public void Awake() { eventDisplayPanel.gameObject.SetActive(false); actionMenu.gameObject.SetActive(false); skillPanel.gameObject.SetActive(false); rewardPanel.gameObject.SetActive(false); hotbarPanel.gameObject.SetActive(false); //turnOrderPanel.gameObject.SetActive(false); tileselctionPanel.gameObject.SetActive(false); dialogChoice.gameObject.SetActive(false); dialogPanel.gameObject.SetActive(false); optionsMenu.ToggleOff(); // characterSelectionInfoPanel.gameObject.SetActive(false); characterInfoPanel.gameObject.SetActive(false); SkillInUseName.ToggleOff(); objectivesPanel.ToggleOff(); buttons = new List <CharacterSelectButton>(); }
public override void ExitState() { boardManager.ui.CleanUpPreview(); selection.ClearAoE(); label.ToggleOff(); }