// Start is called before the first frame update void Start() { if (this.transform.Find("Slider") != null) { m_childSlider = this.transform.Find("Slider"); m_sliderCompnent = m_childSlider.GetComponent <Slider>(); } if (GameObject.Find("Timer") != null) { m_timerObject = GameObject.Find("Timer"); m_timeStandardScript = m_timerObject.GetComponent <AccelerationTime_Script>(); } m_sliderCompnent.minValue = m_minValue; m_sliderCompnent.maxValue = m_timeStandardScript.MaxTimer; m_sliderCompnent.value = m_timeStandardScript.NowTimer; }
// Start is called before the first frame update void Start() { this.m_timer = 0.0f; m_rate = 0; this.m_atkFlag = false; m_attackRecipe = FindObjectOfType <AttackRecipeManeger_Script>(); m_healProsperityUI = GameObject.Find("PSlider"); m_healProsperityUIScript = m_healProsperityUI.GetComponent <HealProsperityUI_Script>(); m_TimerObject = GameObject.Find("Timer"); m_accelerationTimeScript = m_TimerObject.GetComponent <AccelerationTime_Script>(); m_levelUI = GameObject.Find("PLVText"); m_levelTextUIScript = m_levelUI.GetComponent <LevelTextUI_Script>(); m_targetPos = GameObject.Find("EnemyCreature"); PlayerBox_Script box = CreatureList_Script.Get.List; for (int i = 0; i < box.DataList.Length; i++) { if (!box.DataList[i].drumonName.Equals("") && box.DataList[i].hp != 0) { ChangeData(box.DataList[i]); break; } } #if UNITY_EDITOR m_data.hp = m_data.maxHp; #endif m_healProsperityUIScript.MaxPoint = m_data.maxHp; m_healProsperityUIScript.NowPoint = m_data.hp; m_levelTextUIScript.NowLevel = m_data.level; m_accelerationTimeScript.MaxTimer = m_data.waitTime; }