Exemple #1
0
 public override void RunImplement()
 {
     if (type == 1)
     {
         string  playerName = command.Substring(5);
         Account victim     = AccountManager.GetAccount(playerName, 0);
         if (victim == null)
         {
             response = "Não foi possivel encontrar o jogador.";
         }
         else if (victim.access > administrador.access)
         {
             response = "Você não tem permissão para desconectar este jogador.";
         }
         else if (victim.playerId == administrador.playerId)
         {
             response = "Você não pode se desconectar.";
         }
         else if (victim.client != null)
         {
             victim.SendPacket(new AUTH_ACCOUNT_KICK_PAK(2));
             victim.Close(1000, true);
             response = $"O jogador {victim.nickname} foi desconectado.";
         }
         else
         {
             response = $"O jogador {victim.nickname} não está online.";
         }
     }
     else if (type == 2)
     {
         int count = 0;
         using (AUTH_ACCOUNT_KICK_PAK packet = new AUTH_ACCOUNT_KICK_PAK(0))
         {
             if (GameManager.SocketSessions.Count > 0)
             {
                 byte[] data = packet.GetCompleteBytes("KickAllPlayers");
                 foreach (GameClient client in GameManager.SocketSessions.Values)
                 {
                     Account player = client.SessionPlayer;
                     if (player != null && player.isOnline && player.access <= AccessLevelEnum.TransmissionChampionships)
                     {
                         player.SendCompletePacket(data);
                         player.Close(1000, true);
                         count++;
                     }
                 }
             }
         }
         response = $"Você desconectou {count} jogadores do servidor.";
     }
     else if (type == 3)
     {
         int count = GameManager.KickActiveClient();
         response = $"Foram desconectados {count} jogadores por inatividade.";
     }
 }
Exemple #2
0
        public static string KickPlayers()
        {
            int num = 0;

            using (AUTH_ACCOUNT_KICK_PAK authAccountKickPak = new AUTH_ACCOUNT_KICK_PAK(0))
            {
                if (GameManager._socketList.Count > 0)
                {
                    byte[] completeBytes = authAccountKickPak.GetCompleteBytes("KickAllPlayers.genCode");
                    foreach (GameClient gameClient in (IEnumerable <GameClient>)GameManager._socketList.Values)
                    {
                        Account player = gameClient._player;
                        if (player != null && player._isOnline && player.access <= AccessLevel.Streamer)
                        {
                            player.SendCompletePacket(completeBytes);
                            player.Close(1000, true);
                            ++num;
                        }
                    }
                }
            }
            return(Translation.GetLabel("KickAllWarn", (object)num));
        }
Exemple #3
0
        public static string KickPlayers()
        {
            int succ = 0;

            using (AUTH_ACCOUNT_KICK_PAK packet = new AUTH_ACCOUNT_KICK_PAK(0))
            {
                if (GameManager._socketList.Count > 0)
                {
                    byte[] data = packet.GetCompleteBytes();
                    foreach (GameClient client in GameManager._socketList.Values)
                    {
                        Account p = client._player;
                        if (p != null && p._isOnline && (int)p.access <= 2)
                        {
                            p.SendCompletePacket(data);
                            p.Close(1000, true);
                            succ++;
                        }
                    }
                }
            }
            return(Translation.GetLabel("KickAllWarn", succ));
        }
Exemple #4
0
        public override void RunImplement()
        {
            string          response = "";
            ApiFunctionEnum function = (ApiFunctionEnum)type;

            switch (function)
            {
            case ApiFunctionEnum.KICK_PLAYER:
            {
                long    playerId = ReadLong();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                player.SendPacket(new AUTH_ACCOUNT_KICK_PAK(2));
                player.Close(1000, true);
                response = $"Você desconectou o jogador do servidor. Id: {player.playerId} Nick: {player.nickname}";
                ApiManager.SendPacketToAllClients(new API_USER_DISCONNECT_ACK(player, 1));
                break;
            }

