public override void RunImplement() { if (type == 1) { string playerName = command.Substring(5); Account victim = AccountManager.GetAccount(playerName, 0); if (victim == null) { response = "Não foi possivel encontrar o jogador."; } else if (victim.access > administrador.access) { response = "Você não tem permissão para desconectar este jogador."; } else if (victim.playerId == administrador.playerId) { response = "Você não pode se desconectar."; } else if (victim.client != null) { victim.SendPacket(new AUTH_ACCOUNT_KICK_PAK(2)); victim.Close(1000, true); response = $"O jogador {victim.nickname} foi desconectado."; } else { response = $"O jogador {victim.nickname} não está online."; } } else if (type == 2) { int count = 0; using (AUTH_ACCOUNT_KICK_PAK packet = new AUTH_ACCOUNT_KICK_PAK(0)) { if (GameManager.SocketSessions.Count > 0) { byte[] data = packet.GetCompleteBytes("KickAllPlayers"); foreach (GameClient client in GameManager.SocketSessions.Values) { Account player = client.SessionPlayer; if (player != null && player.isOnline && player.access <= AccessLevelEnum.TransmissionChampionships) { player.SendCompletePacket(data); player.Close(1000, true); count++; } } } } response = $"Você desconectou {count} jogadores do servidor."; } else if (type == 3) { int count = GameManager.KickActiveClient(); response = $"Foram desconectados {count} jogadores por inatividade."; } }
public static string KickPlayers() { int num = 0; using (AUTH_ACCOUNT_KICK_PAK authAccountKickPak = new AUTH_ACCOUNT_KICK_PAK(0)) { if (GameManager._socketList.Count > 0) { byte[] completeBytes = authAccountKickPak.GetCompleteBytes("KickAllPlayers.genCode"); foreach (GameClient gameClient in (IEnumerable <GameClient>)GameManager._socketList.Values) { Account player = gameClient._player; if (player != null && player._isOnline && player.access <= AccessLevel.Streamer) { player.SendCompletePacket(completeBytes); player.Close(1000, true); ++num; } } } } return(Translation.GetLabel("KickAllWarn", (object)num)); }
public static string KickPlayers() { int succ = 0; using (AUTH_ACCOUNT_KICK_PAK packet = new AUTH_ACCOUNT_KICK_PAK(0)) { if (GameManager._socketList.Count > 0) { byte[] data = packet.GetCompleteBytes(); foreach (GameClient client in GameManager._socketList.Values) { Account p = client._player; if (p != null && p._isOnline && (int)p.access <= 2) { p.SendCompletePacket(data); p.Close(1000, true); succ++; } } } } return(Translation.GetLabel("KickAllWarn", succ)); }
public override void RunImplement() { string response = ""; ApiFunctionEnum function = (ApiFunctionEnum)type; switch (function) { case ApiFunctionEnum.KICK_PLAYER: { long playerId = ReadLong(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } player.SendPacket(new AUTH_ACCOUNT_KICK_PAK(2)); player.Close(1000, true); response = $"Você desconectou o jogador do servidor. Id: {player.playerId} Nick: {player.nickname}"; ApiManager.SendPacketToAllClients(new API_USER_DISCONNECT_ACK(player, 1)); break; } case ApiFunctionEnum.KICK_ALL: { int count = 0; using (AUTH_ACCOUNT_KICK_PAK packet = new AUTH_ACCOUNT_KICK_PAK(0)) { if (GameManager.SocketSessions.Count > 0) { byte[] data = packet.GetCompleteBytes("KickAllPlayers"); foreach (GameClient client in GameManager.SocketSessions.Values) { Account account = client.SessionPlayer; if (account != null && account.isOnline && account.access <= AccessLevelEnum.TransmissionChampionships) { account.SendCompletePacket(data); account.Close(1000, true); count++; } } } } response = $"Você desconectou {count} jogadores do servidor."; break; } case ApiFunctionEnum.KICK_AFK: { int count = GameManager.KickActiveClient(); response = $"Foram desconectados {count} jogadores por