void Start() { MPB = new MaterialPropertyBlock(); thisRenderer = GetComponent <Renderer> (); acObject = new ActiveCamoObject(); acObject.renderer = thisRenderer; acObject.material = ActiveCamoMaterial; }
public void RemoveRenderer(ActiveCamoObject newObject) { acObjects.Remove(newObject); updateActiveCamoCB = true; }
public void AddRenderer(ActiveCamoObject newObject) { acObjects.Add(newObject); updateActiveCamoCB = true; }