public override void RefreshAchievements() { foreach (var item in SteamUserStats.Achievements) { if (Achievements.ContainsKey(item.Identifier)) { } else { var tempData = GetAchieveData.Copy <TDBaseAchieveData>(); { tempData.State = item.State; tempData.UnlockTime = item.UnlockTime.Value; tempData.SourceName = item.Name; tempData.SourceDesc = item.Description; }; if (tempData == null) { CLog.Error("没有配置这个成就:{0}", item.Identifier); continue; } Achievements.Add(item.Identifier, tempData); } } }
public static void RegisterAchievement(GK_AchievementTemplate achievement) { bool isContains = false; int replaceIndex = 0; foreach (GK_AchievementTemplate tpl in Achievements) { if (tpl.Id.Equals(achievement.Id)) { isContains = true; replaceIndex = Achievements.IndexOf(tpl); break; } } if (isContains) { Achievements[replaceIndex] = achievement; } else { Achievements.Add(achievement); } }
public override void RefreshAchievements() { //Achievements.Clear(); foreach (var item in Client.Instance.Achievements.All) { if (Achievements.ContainsKey(item.Id)) { } else { var tempData = GetAchieveData.Copy(); //var tempData = new PlatformAchievement() { //tempData.Percent = item.Percentage; tempData.State = item.State; //if (!item.State) // tempData.Percent = 0; tempData.UnlockTime = item.UnlockTime; tempData.SourceName = item.Name; tempData.SourceDesc = item.Description; }; if (tempData == null) { CLog.Error("没有配置这个成就:{0}", item.Id); continue; } Achievements.Add(item.Id, tempData); } } }
public void AddAchievement(Achievement achievement) { if (Achievements.Any(p => p.Id == achievement.Id)) { return; } Achievements.Add(achievement); }
public void AddAchievements(IEnumerable <AchievementLookup> newAchievements) { foreach (var achievementLookup in newAchievements) { Achievements.Add(new AchievementSetting { AchievementId = (int)achievementLookup.Id, DateAchieved = DateTime.Now }); } }
private void ReadPlayerStatsValues() { Achievements.Clear(); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Jogger, PlayerStats.KmWalked)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Kanto, PlayerStats.UniquePokedexEntries)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Collector, PlayerStats.PokemonsCaptured)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Scientist, PlayerStats.Evolutions)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Breeder, PlayerStats.EggsHatched)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Backpacker, PlayerStats.PokeStopVisits)); if (PlayerStats.PokemonCaughtByType.Any()) { Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.SchoolKid, PlayerStats.PokemonCaughtByType[(int)PokemonType.Normal])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Swimmer, PlayerStats.PokemonCaughtByType[(int)PokemonType.Water])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.BlackBelt, PlayerStats.PokemonCaughtByType[(int)PokemonType.Fighting])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.BirdKeeper, PlayerStats.PokemonCaughtByType[(int)PokemonType.Flying])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.PunkGirl, PlayerStats.PokemonCaughtByType[(int)PokemonType.Poison])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.RuinManiac, PlayerStats.PokemonCaughtByType[(int)PokemonType.Ground])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Hiker, PlayerStats.PokemonCaughtByType[(int)PokemonType.Rock])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.BugCatcher, PlayerStats.PokemonCaughtByType[(int)PokemonType.