void Start() { achieves = GameObject.Find ("Follow Camera").GetComponent<Achievements> (); if (GetComponent<AudioSource> ()) { audio2 = GetComponent<AudioSource> (); environmentSFX = audio2.clip; } else { Debug.LogWarning (gameObject.name + " lacks audio"); } }
/// <summary> /// Разблокирует ачивку, если ещё не разблокирована и сообщит о событии. /// </summary> /// <param name="achiev">Ачивка из перечисления</param> public void UnlockAchievement(Achievements achiev) { try { if (!registeredAchievements[achiev].register) { registeredAchievements[achiev].register = true; achievementUnlockedAction(this, registeredAchievements[achiev]); } } catch(KeyNotFoundException e) { Debug.LogError(e.Message); } }
public static String AchievementName(Achievements a) { switch (a) { case Achievements.Victory: return "Victory!"; case Achievements.WhyWontYouDie: return "Why Won't You Die?!"; case Achievements.TheseAreCheaper: return "These Are Cheaper"; case Achievements.StayAWhile: return "Stay A While"; case Achievements.MissingThePoint: return "Missing The Point"; case Achievements.Luddite: return "Luddite"; case Achievements.GenevaConvention: return "Geneva Convention"; case Achievements.Miser: return "Miser"; case Achievements.AttackItsWeakPoint: return "Attack Its Weak Point"; default: throw new NotImplementedException(); } }
public void AddPoints(int amount) { _score = _score + amount < _MAXSCORE ? _score + amount : _MAXSCORE; Achievements.SCORE = _score; Achievements.AchievementCheck(); }
internal Data Create(Row _Row) { Data _Data; switch (this.Index) { case 1: _Data = new Buildings(_Row, this); break; case 3: _Data = new Resource(_Row, this); break; case 4: _Data = new Characters(_Row, this); break; case 8: _Data = new Obstacles(_Row, this); break; case 11: _Data = new Experience_Levels(_Row, this); break; case 12: _Data = new Traps(_Row, this); break; case 14: _Data = new Globals(_Row, this); break; case 17: _Data = new Npcs(_Row, this); break; case 18: _Data = new Decos(_Row, this); break; case 21: _Data = new Missions(_Row, this); break; case 23: _Data = new Achievements(_Row, this); break; case 26: _Data = new Spells(_Row, this); break; case 28: _Data = new Heroes(_Row, this); break; case 29: _Data = new Leagues(_Row, this); break; case 37: _Data = new Variables(_Row, this); break; case 39: _Data = new Village_Objects(_Row, this); break; /*case 2: * _Data = new Locales(_Row, this); * break; * case 3: * _Data = new Resources(_Row, this); * break; * case 4: * _Data = new Characters(_Row, this); * break; * // case 5: Animation * case 6: * _Data = new Projectiles(_Row, this); * break; * case 7: * _Data = new Building_Classes(_Row, this); * break; * case 8: * _Data = new Obstacles(_Row, this); * break; * case 9: * _Data = new Effects(_Row, this); * break; * // case 10: Particle Emitters * case 11: * _Data = new Experience_Levels(_Row, this); * break; * case 12: * _Data = new Traps(_Row, this); * break; * case 13: * _Data = new Alliance_Badges(_Row, this); * break; * case 14: * _Data = new Globals(_Row, this); * break; * // case 15: TownHall Levels * case 16: * _Data = new Alliance_Portal(_Row, this); * break; * case 17: * _Data = new Npcs(_Row, this); * break; * case 18: * _Data = new Decos(_Row, this); * break; * // case 19: Resource Packs * case 20: * _Data = new Shields(_Row, this); * break; * // case 22: Billing Packages * * // case 24: Credits * // case 25: Faq * case 26: * _Data = new Spells(_Row, this); * break; * // case 27: Hints * case 28: * _Data = new Heroes(_Row, this); * break; * case 29: * _Data = new Leagues(_Row, this); * break; * * case 37: * _Data = new Variables(_Row, this); * break; */ default: { _Data = new Data(_Row, this); break; } } return(_Data); }
public override void Init() { base.Init(); try { SteamClient.Init(851150); LaunchedFromSteam = true; SaveManager.EnableCloudSave = true; var lang = SteamApps.GameLanguage.ToLower(); var ui = SteamUtils.SteamUILanguage; Log.Info($"Starting from steam! <3 ({lang}, ui: {ui})"); if (lang == "english" && ui != lang) { lang = ui; Log.Info("Preffering ui language over default"); } switch (lang) { case "english": { Locale.PrefferedClientLanguage = "en"; break; } case "russian": { Locale.PrefferedClientLanguage = "ru"; break; } case "german": { Locale.PrefferedClientLanguage = "de"; break; } case "italian": { Locale.PrefferedClientLanguage = "it"; break; } case "polish": { Locale.PrefferedClientLanguage = "pl"; break; } case "french": { Locale.PrefferedClientLanguage = "fr"; break; } } Run.SubmitScore += (score, board) => { if (Assets.DataModified) { return; } try { new Thread(() => { try { Log.Info($"Submitting score {score} to board {board}"); var br = SteamUserStats .FindOrCreateLeaderboardAsync(board, LeaderboardSort.Descending, LeaderboardDisplay.Numeric) .GetAwaiter().GetResult(); br?.SubmitScoreAsync(score).GetAwaiter().GetResult(); Log.Info($"Done submitting the score {score}"); } catch (Exception e) { Log.Error(e); } }).Start(); } catch (Exception e) { Log.Error(e); } }; InGameState.SetupLeaderboard += (stats, boardId, type, offset, end) => { try { new Thread(() => { try { var i = 0; var count = 0; var name = SteamClient.Name; var board = SteamUserStats .FindOrCreateLeaderboardAsync(boardId, LeaderboardSort.Descending, LeaderboardDisplay.Numeric) .GetAwaiter().GetResult().Value; LeaderboardEntry[] scores; if (type == "global") { scores = board.GetScoresAsync(10, Math.Max(1, offset)).GetAwaiter().GetResult(); } else if (type == "friends") { scores = board.GetScoresFromFriendsAsync().GetAwaiter().GetResult(); i = Math.Max(0, offset); } else { scores = board.GetScoresAroundUserAsync(-5 + offset, 5 + offset).GetAwaiter().GetResult(); } if (scores != null) { for (; i < scores.Length && count < 10; i++) { var score = scores[i]; var n = score.User.Name; n = n.Substring(0, Math.Min(n.Length, 18)); stats.Add($"#{score.GlobalRank} {n}", score.Score.ToString(), score.User.Name == name); count++; } } else { stats.Add(Locale.Get("no_scores_yet"), ":("); } end(); } catch (Exception e) { Log.Error(e); } }).Start(); } catch (Exception e) { Log.Error(e); } }; Achievements.PostLoadCallback += () => { try { foreach (var achievement in Achievements.Defined) { if (achievement.Value.Unlocked) { new Achievement(achievement.Key).Trigger(); } } foreach (var achievement in SteamUserStats.Achievements) { if (achievement.State) { Achievements.Unlock(achievement.Identifier); } } } catch (Exception e) { Log.Error(e); } }; Achievements.UnlockedCallback += (id) => { try { new Achievement(id).Trigger(); } catch (Exception e) { Log.Error(e); } }; Achievements.LockedCallback += (id) => { try { new Achievement(id).Clear(); } catch (Exception e) { Log.Error(e); } }; Achievements.ProgressSetCallback += (id, progress, max) => { try { SteamUserStats.IndicateAchievementProgress(id, progress, max); } catch (Exception e) { Log.Error(e); } }; InGameState.SyncAchievements += () => { try { foreach (var achievement in Achievements.Defined) { if (achievement.Value.Unlocked) { new Achievement(achievement.Key).Trigger(); } } foreach (var achievement in SteamUserStats.Achievements) { if (achievement.State) { Achievements.Unlock(achievement.Identifier); } } } catch (Exception e) { Log.Error(e); } }; try { SaveManager.LoadCloudSaves(); } catch (Exception e) { Log.Error(e); } SteamFriends.OnGameOverlayActivated += () => { Engine.Instance.State.Paused = true; }; } catch (Exception e) { Log.Error(e); Log.Info("No steam no fire :/"); } }
public Achievement(Achievements achievements, IntPtr stats, string achievementName, bool isAchieved) { this._stats = stats; this._achievements = achievements; this._achievementName = achievementName; this._isAchieved = isAchieved; }
public IAchievement AchievementOf(string id) { return(Achievements.FirstOrDefault(achievement => achievement.id == id)); }
