Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        if (this.transform.Find("Slider") != null)
        {
            m_childSlider    = this.transform.Find("Slider");
            m_sliderCompnent = m_childSlider.GetComponent <Slider>();
        }
        if (GameObject.Find("Timer") != null)
        {
            m_timerObject        = GameObject.Find("Timer");
            m_timeStandardScript = m_timerObject.GetComponent <AccelerationTime_Script>();
        }


        m_sliderCompnent.minValue = m_minValue;
        m_sliderCompnent.maxValue = m_timeStandardScript.MaxTimer;
        m_sliderCompnent.value    = m_timeStandardScript.NowTimer;
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        this.m_timer = 0.0f;

        m_rate = 0;

        this.m_atkFlag = false;

        m_attackRecipe           = FindObjectOfType <AttackRecipeManeger_Script>();
        m_healProsperityUI       = GameObject.Find("PSlider");
        m_healProsperityUIScript = m_healProsperityUI.GetComponent <HealProsperityUI_Script>();
        m_TimerObject            = GameObject.Find("Timer");
        m_accelerationTimeScript = m_TimerObject.GetComponent <AccelerationTime_Script>();
        m_levelUI           = GameObject.Find("PLVText");
        m_levelTextUIScript = m_levelUI.GetComponent <LevelTextUI_Script>();

        m_targetPos = GameObject.Find("EnemyCreature");

        PlayerBox_Script box = CreatureList_Script.Get.List;

        for (int i = 0; i < box.DataList.Length; i++)
        {
            if (!box.DataList[i].drumonName.Equals("") && box.DataList[i].hp != 0)
            {
                ChangeData(box.DataList[i]);
                break;
            }
        }

#if UNITY_EDITOR
        m_data.hp = m_data.maxHp;
#endif

        m_healProsperityUIScript.MaxPoint = m_data.maxHp;
        m_healProsperityUIScript.NowPoint = m_data.hp;
        m_levelTextUIScript.NowLevel      = m_data.level;
        m_accelerationTimeScript.MaxTimer = m_data.waitTime;
    }