            case ApiFunctionEnum.KICK_ALL:
            {
                int count = 0;
                using (AUTH_ACCOUNT_KICK_PAK packet = new AUTH_ACCOUNT_KICK_PAK(0))
                {
                    if (GameManager.SocketSessions.Count > 0)
                    {
                        byte[] data = packet.GetCompleteBytes("KickAllPlayers");
                        foreach (GameClient client in GameManager.SocketSessions.Values)
                        {
                            Account account = client.SessionPlayer;
                            if (account != null && account.isOnline && account.access <= AccessLevelEnum.TransmissionChampionships)
                            {
                                account.SendCompletePacket(data);
                                account.Close(1000, true);
                                count++;
                            }
                        }
                    }
                }
                response = $"Você desconectou {count} jogadores do servidor.";
                break;
            }

            case ApiFunctionEnum.KICK_AFK:
            {
                int count = GameManager.KickActiveClient();
                response = $"Foram desconectados {count} jogadores por inatividade.";
                List <Account> players = new List <Account>();
                foreach (Account player in AccountManager.accounts.Values)
                {
                    if (player.client != null && player.isOnline)
                    {
                        players.Add(player);
                    }
                }
                client.SendPacket(new API_ONLINE_PLAYERS_INFO_ACK(players));
                break;
            }

            case ApiFunctionEnum.SET_PCCAFE_BASIC:
            {
                long    playerId = ReadLong();
                int     days     = ReadInt();
                int     dateNow  = int.Parse(DateTime.Now.AddDays(days).ToString("yyMMddHHmm"));
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                if (player.UpdatePccafe(1, dateNow, player.cash + 45000, player.gold + 50000))
                {
                    player.cash      += 45000;
                    player.gold      += 50000;
                    player.pccafe     = 1;
                    player.pccafeDate = dateNow;
                    if (player.isOnline)
                    {
                        player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash));
                    }
                    response = $"Foi adicionado Pccafe Basic por {days} dias para o jogador. Id: {player.playerId} Nick: {player.nickname}";
                    ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player));
                }
                else
                {
                    response = "Não foi possivel atualizar Pccafe Basic na database.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.SET_PCCAFE_PLUS:
            {
                long    playerId = ReadLong();
                int     days     = ReadInt();
                int     dateNow  = int.Parse(DateTime.Now.AddDays(days).ToString("yyMMddHHmm"));
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                if (player.UpdatePccafe(2, dateNow, player.cash + 75000, player.gold + 80000))
                {
                    player.cash      += 75000;
                    player.gold      += 80000;
                    player.pccafe     = 2;
                    player.pccafeDate = dateNow;
                    if (player.isOnline)
                    {
                        player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash));
                    }
                    response = $"Foi adicionado Pccafe Plus por {days} dias para o jogador. Id: {player.playerId} Nick: {player.nickname}";
                    ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player));
                }
                else
                {
                    response = "Não foi possivel atualizar Pccafe Plus na database.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.SEND_MESSAGE_TO_PLAYER:
            {
                long   playerId = ReadLong();
                string message  = ReadString(ReadByte());
                if (message.Length >= 1024)
                {
                    response = $"Não é possivel mandar uma mensagem muito grande.";
                    error    = 0x8000;
                }
                else
                {
                    Account player = AccountManager.GetAccount(playerId, true);
                    if (player == null)
                    {
                        Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                        error = 0x8000;
                        return;
                    }
                    if (player.isOnline)
                    {
                        player.client.SendPacket(new SERVER_MESSAGE_ANNOUNCE_PAK(message));
                        response = $"Mensagem enviada com sucesso.";
                    }
                    else
                    {
                        response = $"Não é possivel mandar uma mensagem para o jogador offline.";
                        error    = 0x8000;
                    }
                }
                break;
            }