Bug])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.HexManiac, PlayerStats.PokemonCaughtByType[(int)PokemonType.Ghost])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.DepotAgent, PlayerStats.PokemonCaughtByType[(int)PokemonType.Steel])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Kindler, PlayerStats.PokemonCaughtByType[(int)PokemonType.Fire])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Gardener, PlayerStats.PokemonCaughtByType[(int)PokemonType.Grass])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Rocker, PlayerStats.PokemonCaughtByType[(int)PokemonType.Electric])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Psychic, PlayerStats.PokemonCaughtByType[(int)PokemonType.Psychic])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Skier, PlayerStats.PokemonCaughtByType[(int)PokemonType.Ice])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.DragonTamer, PlayerStats.PokemonCaughtByType[(int)PokemonType.Dragon])); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.FairyTaleGirl, PlayerStats.PokemonCaughtByType[(int)PokemonType.Fairy])); } Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Youngster, PlayerStats.SmallRattataCaught)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.Fisherman, PlayerStats.BigMagikarpCaught)); Achievements.Add(new KeyValuePair <AchievementType, object>(AchievementType.AceTrainer, PlayerStats.BattleTrainingWon)); }
private void addAchievement_Click(object sender, EventArgs e) { using (AchievementWindow window = new AchievementWindow(AchievementWindow.Operation.Add)) { var result = window.ShowDialog(); if (result == DialogResult.OK) { string row = window.Value; Achievements.Add(row); } } }
private async Task UpdateAchievements() { await BackupData.WaitForInitAsync(); Achievements.Clear(); if (IsLoggedIn) //current user is logged in to the server { try { var newlyUnlocked = await IoCManager.Resolve <IAchievementFetcher>().UpdateAchievements(); AchievementNotification.QueueAchievementNotifications(newlyUnlocked); var achievementCounter = 0; var unlockedCounter = 0; foreach (var achievement in DbManager.DataAccess.Achievements().GetAchievements()) { Achievements.Add(AchievementViewModel.CreateFrom(achievement)); if (achievement.IsUnlocked) { unlockedCounter++; } achievementCounter++; } Score = $"{Strings.AchievementsScreenView_Score} {AppSharedData.CurrentAchievementsScore()}"; AchievementCount = $"{unlockedCounter + "/" + achievementCounter}{Strings.AchievementsScreenView_Achievement_Count}"; } catch (Exception e) { Debug.WriteLine(e); if ((((WebException)e.InnerException).Response as HttpWebResponse)?.StatusCode == HttpStatusCode.InternalServerError) { await IoCManager.Resolve <INavigationService>() .DisplayAlert(Strings.Alert_Server_Error_Title, Strings.Alert_Server_Error_Description, Strings.Alert_Confirm); } else { await IoCManager.Resolve <INavigationService>() .DisplayAlert(Strings.Alert_Network_Error_Title, Strings.Alert_Network_Error_Description, Strings.Alert_Confirm); } } } }
public void SetAchievment(AchievementData ad, bool finished) { var index = GetDataIndex(Achievements, ad); var value = finished ? 1 : 0; if (index != -1) { Achievements[index].Value = value; } else { var ds = new DataSlot(ad, value); Achievements.Add(ds); } }
public static GK_AchievementTemplate GetAchievement(string achievementId) { foreach (GK_AchievementTemplate achievement in Achievements) { if (achievement.Id.Equals(achievementId)) { return(achievement); } } GK_AchievementTemplate new_achievement = new GK_AchievementTemplate(); new_achievement.Id = achievementId; Achievements.Add(new_achievement); return(new_achievement); }