inatividade."; List <Account> players = new List <Account>(); foreach (Account player in AccountManager.accounts.Values) { if (player.client != null && player.isOnline) { players.Add(player); } } client.SendPacket(new API_ONLINE_PLAYERS_INFO_ACK(players)); break; } case ApiFunctionEnum.SET_PCCAFE_BASIC: { long playerId = ReadLong(); int days = ReadInt(); int dateNow = int.Parse(DateTime.Now.AddDays(days).ToString("yyMMddHHmm")); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } if (player.UpdatePccafe(1, dateNow, player.cash + 45000, player.gold + 50000)) { player.cash += 45000; player.gold += 50000; player.pccafe = 1; player.pccafeDate = dateNow; if (player.isOnline) { player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash)); } response = $"Foi adicionado Pccafe Basic por {days} dias para o jogador. Id: {player.playerId} Nick: {player.nickname}"; ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player)); } else { response = "Não foi possivel atualizar Pccafe Basic na database."; error = 0x8000; } break; } case ApiFunctionEnum.SET_PCCAFE_PLUS: { long playerId = ReadLong(); int days = ReadInt(); int dateNow = int.Parse(DateTime.Now.AddDays(days).ToString("yyMMddHHmm")); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } if (player.UpdatePccafe(2, dateNow, player.cash + 75000, player.gold + 80000)) { player.cash += 75000; player.gold += 80000; player.pccafe = 2; player.pccafeDate = dateNow; if (player.isOnline) { player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash)); } response = $"Foi adicionado Pccafe Plus por {days} dias para o jogador. Id: {player.playerId} Nick: {player.nickname}"; ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player)); } else { response = "Não foi possivel atualizar Pccafe Plus na database."; error = 0x8000; } break; } case ApiFunctionEnum.SEND_MESSAGE_TO_PLAYER: { long playerId = ReadLong(); string message = ReadString(ReadByte()); if (message.Length >= 1024) { response = $"Não é possivel mandar uma mensagem muito grande."; error = 0x8000; } else { Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } if (player.isOnline) { player.client.SendPacket(new SERVER_MESSAGE_ANNOUNCE_PAK(message)); response = $"Mensagem enviada com sucesso."; } else { response = $"Não é possivel mandar uma mensagem para o jogador offline."; error = 0x8000; } } break; } case ApiFunctionEnum.SET_NICKNAME: { long playerId = ReadLong(); string nickname = ReadString(ReadByte()); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } Room room = player.room; if (player.nickname.Length > Settings.NickMaxLength || player.nickname.Length < Settings.NickMinLength) { response = $"Este nickname ({nickname}) está fora dos padrões de tamanho."; error = 0x8000; } else if (AccountManager.CheckNicknameExist(nickname).Result) { response = $"Este nickname ({nickname}) já existe."; error = 0x8000; } else if (player.ExecuteQuery($"UPDATE accounts SET nickname='{player.nickname}' WHERE id='{player.playerId}'")) { player.nickname = nickname; if (!NickHistoryManager.CreateHistory(player.playerId, player.nickname, nickname, "Admin Change Nickname")) { Logger.Analyze($" [API_FUNCTION_REQ] Não foi possivel salvar o histórico de nome. PlayerId: {player.playerId} Nickname: {nickname} Motivo: First nick."); } player.SendPacket(new PROTOCOL_AUTH_CHANGE_NICKNAME_ACK(player.nickname)); if (room != null) { using (PROTOCOL_ROOM_GET_NICKNAME_ACK packet = new PROTOCOL_ROOM_GET_NICKNAME_ACK(player.slotId, player.nickname, player.nickcolor)) { room.SendPacketToPlayers(packet); } } if (player.clanId > 0) { List <Account> players = player.GetClanPlayers(-1); using (PROTOCOL_CLAN_MEMBER_INFO_UPDATE_ACK packet = new