            case ApiFunctionEnum.SET_NICKNAME:
            {
                long    playerId = ReadLong();
                string  nickname = ReadString(ReadByte());
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                Room room = player.room;
                if (player.nickname.Length > Settings.NickMaxLength || player.nickname.Length < Settings.NickMinLength)
                {
                    response = $"Este nickname ({nickname}) está fora dos padrões de tamanho.";
                    error    = 0x8000;
                }
                else if (AccountManager.CheckNicknameExist(nickname).Result)
                {
                    response = $"Este nickname ({nickname}) já existe.";
                    error    = 0x8000;
                }
                else if (player.ExecuteQuery($"UPDATE accounts SET nickname='{player.nickname}' WHERE id='{player.playerId}'"))
                {
                    player.nickname = nickname;
                    if (!NickHistoryManager.CreateHistory(player.playerId, player.nickname, nickname, "Admin Change Nickname"))
                    {
                        Logger.Analyze($" [API_FUNCTION_REQ] Não foi possivel salvar o histórico de nome. PlayerId: {player.playerId} Nickname: {nickname} Motivo: First nick.");
                    }
                    player.SendPacket(new PROTOCOL_AUTH_CHANGE_NICKNAME_ACK(player.nickname));
                    if (room != null)
                    {
                        using (PROTOCOL_ROOM_GET_NICKNAME_ACK packet = new PROTOCOL_ROOM_GET_NICKNAME_ACK(player.slotId, player.nickname, player.nickcolor))
                        {
                            room.SendPacketToPlayers(packet);
                        }
                    }
                    if (player.clanId > 0)
                    {
                        List <Account> players = player.GetClanPlayers(-1);
                        using (PROTOCOL_CLAN_MEMBER_INFO_UPDATE_ACK packet = new PROTOCOL_CLAN_MEMBER_INFO_UPDATE_ACK(player))
                        {
                            player.SendPacketForPlayers(packet, players);
                        }
                    }
                    player.SyncPlayerToFriends(true);
                    response = $"Seu nickname foi alterado para {nickname}.";
                    ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player));
                }
                else
                {
                    response = $"Falha ao atualizar o nickname ({nickname}) na database.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.SEND_MESSAGE_TO_ALL:
            {
                string message = ReadString(ReadByte());
                if (message.Length >= 1024)
                {
                    response = $"Não é possivel mandar uma mensagem muito grande.";
                    error    = 0x8000;
                }
                else
                {
                    int count = 0;
                    using (SERVER_MESSAGE_ANNOUNCE_PAK packet = new SERVER_MESSAGE_ANNOUNCE_PAK(message))
                    {
                        count = GameManager.SendPacketToAllClients(packet);
                    }
                    response = $"Mensagem enviada a {count} jogadores do servidor.";
                }
                break;
            }

            case ApiFunctionEnum.SEND_MESSAGE_TO_SPECIFIC_ROOM_IN_CHANNEL:
            {
                int    channelId = ReadInt();
                int    roomId    = ReadInt();
                string message   = ReadString(ReadByte());
                if (message.Length >= 1024)
                {
                    response = $"Não é possivel mandar uma mensagem muito grande.";
                    error    = 0x8000;
                }
                else
                {
                    Channel channel = ServersManager.GetChannel(channelId);
                    if (channel != null)
                    {
                        Room roomSelected = channel.GetRoom(roomId);
                        if (roomSelected != null)
                        {
                            int count = 0;
                            using (SERVER_MESSAGE_ANNOUNCE_PAK packet = new SERVER_MESSAGE_ANNOUNCE_PAK(message))
                            {
                                count = roomSelected.SendMessageToPlayers(packet);
                            }
                            response = $"Mensagem enviada a {count} jogadores da sala {roomId} no canal {channel.id}.";
                        }
                        else
                        {
                            response = $"Sala ({roomId}) inexistente neste canal.";
                            error    = 0x8000;
                        }
                    }
                    else
                    {
                        response = $"Canal ({channel.id}) inexistente.";
                        error    = 0x8000;
                    }
                }
                break;
            }

