} // 0x0085A1C0-0x0085A2F0 public void Apply_ForSceneGUIPreview(CamData startCam, ActObjCamera actCamera, ActObjectManager actObjManager) { } // 0x0085A2F0-0x0085A360
public override IEnumerator callAction(ActTargetBase target, ActDataPlayer.PlayContext context, Action endWait) => default; // 0x008DEC40-0x008DECC0 // [IteratorStateMachine] // 0x0063C720-0x0063C790 public IEnumerator moveAct(ActObjCamera actCam, ActObjCamera.CamActionTask camActTask) => default; // 0x008DECF0-0x008DED70
public float CalcMoveDistLen(CamData startCam, ActObjectManager actObjectManager) => default; // 0x00859F20-0x0085A150 public void Apply(ActObjCamera actCamera, CamData startCam, float time, ActObjectManager actObjManager) { } // 0x0085A150-0x0085A1C0