private void EpicWinKeyPressedMethod(KeyEventArgs e) { if (e.Key != Key.Enter) { return; } var entry = new AchievementEntry { Nick = (e.Source as AutoCompleteBox)?.Text, TypeOfAchievements = AchievementsType.EpicWin }; Achievements.Add(entry); EpicWin.Add(entry); ((AutoCompleteBox)e.Source).Text = string.Empty; CountScale(); }
private void ComboWfKeyPressedMethod([CanBeNull] KeyEventArgs e) { if (e?.Key != Key.Enter) { return; } var entry = new AchievementEntry { Nick = (e.Source as AutoCompleteBox)?.Text, TypeOfAchievements = AchievementsType.ComboFw }; Achievements.Add(entry); ComboWf.Add(entry); ((AutoCompleteBox)e.Source).Text = string.Empty; CountScale(); }
private void EpicWfKeyPressedMethod(KeyEventArgs e) { if (e.Key != Key.Enter) { return; } var nick = (e.Source as AutoCompleteBox)?.Text; var entry = new AchievementEntry { Nick = nick, TypeOfAchievements = AchievementsType.EpicFw, WinSeries = Context.SeasonRatingDbSet.FirstOrDefault(t => t.Nick == nick)?.WinRow ?? 0 }; Achievements.Add(entry); EpicWf.Add(entry); ((AutoCompleteBox)e.Source).Text = string.Empty; CountScale(); }
private void OnRequestAchievementsCompleted(AGSRequestAchievementsResponse response) { if (response.IsError()) { AMN_RequestAchievementsResult result = new AMN_RequestAchievementsResult(response.error); OnRequestAchievementsReceived(result); } else { Achievements.Clear(); foreach (AGSAchievement achieve in response.achievements) { Achievements.Add(new GC_Achievement(achieve)); } AMN_RequestAchievementsResult result = new AMN_RequestAchievementsResult(Achievements); OnRequestAchievementsReceived(result); } }
private void OnAchievementsLoaded(string data) { string[] storeData; storeData = data.Split(AndroidNative.DATA_SPLITTER [0]); GooglePlayResult result = new GooglePlayResult(storeData [0]); if (result.IsSucceeded) { Achievements.Clear(); for (int i = 1; i < storeData.Length; i += 7) { if (storeData[i] == AndroidNative.DATA_EOF) { break; } GPAchievement ach = new GPAchievement(storeData[i], storeData[i + 1], storeData[i + 2], storeData[i + 3], storeData[i + 4], storeData[i + 5], storeData[i + 6] ); Debug.Log(ach.Name); Debug.Log(ach.Type); Achievements.Add(ach); } Debug.Log("Loaded: " + Achievements.Count + " Achievements"); } ActionAchievementsLoaded(result); }
public void Load(GuildAchievementsJson guildAchievementsJson) { if (CheckJson(guildAchievementsJson)) { AchievementCount = guildAchievementsJson.TotalQuantity; AchievementPoints = guildAchievementsJson.TotalPoints; if (Achievements.Any()) { Achievements.Clear(); } foreach (AchievementCompletionJson achievmentCompletionJson in guildAchievementsJson.Achievements) { Achievements.Add(new AchievementCompletion(achievmentCompletionJson)); } if (AchievementCategoryCompletion.Any()) { AchievementCategoryCompletion.Clear(); } foreach (AchievementCategoryCompletionJson achievementCategoryCompletionJson in guildAchievementsJson.CategoriesProgress) { AchievementCategoryCompletion.Add(new AchievementCategoryCompletion(achievementCategoryCompletionJson)); } } }
