private void PlaneChanged(ARPlanesChangedEventArgs args)
    {
        if (args.added != null && placedObject_flask == null)
        {
            ARPlane arPlane        = args.added[0];
            var     rotation_flask = Quaternion.LookRotation(arPlane.transform.position);
            rotation_flask    *= Quaternion.Euler(0, 260, 10);
            placedObject_flask = Instantiate(placedPrefab_flask, arPlane.transform.position, rotation_flask);
            placedObject_flask.transform.localScale -= new Vector3(0.5F, 0.5F, 0.5F);

            //var text_rescued = Instantiate(TextPrefab);
            //var position = arPlane.transform.position;
            //text_rescued.gameObject.transform.position = new Vector3(position.x, position.y + 0.1f, position.z);


            ////Instantiates the Object
            //GameObject rescuedTextBox = (GameObject)Instantiate(rescuedText, arPlane.transform.position, rotation_rescued);

            ////Grabs the TextMesh component from the game object
            //TextMesh theText = rescuedTextBox.transform.GetComponent<TextMesh>();

            ////Sets the text.
            //theText.text = "The Text";

            //var rotation_rescuer = Quaternion.LookRotation(arPlane.transform.position);
            //rotation_rescuer *= Quaternion.Euler(90, -90, 90);
            var rotation_bottle = Quaternion.LookRotation(placedObject_flask.transform.position);
            rotation_bottle *= Quaternion.Euler(0, 180, 0);
            //placedObject_bottle = Instantiate(placedPrefab_bottle, new Vector3((arPlane.transform.position.x)-0.2F,(arPlane.transform.position.y) + 0.42F, (arPlane.transform.position.z) + 0.45F), rotation_rescuer);
            placedObject_bottle = Instantiate(placedPrefab_bottle, new Vector3((placedObject_flask.transform.position.x) - 0.25F, (placedObject_rescued.transform.position.y) - 0.07F, (placedObject_rescued.transform.position.z) + 0.1F), rotation_rescuer);
            placedObject_bottle.transform.localScale -= new Vector3(0.5F, 0.5F, 0.5F);
        }
    }
示例#2
0
    private void Update()
    {
        if (!TryGetTouchPosition(out Vector2 touchPosition) || IsObjectPlaced || _placedObject == null)
        {
            return;
        }

        if (arRaycastManager.Raycast(touchPosition, hits, TrackableType.PlaneWithinPolygon))
        {
            var        hitPose            = hits[0].pose;
            GameObject instantiatedObject = Instantiate(_placedObject, hitPose.position, hitPose.rotation);
            instantiatedObject.SetActive(true);
            instantiatedObject.AddComponent <ContentScaler>();
            IsObjectPlaced = true;
            ARPlane hitPlane = arPlaneManager.GetPlane(hits[0].trackableId);
            if (hitPlane != null)
            {
                Debug.Log("Plane is found");
                ARAnchor anchor = arAnchorManager.AttachAnchor(hitPlane, hitPose);
                Debug.Log("Anchor is attached to plane : " + anchor.name);
                anchor.transform.SetParent(instantiatedObject.transform);
            }
            StopPlaneDetection();
        }
    }
示例#3
0
    private void PlaneChanged(ARPlanesChangedEventArgs args)
    {
        if (args.added != null && placedObject1 == null)
        {
            ARPlane arPlane        = args.added[0];
            Vector3 cameraPosition = arCamera.transform.position;
            Vector3 planePosition  = arPlane.transform.position;

            //place on plane pos
            placedObject1 = Instantiate(objectArray[Random.Range(0, objectArray.Length)], planePosition, Quaternion.Euler(0, Random.Range(0, 360), 0));

            // 2 ~ 3 meters away, random x (-2~2)
            Vector3 objectPosition1 = new Vector3(planePosition.x + Random.Range(-2f, 2f), planePosition.y, cameraPosition.z + Random.Range(2f, 3f));
            placedObject2 = Instantiate(objectArray[Random.Range(0, objectArray.Length)], objectPosition1, Quaternion.Euler(0, Random.Range(0, 360), 0));