public void ResetProgress() { Achievements.Clear(); Levels.ResetProgress(); Levels.LoadMenu(); }
/// <summary> /// Get all achievements for a Steam game. /// </summary> /// <param name="PlayniteApi"></param> /// <param name="Id"></param> /// <param name="PluginUserDataPath"></param> /// <returns></returns> public GameAchievements GetAchievements(IPlayniteAPI PlayniteApi, Guid Id, string PluginUserDataPath, bool isLocal = false) { List <Achievements> Achievements = new List <Achievements>(); string GameName = PlayniteApi.Database.Games.Get(Id).Name; string ClientId = PlayniteApi.Database.Games.Get(Id).GameId; bool HaveAchivements = false; int Total = 0; int Unlocked = 0; int Locked = 0; GameAchievements Result = new GameAchievements { Name = GameName, HaveAchivements = HaveAchivements, Total = Total, Unlocked = Unlocked, Locked = Locked, Progression = 0, Achievements = Achievements }; var url = ""; string ResultWeb = ""; // Get Steam configuration if exist. string userId = ""; string apiKey = ""; string SteamUser = ""; try { JObject SteamConfig = JObject.Parse(File.ReadAllText(PluginUserDataPath + "\\..\\CB91DFC9-B977-43BF-8E70-55F46E410FAB\\config.json")); userId = (string)SteamConfig["UserId"]; apiKey = (string)SteamConfig["ApiKey"]; SteamUser = (string)SteamConfig["UserName"]; } catch { } if (userId == "" || apiKey == "" || SteamUser == "") { logger.Error($"SuccessStory - No Steam configuration."); AchievementsDatabase.ListErrors.Add($"Error on SteamAchievements: no Steam configuration and/or API key in settings menu for Steam Library."); return(null); } if (!isLocal) { string lang = CodeLang.GetSteamLang(Localization.GetPlayniteLanguageConfiguration(PlayniteApi.Paths.ConfigurationPath)); // List acheviements (default return in english) url = string.Format(@"https://api.steampowered.com/ISteamUserStats/GetPlayerAchievements/v0001/?appid={0}&key={1}&steamid={2}&l={3}", ClientId, apiKey, userId, lang); ResultWeb = ""; try { ResultWeb = HttpDownloader.DownloadString(url, Encoding.UTF8); } catch (WebException ex) { if (ex.Status == WebExceptionStatus.ProtocolError && ex.Response != null) { var resp = (HttpWebResponse)ex.Response; switch (resp.StatusCode) { case HttpStatusCode.BadRequest: // HTTP 400 break; case HttpStatusCode.ServiceUnavailable: // HTTP 503 break; default: Common.LogError(ex, "SuccessStory", $"Failed to load from {url}. "); break; } return(Result); } } if (ResultWeb != "") { JObject resultObj = new JObject(); JArray resultItems = new JArray(); try { resultObj = JObject.Parse(ResultWeb); if ((bool)resultObj["playerstats"]["success"]) { resultItems = (JArray)resultObj["playerstats"]["achievements"]; if (resultItems.Count > 0) { HaveAchivements = true; for (int i = 0; i < resultItems.Count; i++) { Achievements temp = new Achievements { Name = (string)resultItems[i]["name"], ApiName = (string)resultItems[i]["apiname"], Description = (string)resultItems[i]["description"], UrlUnlocked = "", UrlLocked = "", DateUnlocked = ((int)resultItems[i]["unlocktime"] == 0) ? default(DateTime) : new DateTime(1970, 1, 1, 0, 0, 0, 0).AddSeconds((int)resultItems[i]["unlocktime"]) }; // Achievement without unlocktime but achieved = 1 if ((int)resultItems[i]["achieved"] == 1 && temp.DateUnlocked == new DateTime(1970, 1, 1, 0, 0, 0, 0)) { temp.DateUnlocked = new DateTime(1982, 12, 15, 0, 0, 0, 0); } Total += 1; if ((int)resultItems[i]["unlocktime"] == 0) { Locked += 1; } else { Unlocked += 1; } Achievements.Add(temp); } } else { logger.Info($"SuccessStory - No list achievement for {ClientId}. "); return(Result); } } else { logger.Info($"SuccessStory - No Succes for {ClientId}. "); return(Result); } } catch (Exception ex) { Common.LogError(ex, "SuccessStory", $"[{ClientId}] Failed to parse {ResultWeb}"); return(Result); } // List details acheviements url = string.Format(@"https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key={0}&appid={1}&l={2}", apiKey, ClientId, lang); ResultWeb = ""; try { ResultWeb = HttpDownloader.DownloadString(url, Encoding.UTF8); } catch (WebException ex) { if (ex.Status == WebExceptionStatus.ProtocolError && ex.Response != null) { var resp = (HttpWebResponse)ex.Response; switch (resp.StatusCode) { case HttpStatusCode.BadRequest: // HTTP 400 break; case HttpStatusCode.ServiceUnavailable: // HTTP 503 break; default: Common.LogError(ex, "SuccessStory", $"Failed to load from {url}"); break; } return(Result); } } if (ResultWeb != "") { resultObj = JObject.Parse(ResultWeb); try { resultItems = (JArray)resultObj["game"]["availableGameStats"]["achievements"]; for (int i = 0; i < resultItems.Count; i++) { for (int j = 0; j < Achievements.Count; j++) { if (Achievements[j].ApiName.ToLower() == ((string)resultItems[i]["name"]).ToLower()) { Achievements temp = new Achievements { Name = (string)resultItems[i]["displayName"], ApiName = Achievements[j].ApiName, Description = Achievements[j].Description, UrlUnlocked = (string)resultItems[i]["icon"], UrlLocked = (string)resultItems[i]["icongray"], DateUnlocked = Achievements[j].DateUnlocked }; if ((int)resultItems[i]["hidden"] == 1) { temp.Description = FindHiddenDescription(SteamUser, userId, ClientId, temp.Name, lang); } Achievements[j] = temp; j = Achievements.Count; } } } } catch (Exception ex) { Common.LogError(ex, "SuccessStory", $"Failed to parse"); return(Result); } } } //logger.Info($"SuccessStory - No data for {ClientId}. "); Result = new GameAchievements { Name = GameName, HaveAchivements = HaveAchivements, Total = Total, Unlocked = Unlocked, Locked = Locked, Progression = (Total != 0) ? (int)Math.Ceiling((double)(Unlocked * 100 / Total)) : 0, Achievements = Achievements }; } else { SteamEmulators se = new SteamEmulators(PlayniteApi, PluginUserDataPath); ClientId = se.GetSteamId().ToString(); var temp = se.GetAchievementsLocal(GameName, apiKey); if (temp.Achievements.Count > 0) { Result.HaveAchivements = true; Result.Total = temp.Total; Result.Locked = temp.Locked; Result.Unlocked = temp.Unlocked; Result.Progression = temp.Progression; for (int i = 0; i < temp.Achievements.Count; i++) { Result.Achievements.Add(new Achievements { Name = temp.Achievements[i].Name, Description = temp.Achievements[i].Description, UrlUnlocked = temp.Achievements[i].UrlUnlocked, UrlLocked = temp.Achievements[i].UrlLocked, DateUnlocked = temp.Achievements[i].DateUnlocked }); } } } // Percentages url = string.Format(@"http://api.steampowered.com/ISteamUserStats/GetGlobalAchievementPercentagesForApp/v0002/?gameid={0}&format=json", ClientId); ResultWeb = ""; try { ResultWeb = HttpDownloader.DownloadString(url, Encoding.UTF8); } catch (WebException ex) { if (ex.Status == WebExceptionStatus.ProtocolError && ex.Response != null) { var resp = (HttpWebResponse)ex.Response; switch (resp.StatusCode) { case HttpStatusCode.BadRequest: // HTTP 400 break; case HttpStatusCode.ServiceUnavailable: // HTTP 503 break; default: Common.LogError(ex, "SuccessStory", $"Failed to load from {url}. "); break; } return(Result); } } if (ResultWeb != "") { JObject resultObj = new JObject(); JArray resultItems = new JArray(); try { resultObj = JObject.Parse(ResultWeb); if (resultObj["achievementpercentages"]["achievements"] != null) { foreach (JObject data in resultObj["achievementpercentages"]["achievements"]) { for (int i = 0; i < Result.Achievements.Count; i++) { if (Result.Achievements[i].ApiName == (string)data["name"]) { Result.Achievements[i].Percent = (float)data["percent"]; i = Result.Achievements.Count; } } } } else { logger.Info($"SuccessStory - No percentages for {ClientId}. "); return(Result); } } catch (Exception ex) { Common.LogError(ex, "SuccessStory", $"[{ClientId}] Failed to parse {ResultWeb}"); return(Result); } } return(Result); }
void Start() { achieves = GameObject.Find ("Follow Camera").GetComponent<Achievements> (); }