public ResultSvc <Achievement> CreateAchievement(string name, string description, string lang, int reward, int?count) { var achievement = new Achievement(); var result = new ResultSvc <Achievement>(achievement); try { if (!string.IsNullOrEmpty(name)) { achievement.UserCreatedId = Context.HttpContext.User.GetUserId(); achievement.AchievementLangs.Add(new AchievementLang { Name = name?.Trim(), Description = description?.Trim(), Lang = lang, UserCreatedId = Context.HttpContext.User.GetUserId() }); achievement.AchievementLevels.Add(new AchievementLevel { Reward = reward, Count = count, UserCreatedId = Context.HttpContext.User.GetUserId() }); Achievements.Add(achievement); } else { result.Errors.Add("Název musí být vyplněn!"); } } catch { result.Errors.Add("Něco se pokazilo!"); } return(result); }
public void LoadFromJSON(string jsonString) { var jsonObject = JObject.Parse(jsonString); m_vId = jsonObject["avatar_id"].ToObject <long>(); m_vToken = jsonObject["token"].ToObject <string>(); m_vCurrentHomeId = jsonObject["current_home_id"].ToObject <long>(); m_vAllianceId = jsonObject["alliance_id"].ToObject <long>(); SetAllianceCastleLevel(jsonObject["alliance_castle_level"].ToObject <int>()); SetAllianceCastleTotalCapacity(jsonObject["alliance_castle_total_capacity"].ToObject <int>()); SetAllianceCastleUsedCapacity(jsonObject["alliance_castle_used_capacity"].ToObject <int>()); SetTownHallLevel(jsonObject["townhall_level"].ToObject <int>()); m_vAvatarName = jsonObject["avatar_name"].ToObject <string>(); m_vAvatarLevel = jsonObject["avatar_level"].ToObject <int>(); m_vExperience = jsonObject["experience"].ToObject <int>(); m_vCurrentGems = jsonObject["current_gems"].ToObject <int>(); SetScore(jsonObject["score"].ToObject <int>()); m_vNameChangingLeft = jsonObject["nameChangesLeft"].ToObject <byte>(); m_vnameChosenByUser = jsonObject["nameChosenByUser"].ToObject <byte>(); /*JArray jsonMaxResources = (JArray)jsonObject["max_resources"]; * foreach (JObject resource in jsonMaxResources) * { * var ds = new DataSlot(null, 0); * ds.Load(resource); * m_vResourceCaps.Add(ds); * }*/ var jsonResources = (JArray)jsonObject["resources"]; foreach (JObject resource in jsonResources) { var ds = new DataSlot(null, 0); ds.Load(resource); GetResources().Add(ds); } var jsonUnits = (JArray)jsonObject["units"]; foreach (JObject unit in jsonUnits) { var ds = new DataSlot(null, 0); ds.Load(unit); m_vUnitCount.Add(ds); } var jsonSpells = (JArray)jsonObject["spells"]; foreach (JObject spell in jsonSpells) { var ds = new DataSlot(null, 0); ds.Load(spell); m_vSpellCount.Add(ds); } var jsonUnitLevels = (JArray)jsonObject["unit_upgrade_levels"]; foreach (JObject unitLevel in jsonUnitLevels) { var ds = new DataSlot(null, 0); ds.Load(unitLevel); m_vUnitUpgradeLevel.Add(ds); } var jsonSpellLevels = (JArray)jsonObject["spell_upgrade_levels"]; foreach (JObject data in jsonSpellLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vSpellUpgradeLevel.Add(ds); } var jsonHeroLevels = (JArray)jsonObject["hero_upgrade_levels"]; foreach (JObject data in jsonHeroLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroUpgradeLevel.Add(ds); } var jsonHeroHealth = (JArray)jsonObject["hero_health"]; foreach (JObject data in jsonHeroHealth) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroHealth.Add(ds); } var jsonHeroState = (JArray)jsonObject["hero_state"]; foreach (JObject data in jsonHeroState) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroState.Add(ds); } var jsonAllianceUnits = (JArray)jsonObject["alliance_units"]; foreach (JObject data in jsonAllianceUnits) { var ds = new DataSlot(null, 0); ds.Load(data); AllianceUnits.Add(ds); } TutorialStepsCount = jsonObject["tutorial_step"].ToObject <uint>(); /* * JArray jsonUnlockedAchievements = (JArray)jsonObject["unlocked_achievements"]; * foreach (JObject data in jsonUnlockedAchievements) * { * var ds = new DataSlot(null, 0); * ds.Load(data); * AchievementsUnlocked.Add(ds); * } */ var jsonAchievementsProgress = (JArray)jsonObject["achievements_progress"]; foreach (JObject data in jsonAchievementsProgress) { var ds = new DataSlot(null, 0); ds.Load(data); Achievements.Add(ds); } var jsonNpcStars = (JArray)jsonObject["npc_stars"]; foreach (JObject data in jsonNpcStars) { var ds = new DataSlot(null, 0); ds.Load(data); NpcStars.Add(ds); } var jsonNpcLootedGold = (JArray)jsonObject["npc_looted_gold"]; foreach (JObject data in jsonNpcLootedGold) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedGold.Add(ds); } var jsonNpcLootedElixir = (JArray)jsonObject["npc_looted_elixir"]; foreach (JObject data in jsonNpcLootedElixir) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedElixir.Add(ds); } }
private void GetUserData() { Task.Run(async() => { User = await ServiceBus.UserService.GetUserByServerId(UserId); var userCvs = await ServiceBus.UserService.GetUserCvsByServerId(UserId); var userInfo = await ServiceBus.UserService.GetUserInfoById(User.UserId); Position = userInfo?.Department ?? "?"; InvokeOnMainThread(() => { UserTechnologyCategoryViewModels.Clear(); }); var technologyCategoryIds = new Dictionary <string, UserTechnologyCategoryViewModel>(); foreach (var technologyCvs in userCvs.UserCv.Technologies) { if (!technologyCategoryIds.ContainsKey(technologyCvs.Category.Id)) { var userTechnologyCategoryViewModel = new UserTechnologyCategoryViewModel { Name = technologyCvs.Category.Name }; technologyCategoryIds.Add(technologyCvs.Category.Id, userTechnologyCategoryViewModel); // TODO: Currently replaced with awful approach below InvokeOnMainThread( () => { CategoryViewModels.Add(userTechnologyCategoryViewModel); }); } InvokeOnMainThread(() => { technologyCategoryIds[technologyCvs.Category.Id].UserTechnologyViewModels.Add( new UserTechnologyViewModel(technologyCvs.Name, technologyCvs.Stars)); }); } // TODO: Awful approach suggested due to Nested ListViews are poorly supported. // TODO: Anyway, UserTechnologyCategoryViewModel has propriate collection of user technologies to create nested binding in future. foreach (var userTechnologyCategoryViewModel in technologyCategoryIds.OrderBy(t => t.Value.Name)) { InvokeOnMainThread( () => { UserTechnologyCategoryViewModels.Add(userTechnologyCategoryViewModel.Value); foreach ( var userTechnologyViewModel in userTechnologyCategoryViewModel .Value .UserTechnologyViewModels .OrderByDescending(i => i.Stars)) { UserTechnologyCategoryViewModels.Add(userTechnologyViewModel); } }); } RaisePropertyChanged(() => TechnologiesVisibility); foreach (var achievementId in _user.Pdp.AchievementsIds) { var achievement = await ServiceBus.UserService.GetAchievementsById(achievementId); var userAchievementVm = new UserAchievementViewModel { Name = achievement.Name, Category = achievement.Category.Name, ImageUri = Constants.BaseUrl + achievement.ImageUri }; InvokeOnMainThread(() => { Achievements.Add(userAchievementVm); }); } RaisePropertyChanged(() => AchievementsVisibility); foreach (var certificationId in _user.Pdp.CertificationsIds) { var certification = await ServiceBus.UserService.GetCertificateByIdAsync(certificationId); var userCertificationVm = new UserCertificationViewModel { Name = certification.Name, Category = certification.Category.Name, ImageUri = Constants.BaseUrl + certification.ImageUri }; InvokeOnMainThread(() => { Certifications.Add(userCertificationVm); }); } RaisePropertyChanged(() => CertificationsVisibility); }); }
