コード例 #1
0
ファイル: Ability.cs プロジェクト: Averus/ShonenBattleFork
 public Ability(Being parentBeing, string name, AbilityChassis abilityChassis, int ranks, int numberOfTargets, bool isPassive)
 {
     this.parentBeing     = parentBeing;
     this.abilityName     = name;
     this.abilityChassis  = abilityChassis;
     this.ranks           = ranks;
     this.numberOfTargets = numberOfTargets;
     this.isPassive       = isPassive;
 }
コード例 #2
0
 public ProvokerChassis_ChassisCondition(ActionManager actionManager, AbilityChassis chassis) : base(actionManager)
 {
     this.actionManager = actionManager;
     this.chassis       = chassis;
 }