            case ApiFunctionEnum.SET_CASH:
            {
                long    playerId = ReadLong();
                int     valor    = ReadInt();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                long cashCalculated = player.cash + valor;
                if (cashCalculated > 999999999)
                {
                    response = "Não é possivel adicionar esse valor de cash para este jogador no momento.";
                    error    = 0x8000;
                }
                else
                {
                    int cashValid = (int)cashCalculated;
                    if (player.UpdateAccountCash(cashValid))
                    {
                        player.cash += cashValid;
                        player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash));
                        response = $"O jogador {player.nickname} recebeu {valor} de cash.";
                        ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player));
                    }
                    else
                    {
                        response = "Não foi possivel atualizar o cash para este jogador.";
                        error    = 0x8000;
                    }
                }
                break;
            }

            case ApiFunctionEnum.SET_GOLD:
            {
                long    playerId = ReadLong();
                int     valor    = ReadInt();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                long goldCalculated = player.gold + valor;
                if (goldCalculated > 999999999)
                {
                    response = "Não é possivel adicionar esse valor de gold para este jogador no momento.";
                    error    = 0x8000;
                }
                else
                {
                    int goldValid = (int)goldCalculated;
                    if (player.UpdateAccountGold(goldValid))
                    {
                        player.gold += goldValid;
                        player.SendPacket(new PROTOCOL_BASE_WEB_CASH_ACK(0, player.gold, player.cash));
                        response = $"O jogador {player.nickname} recebeu {valor} de gold.";
                        ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player));
                    }
                    else
                    {
                        response = "Não foi possivel atualizar o gold para este jogador.";
                        error    = 0x8000;
                    }
                }
                break;
            }

            case ApiFunctionEnum.BATTLE_END_BY_PLAYER_SELECTED:
            {
                long    playerId = ReadLong();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                Room room = player.room;
                if (room != null)
                {
                    if (room.IsPreparing())
                    {
                        room.EndBattle(room.IsBotMode(), room.GetWinnerTeam());
                        response = $"Você finalizou a partida da sala {room.roomId}";
                    }
                    else
                    {
                        response = "Não foi possivel finalizar a partida no momento.";
                        error    = 0x8000;
                    }
                }
                else
                {
                    response = "Você precisa estar presente em uma sala.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.BATTLE_END_TO_SPECIFIC_ROOM_SPECIFIC_IN_CHANNEL:
            {
                long    playerId  = ReadLong();
                int     channelId = ReadInt();
                int     roomId    = ReadInt();
                Account player    = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                Room    room    = player.room;
                Channel channel = ServersManager.GetChannel(channelId);
                if (channel != null)
                {
                    Room roomSelected = channel.GetRoom(roomId);
                    if (roomSelected != null)
                    {
                        if (room.IsPreparing())
                        {
                            room.EndBattle(room.IsBotMode(), room.GetWinnerTeam());
                            response = $"Você finalizou a partida da sala {room.roomId} no canal {channelId}";
                        }
                        else
                        {
                            response = "Não foi possivel finalizar a partida no momento.";
                            error    = 0x8000;
                        }
                    }
                    else
                    {
                        response = "Você precisa estar presente em uma sala.";
                        error    = 0x8000;
                    }
                }
                break;
            }

