Example #1
0
    public void Awake()
    {
        eventDisplayPanel.gameObject.SetActive(false);
        actionMenu.gameObject.SetActive(false);
        skillPanel.gameObject.SetActive(false);
        rewardPanel.gameObject.SetActive(false);
        hotbarPanel.gameObject.SetActive(false);
        //turnOrderPanel.gameObject.SetActive(false);
        tileselctionPanel.gameObject.SetActive(false);

        dialogChoice.gameObject.SetActive(false);
        dialogPanel.gameObject.SetActive(false);

        optionsMenu.ToggleOff();
        // characterSelectionInfoPanel.gameObject.SetActive(false);
        characterInfoPanel.gameObject.SetActive(false);
        SkillInUseName.ToggleOff();
        objectivesPanel.ToggleOff();

        buttons = new List <CharacterSelectButton>();
    }
Example #2
0
 public override void ExitState()
 {
     boardManager.ui.CleanUpPreview();
     selection.ClearAoE();
     label.ToggleOff();
 }