示例#1
0
        }                                                                                           // 0x0085A1C0-0x0085A2F0

        public void Apply_ForSceneGUIPreview(CamData startCam, ActObjCamera actCamera, ActObjectManager actObjManager)
        {
        }                                                                                                                         // 0x0085A2F0-0x0085A360
        public override IEnumerator callAction(ActTargetBase target, ActDataPlayer.PlayContext context, Action endWait) => default;         // 0x008DEC40-0x008DECC0

        // [IteratorStateMachine] // 0x0063C720-0x0063C790
        public IEnumerator moveAct(ActObjCamera actCam, ActObjCamera.CamActionTask camActTask) => default;         // 0x008DECF0-0x008DED70
示例#3
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        public float CalcMoveDistLen(CamData startCam, ActObjectManager actObjectManager) => default;                  // 0x00859F20-0x0085A150

        public void Apply(ActObjCamera actCamera, CamData startCam, float time, ActObjectManager actObjManager)
        {
        }                                                                                                                  // 0x0085A150-0x0085A1C0