示例#1
0
    void OnEnable()
    {
        UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.UnRegisterVirtualAxis("Tilt");
        UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.UnRegisterVirtualAxis("Horizontal");
        playerCarControl.gameEnded += onGameEnd;

        if (controlSelection.selectedMode == controls.tilt)           //accel
        {
            AccelMode.SetActive(true);
        }
        else
        {
            buttonMode.SetActive(true);
        }
    }
示例#2
0
 public AccelerationAttribute(AccelMode mode)
 {
     Mode = mode;
 }
示例#3
0
		public AccelerationAttribute (AccelMode mode) {
			Mode = mode;
		}