public Sportsman(string name, string surName, int weight, int height, int age, double experience, string diet, string injury, int numberOfWins, Achievements achievement) : base(name, surName, weight, height, age) { Experience = experience; Diet = diet; Injury = injury; NumberOfWins = numberOfWins; Achievement = achievement; }
private void Achievements_Load(object sender, EventArgs e) { IEnumerable <string> allAchievements = Achievements.ReadAchievements(); //Do stuff with the achievements }
private void removeAchievement_Click(object sender, EventArgs e) { Achievements.RemoveSelected(); }
private void editAchievement_Click(object sender, EventArgs e) { using (AchievementWindow window = new AchievementWindow(AchievementWindow.Operation.Edit, Achievements.GetSelectedRow())) { var result = window.ShowDialog(); if (result == DialogResult.OK) { string row = window.Value; Achievements.EditSelectedRow(row); } } }
public bool HasAchieved(Achievements ach) { return achieved[ach]; }
/// <summary> /// Get all achievements for a GOG game. /// </summary> /// <param name="PlayniteApi"></param> /// <param name="Id"></param> /// <returns></returns> public override GameAchievements GetAchievements(Game game) { List <Achievements> Achievements = new List <Achievements>(); string GameName = game.Name; string ClientId = game.GameId; bool HaveAchivements = false; int Total = 0; int Unlocked = 0; int Locked = 0; GameAchievements Result = new GameAchievements { Name = GameName, HaveAchivements = HaveAchivements, Total = Total, Unlocked = Unlocked, Locked = Locked, Progression = 0, Achievements = Achievements }; string ResultWeb = string.Empty; // Only if user is logged. if (gogAPI.GetIsUserLoggedIn()) { string accessToken = gogAPI.GetAccountInfo().accessToken; string userId = gogAPI.GetAccountInfo().userId; string lang = CodeLang.GetGogLang(_PlayniteApi.ApplicationSettings.Language); // Achievements string url = string.Format(@"https://gameplay.gog.com/clients/{0}/users/{1}/achievements", ClientId, userId); try { string urlLang = string.Format(@"https://www.gog.com/user/changeLanguage/{0}", lang.ToLower()); ResultWeb = DonwloadStringData(urlLang, url, accessToken).GetAwaiter().GetResult(); } catch (WebException ex) { if (ex.Status == WebExceptionStatus.ProtocolError && ex.Response != null) { var resp = (HttpWebResponse)ex.Response; switch (resp.StatusCode) { case HttpStatusCode.ServiceUnavailable: // HTTP 503 Common.LogError(ex, "SuccessStory", $"HTTP 503 to load from {url}"); break; default: Common.LogError(ex, "SuccessStory", $"Failed to load from {url}"); break; } } return(Result); } // Parse data if (ResultWeb != string.Empty) { JObject resultObj = JObject.Parse(ResultWeb); try { JArray resultItems = (JArray)resultObj["items"]; if (resultItems.Count > 0) { HaveAchivements = true; for (int i = 0; i < resultItems.Count; i++) { Achievements temp = new Achievements { ApiName = (string)resultItems[i]["achievement_key"], Name = (string)resultItems[i]["name"], Description = (string)resultItems[i]["description"], UrlUnlocked = (string)resultItems[i]["image_url_unlocked"], UrlLocked = (string)resultItems[i]["image_url_locked"], DateUnlocked = ((string)resultItems[i]["date_unlocked"] == null) ? default(DateTime) : (DateTime)resultItems[i]["date_unlocked"], Percent = (float)resultItems[i]["rarity"] }; Total += 1; if ((string)resultItems[i]["date_unlocked"] == null) { Locked += 1; } else { Unlocked += 1; } Achievements.Add(temp); } } } catch (Exception ex) { Common.LogError(ex, "SuccessStory", $"Failed to parse"); return(Result); } } } else { _PlayniteApi.Notifications.Add(new NotificationMessage( "SuccessStory-Gog-NoAuthenticate", $"SuccessStory\r\n{resources.GetString("LOCSuccessStoryNotificationsGogNoAuthenticate")}", NotificationType.Error )); logger.Warn("SuccessStory - GOG user is not Authenticate"); } Result = new GameAchievements { Name = GameName, HaveAchivements = HaveAchivements, Total = Total, Unlocked = Unlocked, Locked = Locked, Progression = (Total != 0) ? (int)Math.Ceiling((double)(Unlocked * 100 / Total)) : 0, Achievements = Achievements }; return(Result); }
public override void PlaceRewards() { base.PlaceRewards(); Achievements.Unlock("bk:democracy"); }
public static void InitialiseWorld(string assetPath) { Initialise(assetPath); var sw = new Stopwatch(); sw.Start(); Achievements = LoadSheet <Achievement>(); ClassJobs = LoadSheet <ClassJob>(); EquipSlotCategories = LoadSheet <EquipSlotCategory>(); Items = LoadSheet <Item>(); ItemUiCategories = LoadSheet <ItemUICategory>(); Quests = LoadSheet <Quest>(); OpeningEvents = realm.GameData.GetSheet("Opening"); PlaceNames = LoadSheet <PlaceName>(); Races = LoadSheet <Race>(); TerritoryTypes = LoadSheet <TerritoryType>(); AchievementXCriteriaType = new ReadOnlyDictionary <byte, ReadOnlyCollection <Achievement> >(Achievements .GroupBy(e => e.Type) .OrderBy(g => g.Key) .ToDictionary(o => o.Key, o => new ReadOnlyCollection <Achievement>(o.ToList()))); AchievementXCriteriaCounterType = new ReadOnlyDictionary <ushort, ReadOnlyCollection <Achievement> >(Achievements .Where(e => e.Type == 1) .GroupBy(w => w.Data[0]) .OrderBy(g => g.Key) .ToDictionary(o => (ushort)o.Key, o => new ReadOnlyCollection <Achievement>(o.ToList()))); Console.WriteLine($"Initialised GameTables in {sw.ElapsedMilliseconds}ms."); }
private static Achievement GetAchievement(int id) { return(Achievements.FirstOrDefault(data => data.Id == id)); }
public override void Update(GameTime gameTime) { this.sinceChecked += gameTime.ElapsedGameTime; if (this.sinceChecked < TrialAndAwards.CheckFrequency) return; this.sinceChecked = TimeSpan.Zero; bool flag = PauseMenu.Instance != null && PauseMenu.Instance.EndGameMenu; if (this.GameState.Paused && !flag || this.GameState.InCutscene && !flag || this.GameState.Loading) return; if (this.Achievements == null) { CommunityExpress.Instance.UserAchievements.InitializeAchievementList((IEnumerable<string>) new string[12] { "Achievement_01", "Achievement_02", "Achievement_03", "Achievement_04", "Achievement_05", "Achievement_06", "Achievement_07", "Achievement_08", "Achievement_09", "Achievement_10", "Achievement_11", "Achievement_12" }); this.Achievements = CommunityExpress.Instance.UserAchievements; } foreach (Achievement achievement in this.Achievements) { if (!achievement.IsAchieved && this.CheckAchievement(achievement.AchievementName)) { if (!this.GameState.SaveData.EarnedAchievements.Contains(achievement.AchievementName)) this.GameState.SaveData.EarnedAchievements.Add(achievement.AchievementName); this.GameState.AwardAchievement(achievement); } } }
