule_OnChatMessage_Prefix(CombatChatModule __instance, MessageCenterMessage message,
                                                                 ActiveChatListView ____activeChatList, PassiveChatListView ____passiveChatList)
        {
            ChatMessage chatMessage = (ChatMessage)message;

            Mod.Log.Debug($"Chat message is: '{chatMessage.Message}'");
            try {
                ____activeChatList.Add(chatMessage);
                ____activeChatList.ScrollToBottom();
                ____activeChatList.Refresh();
            } catch (Exception e) {
                Mod.Log.Error($"Failed to send a message:{e.Message}");
                Mod.Log.Error($"{e.StackTrace}");
            }

            return(false);
        }
示例#2
0
        private static void OnFloatie(MessageCenterMessage message)
        {
            FloatieMessage floatieMessage = (FloatieMessage)message;

            AbstractActor target = combat.FindActorByGUID(floatieMessage.affectedObjectGuid);

            if (target == null)
            {
                return;
            }

            if (floatieMessage.text == null)
            {
                return;
            }

            try {
                string senderColor;
                if (combat.HostilityMatrix.IsLocalPlayerEnemy(target.TeamId))
                {
                    senderColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.redHalf);
                }
                else if (combat.HostilityMatrix.IsLocalPlayerNeutral(target.TeamId))
                {
                    senderColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.blueHalf);
                }
                else
                {
                    senderColor = "#" + ColorUtility.ToHtmlStringRGBA(LazySingletonBehavior <UIManager> .Instance.UIColorRefs.greenHalf);
                }

                string sender          = (target.IsPilotable && target.GetPilot() != null) ? $"{target.GetPilot().Name}" : $"{target.DisplayName}";
                string senderWithColor = $"&lt;{senderColor}&gt;{sender}&lt;/color&gt;";
                Mod.Log.Debug($"ChatMessage senderWithColor: '{senderWithColor}'");

                string logMessage = floatieMessage.text.ToString();
                switch (floatieMessage.nature)
                {
                case FloatieMessage.MessageNature.ArmorDamage:
                    logMessage = $"{logMessage} armor damage";
                    break;

                case FloatieMessage.MessageNature.StructureDamage:
                    logMessage = $"{logMessage} structure damage";
                    break;

                default:
                    break;
                }


                ChatMessage chatMessage = new ChatMessage(senderWithColor, logMessage, false);
                Mod.Log.Debug($"Chat message is: '{chatMessage.Message}'");
                try
                {
                    int i = clog_count++;
                    ChatListViewItem view = _views.GetOrCreateView(i);
                    view.gameObject.transform.SetAsLastSibling();
                    view.ItemIndex = i;
                    ChatListViewItem_SetData(view, chatMessage, (LocalizableText)lt_field_info.GetValue(view));

                    if (i > max_messages)
                    {
                        int p = i - max_messages;
                        _views.Pool(p);
                    }
                    if (!CanvasUpdateRegistry.IsRebuildingLayout())
                    {
                        _activeChatList.gameObject.GetComponentsInChildren <RectTransform>(false, layoutcomponents);
                        foreach (RectTransform componentsInChild in layoutcomponents)
                        {
                            LayoutRebuilder.MarkLayoutForRebuild(componentsInChild);
                        }
                        layoutcomponents.Clear();
                    }
                    _activeChatList.ScrollToBottom();
                }
                catch (Exception e)
                {
                    Mod.Log.Error($"Failed to send a message:{e.Message}");
                    Mod.Log.Error($"{e.StackTrace}");
                }
            }
            catch (Exception e) {
                Mod.Log.Error($"Failed to send floatieMessage: {floatieMessage}");
                Mod.Log.Error(e);
            }
        }