public void OnButtonClick() { audioSource.PlayOneShot(level.sound); cooldown = level.cooldownTime; level.GrantActionPoints(click_count++); if (database != null) { database.actions[model.index].clicks = click_count; } if (clickEvent != null) { clickEvent.Raise(level); } }
private void OnTriggerEnter2D(Collider2D collision) { actionEvent.Raise(this); }