public Ability(Being parentBeing, string name, AbilityChassis abilityChassis, int ranks, int numberOfTargets, bool isPassive) { this.parentBeing = parentBeing; this.abilityName = name; this.abilityChassis = abilityChassis; this.ranks = ranks; this.numberOfTargets = numberOfTargets; this.isPassive = isPassive; }
public ProvokerChassis_ChassisCondition(ActionManager actionManager, AbilityChassis chassis) : base(actionManager) { this.actionManager = actionManager; this.chassis = chassis; }