示例#1
0
        private void HandleDeAccelerate(InputAction.CallbackContext obj)
        {
            activeStatus |= AccelerationStatus.DeAccelPressed;

            if (activeStatus.IsDeAccelerationPressedFirst() && !sendStatus.IsDeAccelerationPressed())
            {
                sendStatus = AccelerationStatus.DeAccelPressed;
                wheelController.DeAccelerate();
            }
        }
示例#2
0
        private void HandleAccelerateRelease(InputAction.CallbackContext obj)
        {
            if (activeStatus.IsAccelerationPressedFirst())
            {
                activeStatus ^= AccelerationStatus.AccelPressedFirst;
            }
            activeStatus ^= AccelerationStatus.AccelPressed;

            if (activeStatus.IsDeAccelerationPressedFirst() && !sendStatus.IsDeAccelerationPressed())
            {
                sendStatus = AccelerationStatus.DeAccelPressed;
                wheelController.DeAccelerate();
            }
            else if (activeStatus == AccelerationStatus.NoMoving && sendStatus != AccelerationStatus.NoMoving)
            {
                sendStatus = AccelerationStatus.NoMoving;
                wheelController.StopMoving();
            }
        }
 //Speed UP
 public void SpeedUp()
 {
     currentAS = AccelerationStatus.SpeedUp;
 }
 //Maintain current speed
 public void SpeedMaitain()
 {
     currentAS = AccelerationStatus.Maintain;
 }
 //Speed down
 public void SpeedDown()
 {
     currentAS = AccelerationStatus.SpeedDown;
 }
 //Maintain current speed
 public void SpeedMaitain()
 {
     currentAS = AccelerationStatus.Maintain;
 }
 //Speed down
 public void SpeedDown()
 {
     currentAS = AccelerationStatus.SpeedDown;
 }
 //Speed UP
 public void SpeedUp()
 {
     currentAS = AccelerationStatus.SpeedUp;
 }
示例#9
0
 public static bool IsDeAccelerationPressedFirst(this AccelerationStatus status)
 {
     return(status.IsDeAccelerationPressed() && (status & AccelerationStatus.AccelPressedFirst) == 0);
 }
示例#10
0
 public static bool IsDeAccelerationPressed(this AccelerationStatus status)
 {
     return((status & AccelerationStatus.DeAccelPressed) != 0);
 }