PROTOCOL_CLAN_MEMBER_INFO_UPDATE_ACK(player)) { player.SendPacketForPlayers(packet, players); } } player.SyncPlayerToFriends(true); response = $"Seu nickname foi alterado para {nickname}."; ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player)); } else { response = $"Falha ao atualizar o nickname ({nickname}) na database."; error = 0x8000; } break; } case ApiFunctionEnum.SEND_MESSAGE_TO_ALL: { string message = ReadString(ReadByte()); if (message.Length >= 1024) { response = $"Não é possivel mandar uma mensagem muito grande."; error = 0x8000; } else { int count = 0; using (SERVER_MESSAGE_ANNOUNCE_PAK packet = new SERVER_MESSAGE_ANNOUNCE_PAK(message)) { count = GameManager.SendPacketToAllClients(packet); } response = $"Mensagem enviada a {count} jogadores do servidor."; } break; } case ApiFunctionEnum.SEND_MESSAGE_TO_SPECIFIC_ROOM_IN_CHANNEL: { int channelId = ReadInt(); int roomId = ReadInt(); string message = ReadString(ReadByte()); if (message.Length >= 1024) { response = $"Não é possivel mandar uma mensagem muito grande."; error = 0x8000; } else { Channel channel = ServersManager.GetChannel(channelId); if (channel != null) { Room roomSelected = channel.GetRoom(roomId); if (roomSelected != null) { int count = 0; using (SERVER_MESSAGE_ANNOUNCE_PAK packet = new SERVER_MESSAGE_ANNOUNCE_PAK(message)) { count = roomSelected.SendMessageToPlayers(packet); } response = $"Mensagem enviada a {count} jogadores da sala {roomId} no canal {channel.id}."; } else { response = $"Sala ({roomId}) inexistente neste canal."; error = 0x8000; } } else { response = $"Canal ({channel.id}) inexistente."; error = 0x8000; } } break; } case ApiFunctionEnum.SET_CASH: { long playerId = ReadLong(); int valor = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } long cashCalculated = player.cash + valor; if (cashCalculated > 999999999) { response = "Não é possivel adicionar esse valor de cash para este jogador no momento."; error = 0x8000; } else { int cashValid = (int)cashCalculated; if (player.UpdateAccountCash(cashValid)) { player.cash += cashValid; player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash)); response = $"O jogador {player.nickname} recebeu {valor} de cash."; ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player)); } else { response = "Não foi possivel atualizar o cash para este jogador."; error = 0x8000; } } break; } case ApiFunctionEnum.SET_GOLD: { long playerId = ReadLong(); int valor = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } long goldCalculated = player.gold + valor; if (goldCalculated > 999999999) { response = "Não é possivel adicionar esse valor de gold para este jogador no momento."; error = 0x8000; } else { int goldValid = (int)goldCalculated; if (player.UpdateAccountGold(goldValid)) { player.gold += goldValid; player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash)); response = $"O jogador {player.nickname} recebeu {valor} de gold."; ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player)); } else { response = "Não foi possivel atualizar o gold para este jogador."; error = 0x8000; } } break; } case ApiFunctionEnum.BATTLE_END_BY_PLAYER_SELECTED: { long playerId = ReadLong(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } Room room = player.room; if (room != null) { if (room.IsPreparing()) { room.EndBattle(room.IsBotMode(), room.GetWinnerTeam()); response = $"Você finalizou a partida da sala {room.roomId}"; } else { response = "Não foi possivel finalizar a partida no momento."; error = 0x8000; } } else { response = "Você precisa estar presente em uma sala."; error = 0x8000; } break; } case ApiFunctionEnum.BATTLE_END_TO_SPECIFIC_ROOM_SPECIFIC_IN_CHANNEL: { long playerId = ReadLong(); int channelId = ReadInt(); int roomId = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } Room room = player.room; Channel channel = ServersManager.GetChannel(channelId); if (channel != null) { Room roomSelected = channel.GetRoom(roomId); if (roomSelected != null) { if (room.IsPreparing()) { room.EndBattle(room.IsBotMode(), room.GetWinnerTeam()); response = $"Você finalizou a partida da sala {room.roomId} no canal {channelId}"; } else { response = "Não foi possivel finalizar a partida no momento."; error = 0x8000; } } else { response = "Você precisa estar presente em uma sala."; error = 0x8000; } } break; } case ApiFunctionEnum.CHANGE_ROOM_MODE: { long playerId = ReadLong(); int stageType = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } Room room = player.room; if (room != null) { room.mode = (RoomTypeEnum)stageType; room.UpdateRoomInfo(); response = $"Você alterou o modo da sala. Mode: {room.mode}"; } else { response = "Você precisa estar presente em uma sala."; error = 0x8000; } break; } case ApiFunctionEnum.CHANGE_ROOM_MODESPECIAL: { long playerId = ReadLong(); int special = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } Room room = player.room; if (room != null) { room.modeSpecial = (RoomModeSpecial)special; room.UpdateRoomInfo(); response = $"Você alterou o modo especial da sala. ModeSpecial: {room.modeSpecial}"; } else { response = "Você precisa estar presente em uma sala."; error = 0x8000; } break; } case ApiFunctionEnum.CHANGE_ROOM_WEAPONSFLAG: { long playerId = ReadLong(); int flags = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } Room room = player.room; if (room != null) { room.weaponsFlag = (byte)flags; room.UpdateRoomInfo(); response = $"Você alterou a flag dos equipamentos da sala. WeaponsFlag: {(RoomWeaponsFlag)flags}"; } else { response = "Você precisa estar presente em uma sala."; error = 0x8000; } break; } case ApiFunctionEnum.SET_RANK: { long playerId = ReadLong(); byte rank = ReadByte(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } if (rank > 55 || rank < 0) { response = "O rank escolhido é inválido."; error = 0x8000; } else if (player.rankId == rank) { response = "Você já possui este rank atualmente."; error = 0x8000; } else if (player.ExecuteQuery($"UPDATE accounts SET rank='{rank}' WHERE id='{player.playerId}'")) { player.rankId = rank; int itemIdToRemove = 0; if (player.rankId == 8) { itemIdToRemove = 1301268000; } else if (player.rankId == 12) { itemIdToRemove = 1301271000; } else if (player.rankId == 14) { itemIdToRemove = 1301272000; } else if (player.rankId == 17) { itemIdToRemove = 1301276000; } else if (player.rankId == 26) { itemIdToRemove = 1302040000; } else if (player.rankId == 31) { itemIdToRemove = 1302041000; } else if (player.rankId == 36) { itemIdToRemove = 1302042000; } else if (player.rankId == 41) { itemIdToRemove = 1302043000; } if (itemIdToRemove != 0) { ItemsModel item = player.inventory.GetItem(itemIdToRemove); if (item != null) { if (player.DeleteItem(item.objectId)) { player.inventory.RemoveItem(item); } player.SendPacket(new INVENTORY_ITEM_EXCLUDE_PAK(1, item.objectId)); } } List <ItemsModel> items = RankManager.GetAwards(player.rankId); if (items.Count > 0) { player.SendPacket(new PROTOCOL_INVENTORY_ITEM_CREATE_ACK(1, player, items)); } RankModel NextRank = RankManager.GetRank(player.rankId); if (NextRank != null) { int Experience = player.exp - NextRank.onNextLevel - NextRank.onAllExp + NextRank.onAllExp; player.exp = Experience; player.SendPacket(new PROTOCOL_BASE_RANK_UP_ACK(rank, NextRank.onNextLevel)); } Room room = player.room; if (room != null) { room.UpdateSlotsInfo(); } response = $"Seu rank foi alterado para {rank}."; ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player)); } else { response = "Falha ao atualizar o rank na database."; error = 0x8000; } break; } case ApiFunctionEnum.NICK_HISTORY: { int type = ReadByte(); if (type == 0) { string nickname = ReadString(ReadByte()); client.SendPacket(new API_HISTORY_NICKNAME_ACK(NickHistoryManager.GetHistory(nickname, type))); response = "Buscando o histórico de nickname pelo nickname."; } else { long playerId = ReadLong(); client.SendPacket(new API_HISTORY_NICKNAME_ACK(NickHistoryManager.GetHistory(playerId, type))); response = "Buscando o histórico de nickname pelo playerId."; } break; } case ApiFunctionEnum.ADD_ITEM: { long playerId = ReadLong(); int itemId = ReadInt(); Account player = AccountManager.GetAccount(playerId, true); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } if (itemId < 100000000) { response = "Este item é inválido."; } else { int category = Utilities.GetItemCategory(itemId); player.SendPacket(new PROTOCOL_INVENTORY_ITEM_CREATE_ACK(1, player, new ItemsModel(itemId, category, "Command item", (byte)(category == 3 ? 1 : 3), 1))); player.SendPacket(new SERVER_MESSAGE_ITEM_RECEIVE_PAK(0)); response = $"O item {itemId} foi adicionado com sucesso, verifique seu inventário."; } break; } case ApiFunctionEnum.BLOCK_USER_ONLINE: { DateTime date = DateTime.Now; long playerId = ReadLong(); DateTime endDate = date.AddDays(ReadInt()); string reason = ReadString(ReadByte()); string linkVideo = ReadString(ReadByte()); string linkPrintScreen = ReadString(ReadByte()); string comment = ReadString(ReadByte()); Account player = AccountManager.GetAccount(playerId, true); //true=Não usa a db, ou seja, somente players online. if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } UserBlock user = new UserBlock { ipAddress = player.ipAddress.ToString(), macAddress = player.macAddress.ToString(), //biosId = player.biosId, //diskId = player.diskId, //videoId = player.videoId, startDate = date, endDate = endDate, reason = reason, linkVideo = linkVideo, linkPrintScreen = linkPrintScreen, comment = comment, userId = playerId }; if (ServerBlockManager.AddBlock(user, client.admin)) { response = $"Usuário bloqueado."; } else { response = $"Falha ao bloquear o usuário."; error = 0x8000; } break; } case ApiFunctionEnum.BLOCK_USER_BY_ID: { DateTime date = DateTime.Now; long playerId = ReadLong(); DateTime endDate = date.AddDays(ReadInt()); string reason = ReadString(ReadByte()); string linkVideo = ReadString(ReadByte()); string linkPrintScreen = ReadString(ReadByte()); string comment = ReadString(ReadByte()); Account player = AccountManager.GetAccount(playerId, false); //true=Não usa a db, ou seja, somente players online. if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}"); error = 0x8000; return; } UserBlock user = new UserBlock { ipAddress = player.ipAddress.ToString(), macAddress = player.macAddress.ToString(), //biosId = player.biosId, //diskId = player.diskId, //videoId = player.videoId, startDate = date, endDate = endDate, reason = reason, linkVideo = linkVideo, linkPrintScreen = linkPrintScreen, comment = comment, userId = playerId }; if (ServerBlockManager.AddBlock(user, client.admin)) { response = $"Usuário bloqueado."; } else { response = $"Falha ao bloquear o usuário."; error = 0x8000; } break; } case ApiFunctionEnum.SEARCH_USER_BY_NICKNAME: { string nickname = ReadString(ReadByte()); Account player = AccountManager.GetAccount(nickname, 0); if (player == null) { Logger.Warning($" [{GetType().Name}] Player is null. Nickname: {nickname}"); error = 0x8000; return; } response = "Usuário encontrado."; client.SendPacket(new API_SEARCH_USER_ACK(player)); break; } } Logger.Warning(response); client.SendPacket(new API_RESULT_FUNCTION_ACK(error, type, response)); }