public void LoadFromJson(string jsonString) { var jsonObject = JObject.Parse(jsonString); m_vId = jsonObject["avatar_id"].ToObject <long>(); m_vHighInt = jsonObject["id_high_int"].ToObject <int>(); m_vLowInt = jsonObject["id_low_int"].ToObject <int>(); m_vToken = jsonObject["token"].ToObject <string>(); m_vRegion = jsonObject["region"].ToObject <string>(); m_vAccountCreationDate = jsonObject["avatar_creation_date"].ToObject <DateTime>(); m_vActiveLayout = jsonObject["active_layout"].ToObject <int>(); m_vAndroid = jsonObject["android"].ToObject <bool>(); m_vCurrentHomeId = jsonObject["current_home_id"].ToObject <long>(); m_vAllianceId = jsonObject["alliance_id"].ToObject <long>(); SetAllianceCastleLevel(jsonObject["alliance_castle_level"].ToObject <int>()); SetAllianceCastleTotalCapacity(jsonObject["alliance_castle_total_capacity"].ToObject <int>()); SetAllianceCastleUsedCapacity(jsonObject["alliance_castle_used_capacity"].ToObject <int>()); SetTownHallLevel(jsonObject["townhall_level"].ToObject <int>()); m_vAvatarName = jsonObject["avatar_name"].ToObject <string>(); m_vAvatarLevel = jsonObject["avatar_level"].ToObject <int>(); m_vExperience = jsonObject["experience"].ToObject <int>(); m_vCurrentGems = jsonObject["current_gems"].ToObject <int>(); SetScore(jsonObject["score"].ToObject <int>()); m_vNameChangingLeft = jsonObject["nameChangesLeft"].ToObject <byte>(); m_vnameChosenByUser = jsonObject["nameChosenByUser"].ToObject <byte>(); var jsonBookmarkedClan = (JArray)jsonObject["bookmark"]; foreach (JObject jobject in jsonBookmarkedClan) { var data = (JObject)jobject; var ds = new BookmarkSlot(0); ds.Load(data); BookmarkedClan.Add(ds); } var jsonResources = (JArray)jsonObject["resources"]; foreach (JObject resource in jsonResources) { var ds = new DataSlot(null, 0); ds.Load(resource); GetResources().Add(ds); } var jsonUnits = (JArray)jsonObject["units"]; foreach (JObject unit in jsonUnits) { var ds = new DataSlot(null, 0); ds.Load(unit); m_vUnitCount.Add(ds); } var jsonSpells = (JArray)jsonObject["spells"]; foreach (JObject spell in jsonSpells) { var ds = new DataSlot(null, 0); ds.Load(spell); m_vSpellCount.Add(ds); } var jsonUnitLevels = (JArray)jsonObject["unit_upgrade_levels"]; foreach (JObject unitLevel in jsonUnitLevels) { var ds = new DataSlot(null, 0); ds.Load(unitLevel); m_vUnitUpgradeLevel.Add(ds); } var jsonSpellLevels = (JArray)jsonObject["spell_upgrade_levels"]; foreach (JObject data in jsonSpellLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vSpellUpgradeLevel.Add(ds); } var jsonHeroLevels = (JArray)jsonObject["hero_upgrade_levels"]; foreach (JObject data in jsonHeroLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroUpgradeLevel.Add(ds); } var jsonHeroHealth = (JArray)jsonObject["hero_health"]; foreach (JObject data in jsonHeroHealth) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroHealth.Add(ds); } var jsonHeroState = (JArray)jsonObject["hero_state"]; foreach (JObject data in jsonHeroState) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroState.Add(ds); } var jsonAllianceUnits = (JArray)jsonObject["alliance_units"]; foreach (JObject data in jsonAllianceUnits) { var ds = new TroopDataSlot(null, 0, 0); ds.Load(data); AllianceUnits.Add(ds); } TutorialStepsCount = jsonObject["tutorial_step"].ToObject <uint>(); var jsonAchievementsProgress = (JArray)jsonObject["achievements_progress"]; foreach (JObject