public void OnCollisionEnter2D(Collision2D collision) { Debug.Log("collision : " + collision.gameObject.tag); if (this.gameObject.tag == "MainPlayer") { action_Manager.SetM_collider(collision.gameObject); //if (collision.gameObject.tag == "EatableObject") //{ // action_Manager.Set_eatableObj(collision.gameObject); //} } }
public void OnCollisionEnter2D(Collision2D collision) { if (this.gameObject.tag == "MainPlayer") { action_Manager.SetM_collider(collision.gameObject); if (collision.gameObject.tag == "EatableObject") { //action_Manager.eatableObj = collision.gameObject; } } }