protected void Page_PreRender(object sender, EventArgs e) { if (Utils.User.IsCurrentUserModerator()) { ModeratorCount = ModeratorStats.GetComplaintsCount() + ModeratorStats.GetUnapprovedMsgsCount(); } bool integratedAuthEnabled = Utils.Settings.IntegratedAuthentication; if (Utils.User.CurrentUserID == 0) //not logged in { //if (registerLink != null) registerLink.Visible = !integratedAuthEnabled; if (logoutLink != null) { logoutLink.Visible = false; } if (viewProfileLink != null) { viewProfileLink.Visible = false; } if (loginTable != null) { loginTable.Visible = !integratedAuthEnabled && ShowLoginTable; } if (curuserTable != null) { curuserTable.Visible = false; } if (usersLink != null) { usersLink.Visible = false; } if (aOpenId != null) { aOpenId.Visible = Utils.Settings.EnableOpenId; } if (aTwitter != null) { aTwitter.Visible = !string.IsNullOrEmpty(Utils.Settings.TwitterConsumerKey) && !string.IsNullOrEmpty(Utils.Settings.TwitterConsumerSecret); } if (aFacebook != null) { aFacebook.Visible = !string.IsNullOrEmpty(Utils.Settings.FacebookAppID) && !string.IsNullOrEmpty(Utils.Settings.FacebookAppSecret); } } else //logged in { //if (registerLink != null) registerLink.Visible = false; if (logoutLink != null) { logoutLink.Visible = !integratedAuthEnabled; } if (loginTable != null) { loginTable.Visible = false; } if (curuserTable != null) { curuserTable.Visible = ShowLoginTable; } if (usersLink != null) { usersLink.Visible = true; } //if (editProfileHeaderLink != null) editProfileHeaderLink.Visible = true; if (viewProfileLink != null) { viewProfileLink.Visible = true; string username; //IF "integrated auth" is enabled //AND it is windows-authenctication //then lets remove tha domain name from "domain\user" username if (Page.User is System.Security.Principal.WindowsPrincipal && Utils.Settings.IntegratedAuthentication) { username = Session["aspnetforumUserName"].ToString(); username = username.Substring(username.IndexOf("\\") + 1); } else { username = Session["aspnetforumUserName"].ToString(); } viewProfileLink.InnerHtml = username; viewProfileLink.HRef = "viewprofile.aspx?UserID=" + Utils.User.CurrentUserID.ToString(); } cn.Open(); int unreadPrivateMsgs = GetUnreadPersonalMessagesCount(); string avatarPath = Utils.User.GetCurrUserAvatarImagePath(cn); cn.Close(); if (imgAvatar != null) { imgAvatar.Src = avatarPath; } if (spanNumMsgs != null) { spanNumMsgs.InnerHtml = unreadPrivateMsgs.ToString(); if (unreadPrivateMsgs > 0) { spanNumMsgs.Style["font-weight"] = "bold"; } } if (spanNumUnreadThreads != null) { spanNumUnreadThreads.InnerHtml = GetUpdatedThreadCount().ToString(); } } adminLink.Visible = Utils.User.IsAdministrator(Utils.User.CurrentUserID) && adminLink != null; if (!Utils.Settings.DisableAchievements) { Achievements.RegisterNewAchievements(Page); } }
public void ChangeAchievementToShow(Achievements achievement) { ListOf.Revision.Add(); achievementToShow = achievement; }
public Data Create(Row row) { Data data; switch (Index) { case 1: { data = new Achievements(row, this); break; } case 2: { data = new Alliance_badges(row, this); break; } case 3: { data = new Alliance_portal(row, this); break; } case 4: { data = new Billing_packages(row, this); break; } case 5: { data = new Building_classes(row, this); break; } case 6: { data = new Buildings(row, this); break; } case 7: { data = new Characters(row, this); break; } case 8: { data = new Decos(row, this); break; } case 9: { data = new Effects(row, this); break; } case 10: { data = new Experience_levels(row, this); break; } case 11: { data = new Faq(row, this); break; } case 12: { data = new Globals(row, this); break; } case 13: { data = new Heroes(row, this); break; } case 14: { data = new Hints(row, this); break; } case 15: { data = new Leagues(row, this); break; } case 16: { data = new Locales(row, this); break; } case 17: { data = new Missions(row, this); break; } case 18: { data = new News(row, this); break; } case 19: { data = new Npcs(row, this); break; } case 20: { data = new Obstacles(row, this); break; } case 21: { data = new Particle_emitters(row, this); break; } case 22: { data = new Projectiles(row, this); break; } case 23: { data = new Resource_packs(row, this); break; } case 24: { data = new Logic.Resources(row, this); break; } case 25: { data = new Shields(row, this); break; } case 26: { data = new Spells(row, this); break; } case 27: { data = new Texts(row, this); break; } case 28: { data = new Traps(row, this); break; } default: { data = new Data(row, this); break; } } return(data); }
public async void GetXml() { if (NetworkCheck.IsInternet()) { Uri geturi = new Uri("http://demo.msensis.com/paokbc/lineup.xml"); HttpClient client = new HttpClient(new NativeMessageHandler()); HttpResponseMessage responseGet = await client.GetAsync(geturi); string response = await responseGet.Content.ReadAsStringAsync(); List <Athlete> AthleteList = new List <Athlete>(); XDocument doc = XDocument.Parse(response); foreach (var item in doc.Descendants("athlete")) { Achievements a = new Achievements() { Achievement = "N/A" }; Athlete itemAthl = new Athlete(a); itemAthl.Label = item.Element("label").Value.ToString(); itemAthl.Number = item.Element("number").Value.ToString().Trim(); itemAthl.FullName = item.Element("fullname").Value.ToString().Trim(); itemAthl.Nationality = item.Element("nationality").Value.ToString().Trim(); itemAthl.Position = item.Element("position").Value.ToString().Trim(); itemAthl.Height = item.Element("height").Value.ToString().Trim(); itemAthl.Birthday = item.Element("birthday").Value.ToString().Trim(); itemAthl.ImgUrl = item.Element("img_url").Value.ToString().Trim(); //Debug.WriteLine("-----------------------------------"); try { var html = new HtmlDocument(); html.LoadHtml(item.Element("achievements").Value.ToString()); var ps = html.DocumentNode.Descendants("p"); string noHTML = ""; foreach (var p in ps) { var textContent = p.InnerText; noHTML = noHTML + " " + Regex.Replace(textContent, @"<[^>]+>| ", "").Trim().ToString(); } //Debug.WriteLine(noHTML); itemAthl.AthlAchievements.Achievement = noHTML; //Debug.WriteLine(itemAthl.AthlAchievements.Achievement); } catch { itemAthl.AthlAchievements.Achievement = "N/A"; //Debug.WriteLine(itemAthl.AthlAchievements.Achievement); } AthleteList.Add(itemAthl); } /*Debug.WriteLine("--------------------------"); * foreach (var athlete in AthleteList) * { * * Debug.WriteLine(athlete.AthlAchievements.Achievement); * }*/ listviewAthletes.ItemsSource = AthleteList; } else { Device.BeginInvokeOnMainThread(async() => { await DisplayAlert("XmlParsing!", "No network is available.", "Ok"); }); } ProgressLoader.IsRunning = false; }
void Start() { achievement_skript = gameObject.GetComponent<Achievements> (); if(GameObject.Find("repeator") == null) { repeator = new GameObject(); repeator.name = "repeator"; DontDestroyOnLoad(repeator); repeator.AddComponent<repeatController>(); } if(GameObject.Find("repeator") != null) repeator = GameObject.Find("repeator"); if(repeator.GetComponent<repeatController>().new_round) gameObject.GetComponent<StartGame>().Run(false); // Get prefab of spawning circle (image + text) gameObjectCircles = Resources.Load("Prefabs/Circle", typeof(GameObject)) as GameObject; // determin values with threshold for tablet and phone if ((Screen.height / Screen.dpi) < 3.1f) { // it's a phone // FullHD Displays if (Screen.width >= 1920 && Screen.height >= 1080) { // set collider size of circle (radius)!!! this.start_circle_size = 60; // update text size of circle this.gameObjectCircles.transform.FindChild("Text").GetComponent<Text>().resizeTextMinSize = 14; this.gameObjectCircles.transform.FindChild("Text").GetComponent<Text>().resizeTextMaxSize = 50; } else { // All other Displays // set collider size of circle (radius)!!! this.start_circle_size = 55; // update text size of circle this.gameObjectCircles.transform.FindChild("Text").GetComponent<Text>().resizeTextMinSize = 14; this.gameObjectCircles.transform.FindChild("Text").GetComponent<Text>().resizeTextMaxSize = 45; } } else { // it's a tablet // set collider size of circle (radius)!!! this.start_circle_size = 50; // update text size of circle this.gameObjectCircles.transform.FindChild("Text").GetComponent<Text>().resizeTextMinSize = 14; this.gameObjectCircles.transform.FindChild("Text").GetComponent<Text>().resizeTextMaxSize = 40; } this.max_circle_size = 2 * this.start_circle_size; // set image size of circle!!! gameObjectCircles.GetComponent<RectTransform> ().sizeDelta = new Vector2 (max_circle_size, max_circle_size); // init params framecount = 0; circlecount = 1; spawn_speed = 70; next_spawn = 70; // get circle count for unlocking achievements circlecount_achievements = PlayerPrefs.GetInt ("Circlecount"); }
void ReportThisAchievement(Achievements a) { // print("report " + a.name.ToString()); for (int i = 0; i < 3; i++) { if (!a.got[i] && Difficulty.setting == i) { a.got[i] = true; a.trophy[i].enabled = true; achievementID = a.name.Replace("'", ""); PlayerPrefs.SetInt(a.name + i, 1); achievementID = achievementID.Replace(" ", "") + i; print("achievementID: " + achievementID); AchievementControl.instance.Achievement(achievementID); } } }