            case ApiFunctionEnum.CHANGE_ROOM_MODE:
            {
                long    playerId  = ReadLong();
                int     stageType = ReadInt();
                Account player    = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                Room room = player.room;
                if (room != null)
                {
                    room.mode = (RoomTypeEnum)stageType;
                    room.UpdateRoomInfo();
                    response = $"Você alterou o modo da sala. Mode: {room.mode}";
                }
                else
                {
                    response = "Você precisa estar presente em uma sala.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.CHANGE_ROOM_MODESPECIAL:
            {
                long    playerId = ReadLong();
                int     special  = ReadInt();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                Room room = player.room;
                if (room != null)
                {
                    room.modeSpecial = (RoomModeSpecial)special;
                    room.UpdateRoomInfo();
                    response = $"Você alterou o modo especial da sala. ModeSpecial: {room.modeSpecial}";
                }
                else
                {
                    response = "Você precisa estar presente em uma sala.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.CHANGE_ROOM_WEAPONSFLAG:
            {
                long    playerId = ReadLong();
                int     flags    = ReadInt();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                Room room = player.room;
                if (room != null)
                {
                    room.weaponsFlag = (byte)flags;
                    room.UpdateRoomInfo();
                    response = $"Você alterou a flag dos equipamentos da sala. WeaponsFlag: {(RoomWeaponsFlag)flags}";
                }
                else
                {
                    response = "Você precisa estar presente em uma sala.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.SET_RANK:
            {
                long    playerId = ReadLong();
                byte    rank     = ReadByte();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                if (rank > 55 || rank < 0)
                {
                    response = "O rank escolhido é inválido.";
                    error    = 0x8000;
                }
                else if (player.rankId == rank)
                {
                    response = "Você já possui este rank atualmente.";
                    error    = 0x8000;
                }
                else if (player.ExecuteQuery($"UPDATE accounts SET rank='{rank}' WHERE id='{player.playerId}'"))
                {
                    player.rankId = rank;
                    int itemIdToRemove = 0;
                    if (player.rankId == 8)
                    {
                        itemIdToRemove = 1301268000;
                    }
                    else if (player.rankId == 12)
                    {
                        itemIdToRemove = 1301271000;
                    }
                    else if (player.rankId == 14)
                    {
                        itemIdToRemove = 1301272000;
                    }
                    else if (player.rankId == 17)
                    {
                        itemIdToRemove = 1301276000;
                    }
                    else if (player.rankId == 26)
                    {
                        itemIdToRemove = 1302040000;
                    }
                    else if (player.rankId == 31)
                    {
                        itemIdToRemove = 1302041000;
                    }
                    else if (player.rankId == 36)
                    {
                        itemIdToRemove = 1302042000;
                    }
                    else if (player.rankId == 41)
                    {
                        itemIdToRemove = 1302043000;
                    }
                    if (itemIdToRemove != 0)
                    {
                        ItemsModel item = player.inventory.GetItem(itemIdToRemove);
                        if (item != null)
                        {
                            if (player.DeleteItem(item.objectId))
                            {
                                player.inventory.RemoveItem(item);
                            }
                            player.SendPacket(new INVENTORY_ITEM_EXCLUDE_PAK(1, item.objectId));
                        }
                    }
                    List <ItemsModel> items = RankManager.GetAwards(player.rankId);
                    if (items.Count > 0)
                    {
                        player.SendPacket(new PROTOCOL_INVENTORY_ITEM_CREATE_ACK(1, player, items));
                    }
                    RankModel NextRank = RankManager.GetRank(player.rankId);
                    if (NextRank != null)
                    {
                        int Experience = player.exp - NextRank.onNextLevel - NextRank.onAllExp + NextRank.onAllExp;
                        player.exp = Experience;
                        player.SendPacket(new PROTOCOL_BASE_RANK_UP_ACK(rank, NextRank.onNextLevel));
                    }
                    Room room = player.room;
                    if (room != null)
                    {
                        room.UpdateSlotsInfo();
                    }
                    response = $"Seu rank foi alterado para {rank}.";
                    ApiManager.SendPacketToAllClients(new API_USER_INFO_ACK(player));
                }
                else
                {
                    response = "Falha ao atualizar o rank na database.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.NICK_HISTORY:
            {
                int type = ReadByte();
                if (type == 0)
                {
                    string nickname = ReadString(ReadByte());
                    client.SendPacket(new API_HISTORY_NICKNAME_ACK(NickHistoryManager.GetHistory(nickname, type)));
                    response = "Buscando o histórico de nickname pelo nickname.";
                }
                else
                {
                    long playerId = ReadLong();
                    client.SendPacket(new API_HISTORY_NICKNAME_ACK(NickHistoryManager.GetHistory(playerId, type)));
                    response = "Buscando o histórico de nickname pelo playerId.";
                }
                break;
            }

