//Lees alle data van de dropdowns, getriggerd door ScoreBord public List <string> getInputData() //mode, accountName, period { List <string> inputData = new List <string>(); accountDropdown = FindObjectOfType <AccountDropdown>(); //Lees de geselecteerde mode string mode = modeDropdown.options[modeDropdown.value].text; inputData.Add(mode); if (accountDropdown != null) { //Wanneer er een accountDropdown is, lees deze string accountName = accountDropdown.GetSelectedOption(); inputData.Add(accountName); } else { inputData.Add(""); } //Lees de geselecteerde periode string period = periodDropdown.options[periodDropdown.value].text; inputData.Add(period); return(inputData); }
//Selector wordt geinstantieert bij de start van dit script void InstantieerSelector() { selector = Instantiate(persoonSelectorPrefab, transform); //Verander de opties in de dropdown naar alle speleropties accountDropdownScript = selector.GetComponentInChildren <AccountDropdown>(); accountDropdownScript.veranderDropdownOptions(); }
private void Start() { storageManagerScript = FindObjectOfType <StorageManager>(); popupManager = FindObjectOfType <PopupManager>(); accountDropdownScript = GetComponentInChildren <AccountDropdown>(); weightInputFieldScript = GetComponentInChildren <WeightInputField>(); resistanceDropdownScript = GetComponentInChildren <ResistanceDropdown>(); }
// Start is called before the first frame update void Start() { accountDropdown = GetComponentInChildren <AccountDropdown>(); resistanceDropdown = GetComponentInChildren <ResistanceDropdown>(); }