private void GetUserData() { Task.Run(async() => { User = await ServiceBus.UserService.GetUserByServerId(UserId); var userCvs = await ServiceBus.UserService.GetUserCvsByServerId(UserId); var userInfo = await ServiceBus.UserService.GetUserInfoById(User.UserId); Position = userInfo?.Department ?? "?"; InvokeOnMainThread(() => { UserTechnologyCategoryViewModels.Clear(); }); var technologyCategoryIds = new Dictionary <string, UserTechnologyCategoryViewModel>(); foreach (var technologyCvs in userCvs.UserCv.Technologies) { if (!technologyCategoryIds.ContainsKey(technologyCvs.Category.Id)) { var userTechnologyCategoryViewModel = new UserTechnologyCategoryViewModel { Name = technologyCvs.Category.Name }; technologyCategoryIds.Add(technologyCvs.Category.Id, userTechnologyCategoryViewModel); // TODO: Currently replaced with awful approach below InvokeOnMainThread( () => { CategoryViewModels.Add(userTechnologyCategoryViewModel); }); } InvokeOnMainThread(() => { technologyCategoryIds[technologyCvs.Category.Id].UserTechnologyViewModels.Add( new UserTechnologyViewModel(technologyCvs.Name, technologyCvs.Stars)); }); } // TODO: Awful approach suggested due to Nested ListViews are poorly supported. // TODO: Anyway, UserTechnologyCategoryViewModel has propriate collection of user technologies to create nested binding in future. foreach (var userTechnologyCategoryViewModel in technologyCategoryIds.OrderBy(t => t.Value.Name)) { InvokeOnMainThread( () => { UserTechnologyCategoryViewModels.Add(userTechnologyCategoryViewModel.Value); foreach ( var userTechnologyViewModel in userTechnologyCategoryViewModel .Value .UserTechnologyViewModels .OrderByDescending(i => i.Stars)) { UserTechnologyCategoryViewModels.Add(userTechnologyViewModel); } }); } RaisePropertyChanged(() => TechnologiesVisibility); foreach (var achievementId in _user.Pdp.AchievementsIds) { var achievement = await ServiceBus.UserService.GetAchievementsById(achievementId); var userAchievementVm = new UserAchievementViewModel { Name = achievement.Name, Category = achievement.Category.Name, ImageUri = Constants.BaseUrl + achievement.ImageUri }; InvokeOnMainThread(() => { Achievements.Add(userAchievementVm); }); } RaisePropertyChanged(() => AchievementsVisibility); foreach (var certificationId in _user.Pdp.CertificationsIds) { var certification = await ServiceBus.UserService.GetCertificateByIdAsync(certificationId); var userCertificationVm = new UserCertificationViewModel { Name = certification.Name, Category = certification.Category.Name, ImageUri = Constants.BaseUrl + certification.ImageUri }; InvokeOnMainThread(() => { Certifications.Add(userCertificationVm); }); } RaisePropertyChanged(() => CertificationsVisibility); }); }
public void RemovePoints(int amount) { _score = _score - amount > 0 ? _score - amount : 0; Achievements.SCORE = _score; Achievements.AchievementCheck(); }
/// <summary> /// Inserts the achievement on submit. /// </summary> /// <param name="achievement">The achievement.</param> public void InsertOnSubmit(Achievement achievement) { Achievements.InsertOnSubmit(achievement); }
public static String Conditions(Achievements a) { switch (a) { case Achievements.AttackItsWeakPoint: return "Deal 250 poison damage to a single armored enemy."; case Achievements.Miser: return "Save up $5000."; case Achievements.GenevaConvention: return "Win the game without using poison or spikes."; case Achievements.Luddite: return "Win the game without using any upgrades."; case Achievements.MissingThePoint: return "Die without using any terrain modification."; case Achievements.StayAWhile: return "Slow a fast enemy with 5 different fully upgraded spike traps."; case Achievements.TheseAreCheaper: return "Win the game without using any cannons."; case Achievements.Victory: return "Win the game."; case Achievements.WhyWontYouDie: return "Hit the same poison-immune enemy 5 times with a fully upgraded poison trap."; default: throw new NotImplementedException(); } }
public override void DoJob() { Console.WriteLine("Starting TotalUpaiedInvoiceJob..."); RestClient client = RevisoRestClient.CreateClient(); RestRequest request = new RestRequest("v2/invoices/unpaid?pageSize=10000", Method.GET); IRestResponse response = client.Execute(request); if (response.StatusCode != HttpStatusCode.OK) { string err = String.Format("{0} => {1}", response.StatusCode, response.ErrorMessage); throw new InvalidOperationException(err); } string json = response.Content; // deserializzazione e test delle proprietà principali JsonObject dto = JsonConvert.DeserializeObject <JsonObject>(json); JArray array = dto["collection"] as JArray; if (array == null) { throw new InvalidOperationException("array"); } List <Invoice> listInvoice = JsonConvert.DeserializeObject <List <Invoice> >(array.ToString()); AchievementLevel level = Achievements.ElaborateTotalUnpaied2018Invoice(listInvoice); string connectionString = "Data Source=NB-FMARCHETTI2;Initial Catalog=HACKNIGHT_TSPESARO;Persist Security Info=True;User ID=sa;Password=teamsystem"; using (SqlConnection connection = new SqlConnection(connectionString)) { using (SqlCommand command = connection.CreateCommand()) { connection.Open(); int goalRuleId = GetUpaiedGoalRuleByLevel(level); string sqlCommand = null; if (level == AchievementLevel.Zero) { sqlCommand = "DELETE FROM USER_ACHIEVEMENTS WHERE USR_ID = 1 AND GOAL_RULE_ID IN (10, 11, 12)"; } else if (level == AchievementLevel.One) { sqlCommand = String.Format(@"DELETE FROM USER_ACHIEVEMENTS WHERE USR_ID = 1 AND GOAL_RULE_ID IN(11, 12) IF NOT EXISTS (SELECT TOP 1 1 FROM USER_ACHIEVEMENTS WHERE USR_ID = 1 AND GOAL_RULE_ID = {0}) BEGIN INSERT INTO USER_ACHIEVEMENTS (USR_ID, GOAL_RULE_ID) VALUES (1, {0}) END;", goalRuleId); } else if (level == AchievementLevel.Two) { sqlCommand = String.Format(@"DELETE FROM USER_ACHIEVEMENTS WHERE USR_ID = 1 AND GOAL_RULE_ID IN(12) IF NOT EXISTS (SELECT TOP 1 1 FROM USER_ACHIEVEMENTS WHERE USR_ID = 1 AND GOAL_RULE_ID = {0}) BEGIN INSERT INTO USER_ACHIEVEMENTS (USR_ID, GOAL_RULE_ID) VALUES (1, {0}) END;", goalRuleId); } else { sqlCommand = String.Format(@"IF NOT EXISTS (SELECT TOP 1 1 FROM USER_ACHIEVEMENTS WHERE USR_ID = 1 AND GOAL_RULE_ID = {0}) BEGIN INSERT INTO USER_ACHIEVEMENTS (USR_ID, GOAL_RULE_ID) VALUES (1, {0}) END;", goalRuleId); } command.CommandText = sqlCommand; command.ExecuteNonQuery(); connection.Close(); } } }
/// <summary> /// Draws the content of this screen. /// </summary> /// <param name="spriteBatch">spriteBatch that this object should draw to.</param> public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Begin(); base.Draw(spriteBatch); // background window spriteBatch.StrokedRectangle(mMenuBoxPosition, mMenuBoxSize, Color.White, Color.White, 0.5f, 0.21f); // window title spriteBatch.DrawString(mLibSans36, text: WindowTitleStr, position: mMenuBoxPosition + new Vector2(20, 10), color: mTextColor * mMenuOpacity); // Back Button mBackButton.Draw(spriteBatch); #region Achievements // First spriteBatch.DrawString(mLibSans20, Achievements.SystemOnline() ? "The system goes online August 14th 1997" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 80), mTextColor * mMenuOpacity * (Achievements.SystemOnline() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Place 1 Platform", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 110), mTextColor * mMenuOpacity * (Achievements.SystemOnline() ? 1 : 0.5f)); // Second spriteBatch.DrawString(mLibSans20, Achievements.SelfAware() ? "It becomes self aware at 2:14 AM" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 140), mTextColor * mMenuOpacity * (Achievements.SelfAware() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Complete the tutorial", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 170), mTextColor * mMenuOpacity * (Achievements.SystemOnline() ? 