Exemple #1
0
    //Lees alle data van de dropdowns, getriggerd door ScoreBord
    public List <string> getInputData() //mode, accountName, period
    {
        List <string> inputData = new List <string>();

        accountDropdown = FindObjectOfType <AccountDropdown>();

        //Lees de geselecteerde mode
        string mode = modeDropdown.options[modeDropdown.value].text;

        inputData.Add(mode);

        if (accountDropdown != null)
        {
            //Wanneer er een accountDropdown is, lees deze
            string accountName = accountDropdown.GetSelectedOption();
            inputData.Add(accountName);
        }
        else
        {
            inputData.Add("");
        }

        //Lees de geselecteerde periode
        string period = periodDropdown.options[periodDropdown.value].text;

        inputData.Add(period);

        return(inputData);
    }
 //Selector wordt geinstantieert bij de start van dit script
 void InstantieerSelector()
 {
     selector = Instantiate(persoonSelectorPrefab, transform);
     //Verander de opties in de dropdown naar alle speleropties
     accountDropdownScript = selector.GetComponentInChildren <AccountDropdown>();
     accountDropdownScript.veranderDropdownOptions();
 }
Exemple #3
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    private void Start()
    {
        storageManagerScript = FindObjectOfType <StorageManager>();
        popupManager         = FindObjectOfType <PopupManager>();

        accountDropdownScript    = GetComponentInChildren <AccountDropdown>();
        weightInputFieldScript   = GetComponentInChildren <WeightInputField>();
        resistanceDropdownScript = GetComponentInChildren <ResistanceDropdown>();
    }
Exemple #4
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 // Start is called before the first frame update
 void Start()
 {
     accountDropdown    = GetComponentInChildren <AccountDropdown>();
     resistanceDropdown = GetComponentInChildren <ResistanceDropdown>();
 }