void OnEnable() { UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.UnRegisterVirtualAxis("Tilt"); UnityStandardAssets.CrossPlatformInput.CrossPlatformInputManager.UnRegisterVirtualAxis("Horizontal"); playerCarControl.gameEnded += onGameEnd; if (controlSelection.selectedMode == controls.tilt) //accel { AccelMode.SetActive(true); } else { buttonMode.SetActive(true); } }
public AccelerationAttribute(AccelMode mode) { Mode = mode; }
public AccelerationAttribute (AccelMode mode) { Mode = mode; }