1 : 0.5f)); // Third spriteBatch.DrawString(mLibSans20, Achievements.Skynet() ? "Skynet" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 200), mTextColor * mMenuOpacity * (Achievements.Skynet() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Build a network of 30 platforms", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 230), mTextColor * mMenuOpacity * (Achievements.Skynet() ? 1 : 0.5f)); // Fourth spriteBatch.DrawString(mLibSans20, Achievements.WallE() ? "Wall E" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 260), mTextColor * mMenuOpacity * (Achievements.WallE() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Burn 10,000 units of trash", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 290), mTextColor * mMenuOpacity * (Achievements.WallE() ? 1 : 0.5f)); // Fifth spriteBatch.DrawString(mLibSans20, Achievements.Hal9000() ? "HAL 9000" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 320), mTextColor * mMenuOpacity * (Achievements.Hal9000() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Complete the campaign", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 350), mTextColor * mMenuOpacity * (Achievements.Hal9000() ? 1 : 0.5f)); // Sixth spriteBatch.DrawString(mLibSans20, Achievements.Replicant() ? "Replicant" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 380), mTextColor * mMenuOpacity * (Achievements.Replicant() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Produce 50 units", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 410), mTextColor * mMenuOpacity * (Achievements.Replicant() ? 1 : 0.5f)); // Seventh spriteBatch.DrawString(mLibSans20, Achievements.RateOurGame() ? "Please rate our game perfect 5/7" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 440), mTextColor * mMenuOpacity * (Achievements.RateOurGame() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Build 1,000 Military units", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 470), mTextColor * mMenuOpacity * (Achievements.RateOurGame() ? 1 : 0.5f)); // Third spriteBatch.DrawString(mLibSans20, Achievements.Overachiever() ? "Overachiever" : "???", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 500), mTextColor * mMenuOpacity * (Achievements.Overachiever() ? 1 : 0.5f)); spriteBatch.DrawString(mLibSans12, "Unlock all achievements", new Vector2(mMenuBoxPosition.X + AchievementOffset, mMenuBoxPosition.Y + 530), mTextColor * mMenuOpacity * (Achievements.Overachiever() ? 1 : 0.5f)); #endregion spriteBatch.End(); }
/// <summary> /// Platform agnostic way for unlocking achievements. Can be called repeatedly. /// </summary> /// <param name="ach">The achievement to unlock.</param> public void UnlockAchievement(Achievements ach) { #if __ANDROID__ BumpSetSpike_Android.Activity1 activity = Game1.Activity as BumpSetSpike_Android.Activity1; if (activity.pGooglePlayClient.IsConnected) { activity.pGooglePlayClient.UnlockAchievement(activity.Resources.GetString(mAchievementMapping[(Int32)ach].mResourceId)); } #endif //__ANDROID__ DebugMessageDisplay.pInstance.AddConstantMessage("Unlocked: " + ach.ToString()); }
/// <summary> /// Returns true if Player instances are equal /// </summary> /// <param name="input">Instance of Player to be compared</param> /// <returns>Boolean</returns> public bool Equals(Player?input) { if (input == null) { return(false); } return (( Clan == input.Clan || (Clan != null && Clan.Equals(input.Clan)) ) && ( League == input.League || (League != null && League.Equals(input.League)) ) && ( Role == input.Role || Role.Equals(input.Role) ) && ( AttackWins == input.AttackWins || AttackWins.Equals(input.AttackWins) ) && ( DefenseWins == input.DefenseWins || DefenseWins.Equals(input.DefenseWins) ) && ( TownHallLevel == input.TownHallLevel || TownHallLevel.Equals(input.TownHallLevel) ) && ( TownHallWeaponLevel == input.TownHallWeaponLevel || TownHallWeaponLevel.Equals(input.TownHallWeaponLevel) ) && ( VersusBattleWins == input.VersusBattleWins || VersusBattleWins.Equals(input.VersusBattleWins) ) && ( LegendStatistics == input.LegendStatistics || (LegendStatistics != null && LegendStatistics.Equals(input.LegendStatistics)) ) && ( Troops == input.Troops || Troops != null && input.Troops != null && Troops.SequenceEqual(input.Troops) ) && ( Heroes == input.Heroes || Heroes != null && input.Heroes != null && Heroes.SequenceEqual(input.Heroes) ) && ( Spells == input.Spells || Spells != null && input.Spells != null && Spells.SequenceEqual(input.Spells) ) && ( Labels == input.Labels || Labels != null && input.Labels != null && Labels.SequenceEqual(input.Labels) ) && ( Tag == input.Tag || (Tag != null && Tag.Equals(input.Tag)) ) && ( Name == input.Name || (Name != null && Name.Equals(input.Name)) ) && ( ExpLevel == input.ExpLevel || ExpLevel.Equals(input.ExpLevel) ) && ( Trophies == input.Trophies || Trophies.Equals(input.Trophies) ) && ( BestTrophies == input.BestTrophies || BestTrophies.Equals(input.BestTrophies) ) && ( Donations == input.Donations || Donations.Equals(input.Donations) ) && ( DonationsReceived == input.DonationsReceived || DonationsReceived.Equals(input.DonationsReceived) ) && ( BuilderHallLevel == input.BuilderHallLevel || BuilderHallLevel.Equals(input.BuilderHallLevel) ) && ( VersusTrophies == input.VersusTrophies || VersusTrophies.Equals(input.VersusTrophies) ) && ( BestVersusTrophies == input.BestVersusTrophies || BestVersusTrophies.Equals(input.BestVersusTrophies) ) && ( WarStars == input.WarStars || WarStars.Equals(input.WarStars) ) && ( Achievements == input.Achievements || Achievements != null && input.Achievements != null && Achievements.SequenceEqual(input.Achievements) ) && ( VersusBattleWinCount == input.VersusBattleWinCount || VersusBattleWinCount.Equals(input.VersusBattleWinCount) )); }
public void LoadFromJSON(string jsonString) { var jsonObject = JObject.Parse(jsonString); m_vId = jsonObject["avatar_id"].ToObject <long>(); m_vHighInt = jsonObject["id_high_int"].ToObject <int>(); m_vLowInt = jsonObject["id_low_int"].ToObject <int>(); m_vToken = jsonObject["token"].ToObject <string>(); m_vRegion = jsonObject["region"].ToObject <string>(); m_vAccountCreationDate = jsonObject["avatar_creation_date"].ToObject <DateTime>(); m_vActiveLayout = jsonObject["active_layout"].ToObject <int>(); m_vAndroid = jsonObject["android"].ToObject <bool>(); m_vCurrentHomeId = jsonObject["current_home_id"].ToObject <long>(); m_vAllianceId = jsonObject["alliance_id"].ToObject <long>(); SetAllianceCastleLevel(jsonObject["alliance_castle_level"].ToObject <int>()); SetAllianceCastleTotalCapacity(jsonObject["alliance_castle_total_capacity"].ToObject <int>()); SetAllianceCastleUsedCapacity(jsonObject["alliance_castle_used_capacity"].ToObject <int>()); SetTownHallLevel(jsonObject["townhall_level"].ToObject <int>()); m_vAvatarName = jsonObject["avatar_name"].ToObject <string>(); m_vAvatarLevel = jsonObject["avatar_level"].ToObject <int>(); m_vExperience = jsonObject["experience"].ToObject <int>(); m_vCurrentGems = jsonObject["current_gems"].ToObject <int>(); SetScore(jsonObject["score"].ToObject <int>()); m_vNameChangingLeft = jsonObject["nameChangesLeft"].ToObject <byte>(); m_vnameChosenByUser = jsonObject["nameChosenByUser"].ToObject <byte>(); var jsonBookmarkedClan = (JArray)jsonObject["bookmark"]; foreach (JObject jobject in jsonBookmarkedClan) { var data = (JObject)jobject; var ds = new BookmarkSlot(0); ds.Load(data); BookmarkedClan.Add(ds); } var jsonResources = (JArray)jsonObject["resources"]; foreach (JObject resource in jsonResources) { var ds = new DataSlot(null, 0); ds.Load(resource); GetResources().Add(ds); } var