data in jsonAchievementsProgress) { var ds = new DataSlot(null, 0); ds.Load(data); Achievements.Add(ds); } var jsonNpcStars = (JArray)jsonObject["npc_stars"]; foreach (JObject data in jsonNpcStars) { var ds = new DataSlot(null, 0); ds.Load(data); NpcStars.Add(ds); } var jsonNpcLootedGold = (JArray)jsonObject["npc_looted_gold"]; foreach (JObject data in jsonNpcLootedGold) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedGold.Add(ds); } var jsonNpcLootedElixir = (JArray)jsonObject["npc_looted_elixir"]; foreach (JObject data in jsonNpcLootedElixir) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedElixir.Add(ds); } var jsonQuickTrain1 = (JArray)jsonObject["quick_train_1"]; foreach (JObject data in jsonQuickTrain1) { var ds = new DataSlot(null, 0); ds.Load(data); QuickTrain1.Add(ds); } var jsonQuickTrain2 = (JArray)jsonObject["quick_train_2"]; foreach (JObject data in jsonQuickTrain2) { var ds = new DataSlot(null, 0); ds.Load(data); QuickTrain2.Add(ds); } var jsonQuickTrain3 = (JArray)jsonObject["quick_train_3"]; foreach (JObject data in jsonQuickTrain3) { var ds = new DataSlot(null, 0); ds.Load(data); QuickTrain3.Add(ds); } m_vPremium = jsonObject["Premium"].ToObject <bool>(); }
public void Add(Achievement achievement) { Achievements.Add(achievement); }
public void LoadFromJSON(string jsonString) { var jsonObject = JObject.Parse(jsonString); this.UserId = jsonObject["avatar_id"].ToObject <long>(); this.HighID = jsonObject["id_high_int"].ToObject <int>(); this.LowID = jsonObject["id_low_int"].ToObject <int>(); this.UserToken = jsonObject["token"].ToObject <string>(); this.Region = jsonObject["region"].ToObject <string>(); this.IPAddress = jsonObject["IPAddress"].ToObject <string>(); this.m_vAccountCreationDate = jsonObject["avatar_creation_date"].ToObject <DateTime>(); this.AccountPrivileges = jsonObject["avatar_privilages"].ToObject <byte>(); this.AccountBanned = jsonObject["avatar_banned"].ToObject <bool>(); this.m_vActiveLayout = jsonObject["active_layout"].ToObject <int>(); this.LastTickSaved = jsonObject["last_tick_save"].ToObject <DateTime>(); this.m_vAndroid = jsonObject["android"].ToObject <bool>(); this.CurrentHomeId = jsonObject["current_home_id"].ToObject <long>(); this.AllianceId = jsonObject["alliance_id"].ToObject <long>(); SetAllianceCastleLevel(jsonObject["alliance_castle_level"].ToObject <int>()); SetAllianceCastleTotalCapacity(jsonObject["alliance_castle_total_capacity"].ToObject <int>()); SetAllianceCastleUsedCapacity(jsonObject["alliance_castle_used_capacity"].ToObject <int>()); SetTownHallLevel(jsonObject["townhall_level"].ToObject <int>()); this.AvatarName = jsonObject["avatar_name"].ToObject <string>(); this.m_vAvatarLevel = jsonObject["avatar_level"].ToObject <int>(); this.m_vExperience = jsonObject["experience"].ToObject <int>(); this.m_vCurrentGems = jsonObject["current_gems"].ToObject <int>(); SetScore(jsonObject["score"].ToObject <int>()); this.m_vNameChangingLeft = jsonObject["nameChangesLeft"].ToObject <byte>(); this.m_vnameChosenByUser = jsonObject["nameChosenByUser"].ToObject <byte>(); this.m_vShieldTime = jsonObject["shield_time"].ToObject <int>(); this.m_vProtectionTime = jsonObject["protection_time"].ToObject <int>(); this.FacebookId = jsonObject["fb_id"].ToObject <string>(); this.FacebookToken = jsonObject["fb_token"].ToObject <string>(); this.GoogleId = jsonObject["gg_id"].ToObject <string>(); this.m_vReceived = jsonObject["troops_received"].ToObject <int>(); this.m_vDonated = jsonObject["troops_donated"].ToObject <int>(); this.GoogleToken = jsonObject["gg_token"].ToObject <string>(); this.TroopRequestMessage = jsonObject["rq_message"].ToObject <string>(); JArray jsonBookmarkedClan = (JArray)jsonObject["bookmark"]; foreach (JObject jobject in jsonBookmarkedClan) { JObject data = (JObject)jobject; BookmarkSlot ds = new BookmarkSlot(0); ds.Load(data); BookmarkedClan.Add(ds); } JArray jsonResources = (JArray)jsonObject["resources"]; foreach (JObject resource in jsonResources) { DataSlot ds = new DataSlot(null, 0); ds.Load(resource); GetResources().Add(ds); } JArray jsonUnits = (JArray)jsonObject["units"]; foreach (JObject unit in jsonUnits) { DataSlot ds = new DataSlot(null, 0); ds.Load(unit); m_vUnitCount.Add(ds); } JArray jsonSpells = (JArray)jsonObject["spells"]; foreach (JObject spell in jsonSpells) { DataSlot ds = new DataSlot(null, 0); ds.Load(spell); m_vSpellCount.Add(ds); } JArray jsonUnitLevels = (JArray)jsonObject["unit_upgrade_levels"]; foreach (JObject unitLevel in jsonUnitLevels) { DataSlot ds = new DataSlot(null, 0); ds.Load(unitLevel); m_vUnitUpgradeLevel.Add(ds); } JArray jsonSpellLevels = (JArray)jsonObject["spell_upgrade_levels"]; foreach (JObject data in jsonSpellLevels) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); m_vSpellUpgradeLevel.Add(ds); } JArray jsonHeroLevels = (JArray)jsonObject["hero_upgrade_levels"]; foreach (JObject data in jsonHeroLevels) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); m_vHeroUpgradeLevel.Add(ds); } JArray jsonHeroHealth = (JArray)jsonObject["hero_health"]; foreach (JObject data in jsonHeroHealth) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); m_vHeroHealth.Add(ds); } JArray jsonHeroState = (JArray)jsonObject["hero_state"]; foreach (JObject data in jsonHeroState) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); m_vHeroState.Add(ds); } JArray jsonAllianceUnits = (JArray)jsonObject["alliance_units"]; foreach (JObject data in jsonAllianceUnits) { DonationSlot ds = new DonationSlot(0, 0, 0, 0); ds.Load(data); AllianceUnits.Add(ds); } TutorialStepsCount = jsonObject["tutorial_step"].ToObject <uint>(); JArray jsonAchievementsProgress = (JArray)jsonObject["achievements_progress"]; foreach (JObject data in jsonAchievementsProgress) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); Achievements.Add(ds); } JArray jsonNpcStars = (JArray)jsonObject["npc_stars"]; foreach (JObject data in jsonNpcStars) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); NpcStars.Add(ds); } JArray jsonNpcLootedGold = (JArray)jsonObject["npc_looted_gold"]; foreach (JObject data in jsonNpcLootedGold) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); NpcLootedGold.Add(ds); } JArray jsonNpcLootedElixir = (JArray)jsonObject["npc_looted_elixir"]; foreach (JObject data in jsonNpcLootedElixir) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); NpcLootedElixir.Add(ds); } JArray jsonQuickTrain1 = (JArray)jsonObject["quick_train_1"]; foreach (JObject data in jsonQuickTrain1) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); QuickTrain1.Add(ds); } JArray jsonQuickTrain2 = (JArray)jsonObject["quick_train_2"]; foreach (JObject data in jsonQuickTrain2) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); QuickTrain2.Add(ds); } JArray jsonQuickTrain3 = (JArray)jsonObject["quick_train_3"]; foreach (JObject data in jsonQuickTrain3) { DataSlot ds = new DataSlot(null, 0); ds.Load(data); QuickTrain3.Add(ds); } m_vPremium = jsonObject["Premium"].ToObject <bool>(); }