示例#1
0
    private int GetTypeNumber(int i)
    {
        ActionList _target = (ActionList)target;

        int number = 0;

        if (actionsManager)
        {
            for (int j = 0; j < actionsManager.GetActionsSize(); j++)
            {
                try
                {
                    if (_target.actions[i].GetType().ToString() == actionsManager.GetActionName(j))
                    {
                        number = j;
                        break;
                    }
                }

                catch
                {
                    string defaultAction = actionsManager.GetDefaultAction();
                    _target.actions[i] = (Action)CreateInstance(defaultAction);
                }
            }
        }

        return(number);
    }
示例#2
0
    public static List <AC.Action> ResizeList(ActionListAsset _target, int listSize)
    {
        ActionsManager actionsManager = AdvGame.GetReferences().actionsManager;

        string defaultAction = "";

        if (actionsManager)
        {
            defaultAction = actionsManager.GetDefaultAction();
        }

        if (_target.actions.Count < listSize)
        {
            // Increase size of list
            while (_target.actions.Count < listSize)
            {
                List <int> idArray = new List <int>();

                foreach (AC.Action _action in _target.actions)
                {
                    idArray.Add(_action.id);
                }

                idArray.Sort();

                Action newAction = (Action)CreateInstance(defaultAction);
                AssetDatabase.AddObjectToAsset(newAction, _target);
                _target.actions.Add(newAction);

                // Update id based on array
                foreach (int _id in idArray.ToArray())
                {
                    if (_target.actions [_target.actions.Count - 1].id == _id)
                    {
                        _target.actions [_target.actions.Count - 1].id++;
                    }
                }
            }
            AssetDatabase.SaveAssets();
        }
        else if (_target.actions.Count > listSize)
        {
            // Decrease size of list
            while (_target.actions.Count > listSize)
            {
                Action removeAction = _target.actions [_target.actions.Count - 1];
                _target.actions.Remove(removeAction);;
                UnityEngine.Object.DestroyImmediate(removeAction, true);
            }
            AssetDatabase.SaveAssets();
        }

        return(_target.actions);
    }
示例#3
0
    private List <Action> ResizeList(List <Action> list, int listSize)
    {
        actionsManager = AdvGame.GetReferences().actionsManager;

        string defaultAction = "";

        if (actionsManager)
        {
            defaultAction = actionsManager.GetDefaultAction();
        }

        if (list.Count < listSize)
        {
            // Increase size of list
            while (list.Count < listSize)
            {
                List <int> idArray = new List <int>();

                foreach (Action _action in list)
                {
                    idArray.Add(_action.id);
                }

                idArray.Sort();

                list.Add((Action)CreateInstance(defaultAction));

                // Update id based on array
                foreach (int _id in idArray.ToArray())
                {
                    if (list [list.Count - 1].id == _id)
                    {
                        list [list.Count - 1].id++;
                    }
                }
            }
        }
        else if (list.Count > listSize)
        {
            // Decrease size of list
            while (list.Count > listSize)
            {
                list.RemoveAt(list.Count - 1);
            }
        }

        return(list);
    }
示例#4
0
    protected void DrawSharedElements()
    {
        if (AdvGame.GetReferences() == null)
        {
            Debug.LogError("A References file is required - please use the Adventure Creator window to create one.");
            EditorGUILayout.LabelField("No References file found!");
        }
        else
        {
            actionsManager = AdvGame.GetReferences().actionsManager;

            ActionList _target = (ActionList)target;

            if (actionsManager)
            {
                int numActions = _target.actions.Count;
                if (numActions < 1)
                {
                    numActions = 1;

                    string defaultAction = actionsManager.GetDefaultAction();

                    _target.actions.Add((Action)CreateInstance(defaultAction));
                }

                EditorGUILayout.BeginHorizontal();

                if (GUILayout.Button("Expand all"))
                {
                    Undo.RegisterUndo(_target, "Expand actions");

                    foreach (Action action in _target.actions)
                    {
                        action.isDisplayed = true;
                    }
                }

                if (GUILayout.Button("Collapse all"))
                {
                    Undo.RegisterUndo(_target, "Collapse actions");

                    foreach (Action action in _target.actions)
                    {
                        action.isDisplayed = false;
                    }
                }

                EditorGUILayout.EndHorizontal();

                for (int i = 0; i < _target.actions.Count; i++)
                {
                    EditorGUILayout.BeginVertical("Button");
                    typeNumber = GetTypeNumber(i);

                    string actionLabel = " " + (i).ToString() + ": " + _target.actions[i].title + _target.actions[i].SetLabel();

                    _target.actions[i].isDisplayed = EditorGUILayout.Foldout(_target.actions[i].isDisplayed, actionLabel);

                    if (_target.actions[i].isDisplayed)
                    {
                        typeNumber = EditorGUILayout.Popup("Action type:", typeNumber, actionsManager.GetActionTitles());
                        EditorGUILayout.Space();

                        // Rebuild constructor if Subclass and type string do not match
                        if (_target.actions[i].GetType().ToString() != actionsManager.GetActionName(typeNumber))
                        {
                            _target.actions[i] = RebuildAction(_target.actions[i], typeNumber);
                        }

