示例#1
0
    void init()
    {
        Action_Manager        action        = GameObject.Find("Action_Manager").GetComponent <Action_Manager>();
        Sound_Manager         sound_Manager = GameObject.Find("Sound_Manager").GetComponent <Sound_Manager>();
        PlayerControl_Manager playerControl = GameObject.Find("PlayerControl").GetComponent <PlayerControl_Manager>();


        if (action)
        {
            Debug.Log("action 잡음");
        }
        if (sound_Manager)
        {
            Debug.Log("sound_Manager 잡음");
        }
        if (playerControl)
        {
            Debug.Log("playerControl 잡음");
        }


        //action.init();
        //sound_Manager.init();
        //playerControl.init();
    }
示例#2
0
 public void init()
 {
     MainPlayer    = transform.Find("Player/MainPlayer").gameObject.GetComponent <Character_State>();
     SubPlayer     = transform.Find("Player/SubPlayer").gameObject.GetComponent <Character_State>();
     Main_position = MainPlayer.gameObject.GetComponent <Transform>().position;
     Sub_position  = SubPlayer.gameObject.GetComponent <Transform>().position;
     animator      = transform.Find("Player/MainPlayer/Main_Slime").gameObject.GetComponent <Animator>();
     Btn_restart   = transform.Find("Restart").gameObject;
     AM            = this.gameObject.GetComponent <Action_Manager>();
 }
示例#3
0
 private void Start()
 {
     PM = GameObject.Find("Manager").GetComponent <PlayerControl_Manager>();
     AM = GameObject.Find("Manager").GetComponent <Action_Manager>();
     AM.trashCan.Add(this.gameObject);
     if (PM.right)
     {
         GetComponent <Rigidbody2D>().velocity = transform.right * speed;
     }
     else
     {
         GetComponent <Rigidbody2D>().velocity = transform.right * (-speed);
     }
 }
示例#4
0
    public bool DownJump; //하향점프 가능한지 상태 표현

    //getset 설정부분



    private void Start()
    {
        action_Manager = transform.root.Find("Manager").gameObject.GetComponent <Action_Manager>();
    }
 private void Start()
 {
     AM         = transform.root.Find("Manager").GetComponent <Action_Manager>();
     onAnimator = this.gameObject.GetComponent <Animator>();
 }
示例#6
0
 private void Awake()
 {
     AM = GameObject.Find("Manager").GetComponent <Action_Manager>();
 }
示例#7
0
 private void Start()
 {
     AM = transform.root.Find("Manager").GetComponent <Action_Manager>();
 }