public void AbilityRepositoryTest() { // Arrange var ability = new Ability(1); ability.AbilityName = "Strength"; ability.Description = "How Strong You Are"; // Act var ablRepository = new AbilityRepository(); var abl = ablRepository.Retrieve(1); // Assert Assert.AreEqual(ability.AbilityName, abl.AbilityName); Assert.AreEqual(ability.Description, abl.Description); }
private ILootTable GenerateLootTable() { var potionItemTemplate = ItemTemplateRepository.Retrieve(ItemTemplateLookups.MinorHealthPotion); var potionItem = new DefaultItem { ItemTemplate = potionItemTemplate, Modifications = new IModification[0], Variables = new DefaultItemVariables() }; var cleaveAbility = AbilityRepository.Retrieve(AbilityLookups.Cleave); var cleaveLootEntry = new CustomLootTableEntry { Ability = cleaveAbility }; cleaveLootEntry.Variables.DropRate(0.02f); var attackAbility = AbilityRepository.Retrieve(AbilityLookups.Attack); var attackLootEntry = new CustomLootTableEntry { Ability = attackAbility }; attackLootEntry.Variables.DropRate(0.04f); var healAbility = AbilityRepository.Retrieve(AbilityLookups.Heal); var healLootEntry = new CustomLootTableEntry { Ability = healAbility }; healLootEntry.Variables.DropRate(0.02f); var fireboltSpell = SpellRepository.Retrieve(SpellLookups.Firebolt); var fireboltLootEntry = new CustomLootTableEntry { Spell = fireboltSpell }; fireboltLootEntry.Variables.DropRate(0.03f); var regenSpell = SpellRepository.Retrieve(SpellLookups.Firebolt); var regenLootEntry = new CustomLootTableEntry { Spell = regenSpell }; regenLootEntry.Variables.DropRate(0.03f); var lootEntries = new List <ILootTableEntry> { potionItem.GenerateCustomLootTableEntry(0.10f), cleaveLootEntry, attackLootEntry, healLootEntry, fireboltLootEntry, regenLootEntry }; var allCardEffects = CardEffectsRepository.FindAll(new GetAllQuery <CardEffects>()); foreach (var cardEffect in allCardEffects) { var lootEntry = new CustomLootTableEntry { CardEffects = cardEffect }; lootEntry.Variables.DropRate(0.05f); lootEntries.Add(lootEntry); } return(new DefaultLootTable { AvailableLoot = lootEntries, Randomizer = Randomizer, }); }