void Update() { if (!isActive) { return; } if (slider.value < bossTime) { slider.value += Time.deltaTime; currentTime += Time.deltaTime; if (currentTime >= spawnRate) { currentTime = 0; float randomPos = Random.Range(leftCorner.position.x, rightCorner.position.x); GameObject projectile = Instantiate(projectilePref, new Vector2(randomPos, leftCorner.position.y), Quaternion.identity); projectile.transform.parent = leftCorner.transform; } } else { foreach (Transform item in leftCorner.transform) { Destroy(item.gameObject); } timeSlider.SetActive(false); actionEvent.DoAction(actionObject); } }
void Update() { if (!key.GetComponent <IKey>().CanOpen()) { return; } if (!once) { return; } action.DoAction(gameObject); once = false; }
public void CollectItem() { currentColect++; if (currentColect != 0) { gameObject.SetActive(true); } UpdateText(); if (currentColect == maxColect) { _actionEvent.DoAction(_actionObject); } }
public void Interact(Transform player) { if (_dialog.dialog.dialog.Count > _dialogIndex) { _dialog.dialogWindow.SetActive(true); _fixedJoint.enabled = true; _fixedJoint.connectedBody = player.GetComponent <Rigidbody2D>(); StartCoroutine(_dialog.WriteText(_dialogIndex++, _dialogText)); } else { _dialog.dialogWindow.SetActive(false); _fixedJoint.enabled = false; _dialogIndex = 0; if (doAction) { _actionEvent.DoAction(_actionObject); } } player.GetComponent <Player.PlayerInput>().states.interactable = false; }