            // 4 ~ 5 meters
            //Vector3 objectPosition2 = new Vector3(planePosition.x + Random.Range(-2f, 2f), planePosition.y, cameraPosition.z + Random.Range(4f, 5f));
            //placedObject3 = Instantiate(objectArray[Random.Range(0, objectArray.Length)], objectPosition2, Quaternion.Euler(0, Random.Range(0, 360), 0));

            // 6 ~ 7 meters
            //Vector3 objectPosition3 = new Vector3(planePosition.x + Random.Range(-2f, 2f), planePosition.y, cameraPosition.z + Random.Range(6f, 7f));
            //placedObject4 = Instantiate(objectArray[Random.Range(0, objectArray.Length)], objectPosition3, Quaternion.Euler(0, Random.Range(0, 360), 0));

            // 8 ~ 9 meter
            //Vector3 objectPosition4 = new Vector3(planePosition.x + Random.Range(-2f, 2f), planePosition.y, cameraPosition.z + Random.Range(8f, 9f));
            //placedObject5 = Instantiate(objectArray[Random.Range(0, objectArray.Length)], objectPosition4, Quaternion.Euler(0, Random.Range(0, 360), 0));
        }
    }
示例#4
0
    // Update is called once per frame
    void Update()
    {
        if (pm.trackables.count > 0 && !firstPlane)
        {
            foreach (var plane in pm.trackables)
            {
                if (!firstPlane)
                {
                    myPlane    = plane;//Get the first plane Generated
                    firstPlane = true;
                }
            }

            planeDetectGUI.text  = "Plane Detected!";//Updates GUI
            planeDetectGUI.color = Color.green;


            myCube = Instantiate(cubePrefab, new Vector3(0f, cubePrefab.transform.localScale.y, 0f), Quaternion.identity);
            aud.Play();
            sessionOrigin.MakeContentAppearAt(myCube.transform, myPlane.center, Quaternion.identity);//Places cube at centre of the found plane


            myPlane.boundaryChanged += UpdateCube;//Repositions the cube whenever the plane is resized
        }
    }
示例#5
0
    private void UpdatePlacementPose()
    {
        if (Camera.current != null)
        {
            var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
            var hits         = new List <ARRaycastHit>();

            arRaycast.Raycast(screenCenter, hits, TrackableType.PlaneWithinBounds);

            placementPoseIsValid = hits.Count > 0;
            if (placementPoseIsValid)
            {
                var trackId = hits[0].trackableId;

                placementPlane = arPlanes.GetPlane(trackId);

                placementPose.position = placementPlane.center;


                //Set rotation of indicator to follow phones forward.
                var cameraForward = Camera.current.transform.forward;
                var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
                placementPose.rotation = Quaternion.LookRotation(cameraBearing); //Maybe rotated according to the planes normal?
            }
        }
    }
示例#6
0
    private void PlaneChanged(ARPlanesChangedEventArgs args)
    {
        if (args.updated != null && isPlacedObj == false)
        //if (args.added != null && placedObject==null)
        {
            foreach (var plane in args.updated)
            {
                ARPlane arPlane = plane;

                txtIsPlaced.text = arPlane.size.ToString();
                string str = String.Format("***************** arPlane.size.x : {0}, arPlane.size.y : {1}", arPlane.size.x, arPlane.size.y);
                Debug.Log(str);


                for (int i = 0; i < 5; i++)
                {
                    Vector3 pos = arPlane.center;
                    pos.x += UnityEngine.Random.Range(-1.5f, 1.5f);
                    //pos.y += UnityEngine.Random.Range(-0.03f, 0.03f);
                    pos.y           = arPlane.transform.position.y;
                    pos.z          += UnityEngine.Random.Range(-1.5f, 1.5f);
                    placedObject[i] = Instantiate(placedPrefab, pos, Quaternion.identity);
                }
                Debug.Log("***************** 오브젝트 생성됨");
                isPlacedObj = true;
                //StartCoroutine(coTimedelay(arPlane));
                break;
            }
        }
    }
示例#7
0
        private void Update()
        {
            ARRaycastHit hitInfo; ARPlane trackedPlane;
            bool         wasHit = _arHitController.CheckHitOnPlane(out hitInfo, out trackedPlane);