jsonUnits = (JArray)jsonObject["units"]; foreach (JObject unit in jsonUnits) { var ds = new DataSlot(null, 0); ds.Load(unit); m_vUnitCount.Add(ds); } var jsonSpells = (JArray)jsonObject["spells"]; foreach (JObject spell in jsonSpells) { var ds = new DataSlot(null, 0); ds.Load(spell); m_vSpellCount.Add(ds); } var jsonUnitLevels = (JArray)jsonObject["unit_upgrade_levels"]; foreach (JObject unitLevel in jsonUnitLevels) { var ds = new DataSlot(null, 0); ds.Load(unitLevel); m_vUnitUpgradeLevel.Add(ds); } var jsonSpellLevels = (JArray)jsonObject["spell_upgrade_levels"]; foreach (JObject data in jsonSpellLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vSpellUpgradeLevel.Add(ds); } var jsonHeroLevels = (JArray)jsonObject["hero_upgrade_levels"]; foreach (JObject data in jsonHeroLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroUpgradeLevel.Add(ds); } var jsonHeroHealth = (JArray)jsonObject["hero_health"]; foreach (JObject data in jsonHeroHealth) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroHealth.Add(ds); } var jsonHeroState = (JArray)jsonObject["hero_state"]; foreach (JObject data in jsonHeroState) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroState.Add(ds); } var jsonAllianceUnits = (JArray)jsonObject["alliance_units"]; foreach (JObject data in jsonAllianceUnits) { var ds = new TroopDataSlot(null, 0, 0); ds.Load(data); AllianceUnits.Add(ds); } TutorialStepsCount = jsonObject["tutorial_step"].ToObject <uint>(); var jsonAchievementsProgress = (JArray)jsonObject["achievements_progress"]; foreach (JObject data in jsonAchievementsProgress) { var ds = new DataSlot(null, 0); ds.Load(data); Achievements.Add(ds); } var jsonNpcStars = (JArray)jsonObject["npc_stars"]; foreach (JObject data in jsonNpcStars) { var ds = new DataSlot(null, 0); ds.Load(data); NpcStars.Add(ds); } var jsonNpcLootedGold = (JArray)jsonObject["npc_looted_gold"]; foreach (JObject data in jsonNpcLootedGold) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedGold.Add(ds); } var jsonNpcLootedElixir = (JArray)jsonObject["npc_looted_elixir"]; foreach (JObject data in jsonNpcLootedElixir) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedElixir.Add(ds); } var jsonQuickTrain1 = (JArray)jsonObject["quick_train_1"]; foreach (JObject data in jsonQuickTrain1) { var ds = new DataSlot(null, 0); ds.Load(data); QuickTrain1.Add(ds); } var jsonQuickTrain2 = (JArray)jsonObject["quick_train_2"]; foreach (JObject data in jsonQuickTrain2) { var ds = new DataSlot(null, 0); ds.Load(data); QuickTrain2.Add(ds); } var jsonQuickTrain3 = (JArray)jsonObject["quick_train_3"]; foreach (JObject data in jsonQuickTrain3) { var ds = new DataSlot(null, 0); ds.Load(data); QuickTrain3.Add(ds); } m_vPremium = jsonObject["Premium"].ToObject <bool>(); }
public bool IsAchieved(string id) { var achievement = Achievements.FirstOrDefault(ac => ac.id == id); return(achievement != null && achievement.completed); }
void fillStatistics(UserSearchDTO user) { lvStatistics.Items.Clear(); if (user.Statistics != null) { addStatistic(string.Format(ApplicationStrings.UserStatistics_TrainingDaysCountText, user.Statistics.TrainingDaysCount), Achievements.GetTrainingDaysCount(user), Achievements.GetTrainingDaysInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_WorkoutPlansText, user.Statistics.WorkoutPlansCount), Achievements.GetWorkoutPlansCount(user), Achievements.GetWorkoutPlansInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_FriendsCountText, user.Statistics.FriendsCount), Achievements.GetFriendsCount(user), Achievements.GetFriendsInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_FollowersCountText, user.Statistics.FollowersCount), Achievements.GetFollowersCount(user), Achievements.GetFollowersInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_VotesCountText, user.Statistics.VotingsCount), Achievements.GetVotingsCount(user), Achievements.GetVotingsInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_BlogCommentsCountText, user.Statistics.BlogCommentsCount), Achievements.GetBlogCommentsCount(user), Achievements.GetBlogCommentsInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_MyBlogCommentsCount, user.Statistics.MyBlogCommentsCount), Achievements.GetMyBlogCommentsCount(user), Achievements.GetMyBlogCommentsInfo()); addStatistic(string.Format(ApplicationStrings.UserStatistics_StrengthTrainingEntriesCount, user.Statistics.StrengthTrainingEntriesCount), Achievements.GetStrengthTrainingEntriesCount(user), Achievements.GetStrengthTrainingEntriesInfo()); addStatistic(string.Format(DomainModelStrings.UserStatistics_SizeEntriesCount, user.Statistics.SizeEntriesCount), Achievements.GetSizeEntriesCount(user), Achievements.GetSizeEntriesInfo()); addStatistic(string.Format(DomainModelStrings.UserStatistics_SupplementsEntriesCount, user.Statistics.SupplementEntriesCount), Achievements.GetSupplementsEntriesCount(user), Achievements.GetSupplementEntriesInfo()); addStatistic(string.Format(DomainModelStrings.UserStatistics_BlogEntriesCount, user.Statistics.BlogEntriesCount), Achievements.GetBlogEntriesCount(user), Achievements.GetBlogEntriesInfo()); addStatistic(string.Format(DomainModelStrings.UserStatistics_A6WEntriesCount, user.Statistics.A6WEntriesCount), Achievements.GetA6WEntriesCount(user), Achievements.GetA6WEntriesInfo()); addStatistic(string.Format(DomainModelStrings.UserStatistics_A6WFullCyclesCount, user.Statistics.A6WFullCyclesCount), Achievements.GetA6WFullCyclesCount(user), Achievements.GetA6WFullCyclesInfo()); if (!user.IsMe() && UserContext.CurrentProfile.Role == Role.Administrator) {//show last login date only when we view another user. We user ToCalendar to hide a time of login - we show only the date lvStatistics.Items.Add(string.Format(DomainModelStrings.UserStatistics_LastLoginDate, user.Statistics.LastLoginDate != null? user.Statistics.LastLoginDate.Value.ToCalendarDate(): string.Empty)); } lvStatistics.Items.Add(string.Format(DomainModelStrings.UserStatistics_LastEntryDate, user.Statistics.LastEntryDate != null? user.Statistics.LastEntryDate.Value.ToCalendarDate(): string.Empty)); } }
public Achievement(Achievements achievements, IntPtr stats) { this._stats = stats; this._achievements = achievements; }
public void LoadFromJSON(string jsonString) { JObject jsonObject = JObject.Parse(jsonString); m_vId = jsonObject["avatar_id"].ToObject <long>(); m_vCurrentHomeId = jsonObject["current_home_id"].ToObject <long>(); m_vAllianceId = jsonObject["alliance_id"].ToObject <long>(); SetAllianceCastleLevel(jsonObject["alliance_castle_level"].ToObject <int>()); SetAllianceCastleTotalCapacity(jsonObject["alliance_castle_total_capacity"].ToObject <int>()); SetAllianceCastleUsedCapacity(jsonObject["alliance_castle_used_capacity"].ToObject <int>()); SetTownHallLevel(jsonObject["townhall_level"].ToObject <int>()); m_vAvatarName = jsonObject["avatar_name"].ToObject <string>(); m_vAvatarLevel = jsonObject["avatar_level"].ToObject <int>(); m_vExperience = jsonObject["experience"].ToObject <int>(); m_vCurrentGems = jsonObject["current_gems"].ToObject <int>(); m_vScore = jsonObject["score"].ToObject <int>(); m_vIsAvatarNameSet = jsonObject["is_avatar_name_set"].ToObject <byte>(); /*JArray jsonMaxResources = (JArray)jsonObject["max_resources"]; * foreach (JObject resource in jsonMaxResources) * { * var ds = new DataSlot(null, 0); * ds.Load(resource); * m_vResourceCaps.Add(ds); * }*/ JArray jsonResources = (JArray)jsonObject["resources"]; foreach (JObject resource in jsonResources) { var ds = new DataSlot(null, 0); ds.Load(resource); GetResources().Add(ds); } JArray jsonUnits = (JArray)jsonObject["units"]; foreach (JObject unit in jsonUnits) { var ds = new DataSlot(null, 0); ds.Load(unit); m_vUnitCount.Add(ds); } JArray jsonSpells = (JArray)jsonObject["spells"]; foreach (JObject spell in jsonSpells) { var