                        ShowActionGUI(_target.actions[i], _target.gameObject, i, _target.actions.Count);

                        EditorGUILayout.BeginHorizontal();

                        if (i > 0)
                        {
                            if (GUILayout.Button("Move up"))
                            {
                                Undo.RegisterUndo(_target, "Move action up");
                                _target.actions = AdvGame.SwapActions(_target.actions, i, i - 1);
                            }
                        }

                        if (i < _target.actions.Count - 1)
                        {
                            if (GUILayout.Button("Insert new"))
                            {
                                Undo.RegisterUndo(_target, "Create action");

                                numActions += 1;

                                _target.actions = ResizeList(_target.actions, numActions);
                                // Swap all elements up one
                                for (int k = numActions - 1; k > i + 1; k--)
                                {
                                    _target.actions = AdvGame.SwapActions(_target.actions, k, k - 1);
                                }
                            }
                        }

                        if (_target.actions.Count > 1)
                        {
                            if (GUILayout.Button("Delete"))
                            {
                                Undo.RegisterUndo(_target, "Delete action");

                                _target.actions.RemoveAt(i);
                                numActions -= 1;
                            }
                        }

                        if (i < _target.actions.Count - 1)
                        {
                            if (GUILayout.Button("Move down"))
                            {
                                Undo.RegisterUndo(_target, "Move action down");
                                _target.actions = AdvGame.SwapActions(_target.actions, i, i + 1);
                            }
                        }

                        EditorGUILayout.EndHorizontal();
                    }

                    EditorGUILayout.EndVertical();
                    EditorGUILayout.Space();
                }

                if (GUILayout.Button("Add new action"))
                {
                    Undo.RegisterUndo(_target, "Create action");
                    numActions += 1;
                }

                _target.actions = ResizeList(_target.actions, numActions);
            }
        }
    }
示例#5
0
    public static void ModifyAction(ActionListAsset _target, AC.Action _action, string callback)
    {
        ActionsManager actionsManager = AdvGame.GetReferences().actionsManager;

        if (actionsManager == null)
        {
            return;
        }

        int i = -1;

        if (_action != null && _target.actions.IndexOf(_action) > -1)
        {
            i = _target.actions.IndexOf(_action);
        }

        switch (callback)
        {
        case "Enable":
            Undo.RecordObject(_target, "Enable action");
            _target.actions [i].isEnabled = true;
            break;

        case "Disable":
            Undo.RecordObject(_target, "Disable action");
            _target.actions [i].isEnabled = false;
            break;

        case "Cut":
            Undo.RecordObject(_target, "Cut action");
            List <AC.Action> cutList   = new List <AC.Action>();
            AC.Action        cutAction = Object.Instantiate(_action) as AC.Action;
            cutList.Add(cutAction);
            AdvGame.copiedActions = cutList;
            _target.actions.Remove(_action);
            UnityEngine.Object.DestroyImmediate(_action, true);
            AssetDatabase.SaveAssets();
            break;

        case "Copy":
            List <AC.Action> copyList   = new List <AC.Action>();
            AC.Action        copyAction = Object.Instantiate(_action) as AC.Action;
            copyAction.name = copyAction.name.Replace("(Clone)", "");
            copyList.Add(copyAction);
            AdvGame.copiedActions = copyList;
            break;

        case "Paste after":
            Undo.RecordObject(_target, "Paste actions");
            List <AC.Action> pasteList = AdvGame.copiedActions;
            int j = i + 1;
            foreach (AC.Action action in pasteList)
            {
                AC.Action pastedAction = Object.Instantiate(action) as AC.Action;
                pastedAction.name      = pastedAction.name.Replace("(Clone)", "");
                pastedAction.hideFlags = HideFlags.HideInHierarchy;
                _target.actions.Insert(j, pastedAction);
                j++;
                AssetDatabase.AddObjectToAsset(pastedAction, _target);
                AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(pastedAction));
            }
            AssetDatabase.SaveAssets();
            break;

        case "Insert after":
            Undo.RecordObject(_target, "Create action");
            ActionListAssetEditor.AddAction(actionsManager.GetDefaultAction(), i + 1, _target);
            break;

        case "Delete":
            Undo.RecordObject(_target, "Delete action");
            _target.actions.Remove(_action);
            UnityEngine.Object.DestroyImmediate(_action, true);
            AssetDatabase.SaveAssets();
            break;

        case "Move to top":
            Undo.RecordObject(_target, "Move action to top");
            _target.actions.Remove(_action);
            _target.actions.Insert(0, _action);
            break;

        case "Move up":
            Undo.RecordObject(_target, "Move action up");
            _target.actions.Remove(_action);
            _target.actions.Insert(i - 1, _action);
            break;

        case "Move to bottom":
            Undo.RecordObject(_target, "Move action to bottom");
            _target.actions.Remove(_action);
            _target.actions.Insert(_target.actions.Count, _action);
            break;

        case "Move down":
            Undo.RecordObject(_target, "Move action down");
            _target.actions.Remove(_action);
            _target.actions.Insert(i + 1, _action);
            break;
        }
    }