            if (!_downLastFrame && wasHit)
            {
                _downLastFrame = true;
                print("found hit on plane: " + hitInfo.pose.position);
                if (_gameState == GameState.Searching)
                {
                    _gameState = GameState.PlaneFound;
                    SetAnchorToPlane(trackedPlane);
                    _networkManager.SendAnchor(trackedPlane);
                    _arPlane = trackedPlane;
                }
                else if (_gameState == GameState.PlaneFound)
                {
                    GameObject spawnedObject = SpawnObject(hitInfo.pose);

                    // since object is parented to an anchor, we send local info since on recieving end it should also be parented to an anchor
                    _networkManager.SendModelSpawn(spawnedObject.transform.localPosition, spawnedObject.transform.localRotation);
                }
            }

            _downLastFrame = wasHit;
        }
    private void Update()
    {
        if (m_RaycastManager.Raycast(m_Center, s_Hits, TrackableType.PlaneWithinPolygon))
        {
            Pose hitPose = s_Hits[0].pose;
            if (spawnedFocus == null)
            {
                spawnedFocus = Instantiate(m_FocusPrefab, hitPose.position, hitPose.rotation);
                //if (onPlacedFocus != null)
                //{
                //    onPlacedFocus();
                //}
            }

            spawnedFocus.transform.localPosition = hitPose.position;

            ARPlane plane = m_planeManager.GetPlane(s_Hits[0].trackableId);
            if (plane.alignment == PlaneAlignment.Vertical)
            {
                Vector3 eulerAngles = new Vector3(90f, plane.transform.localEulerAngles.y, 0f);
                spawnedFocus.transform.GetChild(0).rotation = Quaternion.Euler(eulerAngles);
            }
            else
            {
                spawnedFocus.transform.GetChild(0).rotation = Quaternion.Euler(Vector3.zero);
            }
        }
    }
示例#9
0
    private void UpdatePlacementPose()
    {
        var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));

        arRaycastManager.Raycast(screenCenter, hits, UnityEngine.XR.ARSubsystems.TrackableType.Planes);

        ARPlane playerPlane = null;

        if (currentPlayerTurn == PlayerTurn.Blue)
        {
            playerPlane = gameManager.bluePlane;
        }
        else if (currentPlayerTurn == PlayerTurn.Red)
        {
            playerPlane = gameManager.redPlane;
        }

        placementPoseIsValid = (hits.Count > 0 && planeManager.GetPlane(hits[0].trackableId) == playerPlane);
        if (placementPoseIsValid)
        {
            placementPose = hits[0].pose;

            var cameraForward = Camera.current.transform.forward;
            var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
            placementPose.rotation = Quaternion.LookRotation(cameraBearing);
        }
    }
示例#10
0
    void Update()
    {
        if (PlayerTracker.instance.CurrentPlanetState != PlanetState.FOUND)
        {
            return;
        }

        ARPlane largestPlane = null;

        foreach (ARPlane plane in manager.trackables)
        {
            float size = 0;

            // check for tracking quality
            if (plane.trackingState == UnityEngine.XR.ARSubsystems.TrackingState.Tracking)
            {
                float planeExtends = plane.extents.x * plane.extents.y;
                if (planeExtends > size)
                {
                    size         = planeExtends;
                    largestPlane = plane;
                }
            }
        }

        if (largestPlane)
        {
            PlayerTracker.instance.CurrentPlanetState = PlanetState.PLACEABLE;
            placeableLocation = largestPlane.center;
        }
    }
示例#11
0
    private void Awake()
    {
        wall = GetComponentInChildren <Wall>();