            case ApiFunctionEnum.ADD_ITEM:
            {
                long    playerId = ReadLong();
                int     itemId   = ReadInt();
                Account player   = AccountManager.GetAccount(playerId, true);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                if (itemId < 100000000)
                {
                    response = "Este item é inválido.";
                }
                else
                {
                    int category = Utilities.GetItemCategory(itemId);
                    player.SendPacket(new PROTOCOL_INVENTORY_ITEM_CREATE_ACK(1, player, new ItemsModel(itemId, category, "Command item", (byte)(category == 3 ? 1 : 3), 1)));
                    player.SendPacket(new SERVER_MESSAGE_ITEM_RECEIVE_PAK(0));
                    response = $"O item {itemId} foi adicionado com sucesso, verifique seu inventário.";
                }
                break;
            }

            case ApiFunctionEnum.BLOCK_USER_ONLINE:
            {
                DateTime date = DateTime.Now;

                long     playerId        = ReadLong();
                DateTime endDate         = date.AddDays(ReadInt());
                string   reason          = ReadString(ReadByte());
                string   linkVideo       = ReadString(ReadByte());
                string   linkPrintScreen = ReadString(ReadByte());
                string   comment         = ReadString(ReadByte());

                Account player = AccountManager.GetAccount(playerId, true);         //true=Não usa a db, ou seja, somente players online.
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                UserBlock user = new UserBlock
                {
                    ipAddress  = player.ipAddress.ToString(),
                    macAddress = player.macAddress.ToString(),
                    //biosId = player.biosId,
                    //diskId = player.diskId,
                    //videoId = player.videoId,
                    startDate       = date,
                    endDate         = endDate,
                    reason          = reason,
                    linkVideo       = linkVideo,
                    linkPrintScreen = linkPrintScreen,
                    comment         = comment,
                    userId          = playerId
                };
                if (ServerBlockManager.AddBlock(user, client.admin))
                {
                    response = $"Usuário bloqueado.";
                }
                else
                {
                    response = $"Falha ao bloquear o usuário.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.BLOCK_USER_BY_ID:
            {
                DateTime date = DateTime.Now;

                long     playerId        = ReadLong();
                DateTime endDate         = date.AddDays(ReadInt());
                string   reason          = ReadString(ReadByte());
                string   linkVideo       = ReadString(ReadByte());
                string   linkPrintScreen = ReadString(ReadByte());
                string   comment         = ReadString(ReadByte());

                Account player = AccountManager.GetAccount(playerId, false);         //true=Não usa a db, ou seja, somente players online.
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Id: {playerId}");
                    error = 0x8000;
                    return;
                }
                UserBlock user = new UserBlock
                {
                    ipAddress  = player.ipAddress.ToString(),
                    macAddress = player.macAddress.ToString(),
                    //biosId = player.biosId,
                    //diskId = player.diskId,
                    //videoId = player.videoId,
                    startDate       = date,
                    endDate         = endDate,
                    reason          = reason,
                    linkVideo       = linkVideo,
                    linkPrintScreen = linkPrintScreen,
                    comment         = comment,
                    userId          = playerId
                };
                if (ServerBlockManager.AddBlock(user, client.admin))
                {
                    response = $"Usuário bloqueado.";
                }
                else
                {
                    response = $"Falha ao bloquear o usuário.";
                    error    = 0x8000;
                }
                break;
            }

            case ApiFunctionEnum.SEARCH_USER_BY_NICKNAME:
            {
                string  nickname = ReadString(ReadByte());
                Account player   = AccountManager.GetAccount(nickname, 0);
                if (player == null)
                {
                    Logger.Warning($" [{GetType().Name}] Player is null. Nickname: {nickname}");
                    error = 0x8000;
                    return;
                }
                response = "Usuário encontrado.";
                client.SendPacket(new API_SEARCH_USER_ACK(player));
                break;
            }
            }
            Logger.Warning(response);
            client.SendPacket(new API_RESULT_FUNCTION_ACK(error, type, response));
        }