private IEnumerator BlockHorizontalMovement() { actionsManager.UpdateAuthorizedAction(ActionsManager.Actions.HorizontalMove, false); actionsManager.SetDelayToFinishAction(ActionsManager.Actions.HorizontalMove, 2.0f); yield return(new WaitForSeconds(0.25f)); actionsManager.UpdateAuthorizedAction(ActionsManager.Actions.HorizontalMove, true); UpdateActionMap("Gameplay"); }