示例#1
0
        public void doSensorBehaviorsInSrfenv(AbstractEnvironmentType env, Libutility util)
        {
            this.doDeathTest(env);
            int   det_count    = PhysaSetting.DetectDirPhySubd * 2 + 1;
            int   max_item     = 0;
            float max_item_phy = -PhysaSetting._sense_angle;

            sensor_data = new float[det_count];
            //List<trailInfo> infos = new List<trailInfo>();
            //infos.Add(env.getOffsetTrailValue(curx, cury, curz, orientation, 0, 0, _sensor_offset, util));
            //float maxtrail = 0;
            //Point3d tgtPos = new Point3d();
            //sensor_data[0] = env.getOffsetTrailValue(curx, cury, curz, orientation, 0, 0, PhysaSetting._sense_offset, util);
            int count_cur = 0;

            for (int j = -PhysaSetting.DetectDirPhySubd; j <= PhysaSetting.DetectDirPhySubd; j++)
            {
                sensor_data[count_cur] = env.getOffsetTrailValue(curx, cury, curz, uv_orientation, j * PhysaSetting._sensor_phy_step_angle, 0, PhysaSetting._sense_offset, util);
                //infos.Add(env.getOffsetTrailValue(curx, cury, curz, orientation, j * _sensor_phy_step_angle, i * _sensor_theta_step_angle, _sensor_offset, util));
                if (sensor_data[count_cur] > sensor_data[max_item])
                {
                    max_item     = count_cur;
                    max_item_phy = j * PhysaSetting._sensor_phy_step_angle;
                }
                count_cur++;
            }
            //this.tempValue = env.getOffsetTrailValue(curx, cury, curz, uv_orientation, 0, 0, PhysaSetting._sense_offset, util);
            //max_item_phy = 90;
            rotate2D(max_item_phy * PhysaSetting._rotate_angle / PhysaSetting._sense_angle);
            orientation = env.getOrientationFromUv(Location, uv_orientation);
            guideOrientation();
        }
示例#2
0
 public void selectRandomDirection(AbstractEnvironmentType env, Libutility util, Vector3d preDir)
 {
     if (env.env_type == 1)
     {
         double   randx   = (util.getRandDouble() - 0.5) * 2;
         double   randy   = (util.getRandDouble() - 0.5) * 2;
         double   randz   = (util.getRandDouble() - 0.5) * 2;
         Vector3d randDir = new Vector3d(randx, randy, randz);
         randDir = Vector3d.Add(randDir, preDir);
         Double leng   = randDir.Length;
         Double factor = _cur_speed / leng;
         orientation = Vector3d.Multiply(factor, randDir);
         return;
     }
     else if (env.env_type == 2)
     {
         double   randx   = (util.getRandDouble() - 0.5) * 2;
         double   randy   = (util.getRandDouble() - 0.5) * 2;
         Vector3d randDir = new Vector3d(randx, randy, 0);
         randDir = Vector3d.Add(randDir, preDir);
         randDir.Unitize();
         uv_orientation = Vector3d.Multiply(_cur_speed, randDir);
         orientation    = env.getOrientationFromUv(Location, uv_orientation);
         return;
     }
 }
示例#3
0
 public void selectRandomDirection(AbstractEnvironmentType env, Libutility util, Vector3d preDir)
 {
     if (env.env_type == 1)
     {
         double randx = (util.getRandDouble() - 0.5) * 2;
         double randy = (util.getRandDouble() - 0.5) * 2;
         double randz = (util.getRandDouble() - 0.5) * 2;
         Vector3d randDir = new Vector3d(randx, randy, randz);
         randDir = Vector3d.Add(randDir, preDir);
         Double leng = randDir.Length;
         Double factor = _cur_speed / leng;
         orientation = Vector3d.Multiply(factor, randDir);
         return;
     }
     else if (env.env_type == 2)
     {
         double randx = (util.getRandDouble() - 0.5) * 2;
         double randy = (util.getRandDouble() - 0.5) * 2;
         Vector3d randDir = new Vector3d(randx, randy, 0);
         randDir = Vector3d.Add(randDir, preDir);
         randDir.Unitize();
         uv_orientation = Vector3d.Multiply(_cur_speed, randDir);
         orientation = env.getOrientationFromUv(Location, uv_orientation);
         return;
     }
 }
示例#4
0
 public void doSensorBehaviorsInSrfenv(AbstractEnvironmentType env, Libutility util)
 {
     this.doDeathTest(env);
     int det_count = PhysaSetting.DetectDirPhySubd * 2 + 1;
     int max_item = 0;
     float max_item_phy = -PhysaSetting._sense_angle;
     sensor_data = new float[det_count];
     //List<trailInfo> infos = new List<trailInfo>();
     //infos.Add(env.getOffsetTrailValue(curx, cury, curz, orientation, 0, 0, _sensor_offset, util));
     //float maxtrail = 0;
     //Point3d tgtPos = new Point3d();
     //sensor_data[0] = env.getOffsetTrailValue(curx, cury, curz, orientation, 0, 0, PhysaSetting._sense_offset, util);
     int count_cur = 0;
     for (int j = -PhysaSetting.DetectDirPhySubd; j <= PhysaSetting.DetectDirPhySubd; j++)
         {
             sensor_data[count_cur] = env.getOffsetTrailValue(curx, cury, curz, uv_orientation, j * PhysaSetting._sensor_phy_step_angle,0, PhysaSetting._sense_offset, util);
             //infos.Add(env.getOffsetTrailValue(curx, cury, curz, orientation, j * _sensor_phy_step_angle, i * _sensor_theta_step_angle, _sensor_offset, util));
             if (sensor_data[count_cur] > sensor_data[max_item])
             {
                 max_item = count_cur;
                 max_item_phy = j * PhysaSetting._sensor_phy_step_angle;
             }
             count_cur++;
         }
     //this.tempValue = env.getOffsetTrailValue(curx, cury, curz, uv_orientation, 0, 0, PhysaSetting._sense_offset, util);
     //max_item_phy = 90;
     rotate2D(max_item_phy * PhysaSetting._rotate_angle / PhysaSetting._sense_angle);
     orientation = env.getOrientationFromUv(Location, uv_orientation);
     guideOrientation();
 }