ds = new DataSlot(null, 0); ds.Load(spell); m_vSpellCount.Add(ds); } JArray jsonUnitLevels = (JArray)jsonObject["unit_upgrade_levels"]; foreach (JObject unitLevel in jsonUnitLevels) { var ds = new DataSlot(null, 0); ds.Load(unitLevel); m_vUnitUpgradeLevel.Add(ds); } JArray jsonSpellLevels = (JArray)jsonObject["spell_upgrade_levels"]; foreach (JObject data in jsonSpellLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vSpellUpgradeLevel.Add(ds); } JArray jsonHeroLevels = (JArray)jsonObject["hero_upgrade_levels"]; foreach (JObject data in jsonHeroLevels) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroUpgradeLevel.Add(ds); } JArray jsonHeroHealth = (JArray)jsonObject["hero_health"]; foreach (JObject data in jsonHeroHealth) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroHealth.Add(ds); } JArray jsonHeroState = (JArray)jsonObject["hero_state"]; foreach (JObject data in jsonHeroState) { var ds = new DataSlot(null, 0); ds.Load(data); m_vHeroState.Add(ds); } JArray jsonAllianceUnits = (JArray)jsonObject["alliance_units"]; foreach (JObject data in jsonAllianceUnits) { var ds = new DataSlot(null, 0); ds.Load(data); AllianceUnits.Add(ds); } TutorialStepsCount = jsonObject["tutorial_step"].ToObject <uint>(); /*JArray jsonUnlockedAchievements = (JArray)jsonObject["unlocked_achievements"]; * foreach (JObject data in jsonUnlockedAchievements) * { * int globalId = data["global_id"].ToObject<int>(); * Achievements.Add(globalId); * }*/ JArray jsonAchievementsProgress = (JArray)jsonObject["achievements_progress"]; foreach (JObject data in jsonAchievementsProgress) { var ds = new DataSlot(null, 0); ds.Load(data); Achievements.Add(ds); } JArray jsonNpcStars = (JArray)jsonObject["npc_stars"]; foreach (JObject data in jsonNpcStars) { var ds = new DataSlot(null, 0); ds.Load(data); NpcStars.Add(ds); } JArray jsonNpcLootedGold = (JArray)jsonObject["npc_looted_gold"]; foreach (JObject data in jsonNpcLootedGold) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedGold.Add(ds); } JArray jsonNpcLootedElixir = (JArray)jsonObject["npc_looted_elixir"]; foreach (JObject data in jsonNpcLootedElixir) { var ds = new DataSlot(null, 0); ds.Load(data); NpcLootedElixir.Add(ds); } }
void Start() { gameManager = GameObject.Find ("Follow Camera").GetComponent<GmaeManage> (); umbrella = GameObject.Find ("main_Sphere"); if (gameManager.consoleControllerType == ConsoleControllerType.PS3) { tutorial = GameObject.Find ("Tutorial_PS3").GetComponent<Tutuorial> (); } else if (gameManager.consoleControllerType == ConsoleControllerType.XBox) { tutorial = GameObject.Find ("Tutorial_XBox").GetComponent<Tutuorial> (); } achieves = GameObject.Find ("Follow Camera").GetComponent<Achievements> (); rb = umbrella.GetComponent<Rigidbody> (); umbrellaCol = umbrella.GetComponent<Collider> (); }
public AchievementItem(Achievements achievement, GameUpdater env, SpriteFont font) : base("A\nA", font) { this.ach = achievement; this.env = env; }
public void SetHitsCount(int hits, bool blink = true) { if (On == false || ComboMessageOn == true) { return; } if (hits == 0) { GuiManager.StopCoroutine("BlinkSprite"); if (SpriteHitsMessage.hidden == false) { GuiManager.StartCoroutine(DisappearSprite(SpriteHitsMessage, 0.2f)); } if (SpriteHitNumbers.Sprites[0].hidden == false) { GuiManager.StartCoroutine(DisappearSprite(SpriteHitNumbers.Sprites[0], 0.2f)); } if (SpriteHitNumbers.Sprites[1].hidden == false) { GuiManager.StartCoroutine(DisappearSprite(SpriteHitNumbers.Sprites[1], 0.2f)); } } else { // of unlockAchievement if (hits == 10) { Achievements.UnlockAchievement(11); } else if (hits == 50) { Achievements.UnlockAchievement(12); } else if (hits == 100) { Achievements.UnlockAchievement(13); } if (hits > 99) { hits = 99; } //Debug.Log("show sprites"); if (SpriteHitsMessage.hidden) { GuiManager.StartCoroutine(ShowSprite(SpriteHitsMessage, 0.2f)); } if (blink) { GuiManager.StartCoroutine(BlinkSprite(SpriteHitsMessage, 1.8f, 10, 1, 0.0f, GuiCombatProgress.HScreenWidth, GuiCombatProgress.HScreenHeight)); } int number = hits % 10; int tents = hits / 10; if (SpriteHitNumbers.Sprites[0].hidden) { GuiManager.StartCoroutine(ShowSprite(SpriteHitNumbers.Sprites[0], 0.2f)); } SpriteHitNumbers.Sprites[0].lowerLeftUV = DefaultSpriteUI.PixelCoordToUVCoord(GuiHitNumbers.Instance.UvLeft + GuiHitNumbers.Instance.UvWidth * number, GuiHitNumbers.Instance.UvTop); if (blink) { GuiManager.StartCoroutine(BlinkSprite(SpriteHitNumbers.Sprites[0], 1.6f, 6, 4, 0.1f, GuiHitNumbers.Instance.ScreenWidth, GuiHitNumbers.Instance.ScreenHeight)); } if (hits > 9) { if (SpriteHitNumbers.Sprites[1].hidden) { GuiManager.StartCoroutine(ShowSprite(SpriteHitNumbers.Sprites[1], 0.2f)); } SpriteHitNumbers.Sprites[1].lowerLeftUV = DefaultSpriteUI.PixelCoordToUVCoord(GuiHitNumbers.Instance.UvLeft + GuiHitNumbers.Instance.UvWidth * tents, GuiHitNumbers.Instance.UvTop); if (blink) { GuiManager.StartCoroutine(BlinkSprite(SpriteHitNumbers.Sprites[1], 1.6f, 6, 4, 0.1f, GuiHitNumbers.Instance.ScreenWidth, GuiHitNumbers.Instance.ScreenHeight)); } } } }
void checkForAchievements(float n, float s) { UnityEngine.UI.Text achievementsText = Achievements.GetComponent <UnityEngine.UI.Text>(); //Debug.Log(game_data.AchievementDict[0].Name + " is " + game_data.AchievementDict[0].Earned); isNewBadge = false; // dark side if ((n < 1 && s > 10 || s < 2 && n > 10) && !game_data.AchievementDict[0].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[0].Name); game_data.AchievementDict[0].Earned = true; isNewBadge = true; } // good and golden else if (n < 9 && s < 9 && s > 7 && n > 7 && !game_data.AchievementDict[1].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[1].Name); game_data.AchievementDict[1].Earned = true; isNewBadge = true; } // unroasted else if (n < 2 && s < 2 && !game_data.AchievementDict[2].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[2].Name); game_data.AchievementDict[2].Earned = true; isNewBadge = true; } // charred else if (n > 10 && s > 10 && !game_data.AchievementDict[3].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[3].Name); game_data.AchievementDict[3].Earned = true; isNewBadge = true; } // 6666 else if (Mathf.Round(n * 10f) == 66 && Mathf.Round(s * 10f) == 66 && !game_data.AchievementDict[4].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[4].Name); game_data.AchievementDict[4].Earned = true; isNewBadge = true; } // Rapid Roast else if (timePassedPerMallow <= 25f && n < 9 && s < 9 && s > 7 && n > 7 && !game_data.AchievementDict[5].Earned && game_data.AchievementDict[1].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[5].Name); game_data.AchievementDict[5].Earned = true; isNewBadge = true; } // one flame else if (fireCounterPerMallow == 1 && !game_data.AchievementDict[6].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[6].Name); game_data.AchievementDict[6].Earned = true; isNewBadge = true; } // two flame else if (fireCounterPerMallow >= 2 && !game_data.AchievementDict[7].Earned) { achievementsText.text = ("New Achievement! " + game_data.AchievementDict[7].Name); game_data.AchievementDict[7].Earned = true; isNewBadge = true; } // we need an if statement here! if (isNewBadge == true) { StartCoroutine(FadeTextToZeroAlpha(3f, achievementsText)); } }
// Use this for initialization void Start() { achievements = GetComponent<Achievements>(); achievementPopup = GetComponent<AchievementPopup>(); }
void Start() { achiev_images.Add (Bircircle); achiev_images.Add (WhatGoesAround); achiev_images.Add (ComesBackAround); achiev_images.Add (TheySeeMeRollin); achiev_images.Add (FingerLickingGood); achiev_images.Add (CheGuefinger); achiev_images.Add (Kreiselficker); achiev_images.Add (TheNewB); achiev_images.Add (FuckTheSystem); achiev_images.Add (MultiFingering); achievement_comp = gameObject.GetComponent<Achievements> (); }