        plane = GetComponent <ARPlane>();
        plane.boundaryChanged += OnBoundaryChanged;
    }
示例#12
0
    /// <summary>
    /// もぐらオブジェクト生成処理
    /// </summary>
    /// <param name="placedPrefab">もぐらPrefab</param>
    /// <returns>もぐらオブジェクト</returns>
    private GameObject GenerateMoleObj(GameObject placedPrefab)
    {
        // もぐらをプレーンの上に生成
        ARPlane   alPlane        = playArPlaneList[Random.Range(0, playArPlaneList.Count)];
        Transform planeTransform = alPlane.gameObject.transform;
        // ランダム位置に生成
        float width        = alPlane.gameObject.GetComponent <Renderer>().bounds.size.x;
        float height       = alPlane.gameObject.GetComponent <Renderer>().bounds.size.z;
        float randomWidth  = Random.Range(-width / 2, width / 2);
        float randomHeight = Random.Range(-height / 2, height / 2);

        if (planeTransform.rotation.eulerAngles.x >= 45)
        {
            // オブジェクトの角度が45度以上(垂直)
            // 位置 x: 平面 + ランダム, y: 平面 + ランダム, z: 平面
            // 回転 x: 平面 * -1,     y: 平面 + 180,     z:平面
            return(Instantiate(placedPrefab,
                               new Vector3(planeTransform.position.x + randomWidth, planeTransform.position.y + randomHeight, planeTransform.position.z),
                               Quaternion.Euler(planeTransform.rotation.eulerAngles.x * -1, planeTransform.rotation.eulerAngles.y + 180.0f, planeTransform.rotation.eulerAngles.z)));
        }
        else
        {
            // オブジェクトの角度が0度(水平)
            // 位置 x: 平面 + ランダム, y: 平面,       z: 平面 + ランダム
            // 回転 x: 平面 * -1,     y: 平面 + 180,  z:平面
            return(Instantiate(placedPrefab,
                               new Vector3(planeTransform.position.x + randomWidth, planeTransform.position.y, planeTransform.position.z + randomHeight),
                               Quaternion.Euler(planeTransform.rotation.eulerAngles.x * -1, planeTransform.rotation.eulerAngles.y + 180.0f, planeTransform.rotation.eulerAngles.z)));
        }
    }
示例#13
0
    public void SelectPlaneButton()
    {
        dbox.PrintLine("Button pressed");
#if UNITY_EDITOR
        PrepStuff(sceneQuad);
#else
        if (gm.arPlaneList.Count == 0)
        {
            dbox.PrintLine("Need at least one detected plane");
        }
        else
        {
            dbox.PrintLine("Setup Started");
            ARPlane maxPlane = null;
            float   maxArea  = -1;
            foreach (ARPlane plane in gm.arPlaneList)
            {
                if (plane.size.x * plane.size.y > maxArea)
                {
                    maxArea  = plane.size.x * plane.size.y;
                    maxPlane = plane;
                }
            }

            GameObject quad = Instantiate(quadPrefab, maxPlane.center, Quaternion.identity);
            quad.transform.localScale = new Vector3(maxPlane.size.x, quad.transform.localScale.y, maxPlane.size.y);

            quad.transform.rotation = Quaternion.Euler(90, 0, 0);

            PrepStuff(quad);
        }
#endif
    }
示例#14
0
        public void PlaceObjectOnPlane(Pose pose, ARPlane plane)
        {
            var objectToPlaceGameObject = objectToPlace;

            if (placeMultiple)
            {
                objectToPlaceGameObject = Instantiate(objectToPlace);
            }

            objectToPlaceGameObject.SetActive(true);

            objectToPlaceGameObject.transform.position = pose.position + new Vector3(0, verticalOffset, 0);
            objectToPlaceGameObject.transform.rotation = pose.rotation;

            if (plane.alignment.Equals(PlaneAlignment.HorizontalUp | PlaneAlignment.HorizontalDown))
            {
                objectToPlaceGameObject.transform.LookAt(new Vector3(
                                                             mainCamera.transform.position.x,
                                                             objectToPlaceGameObject.transform.position.y,
                                                             mainCamera.transform.position.z
                                                             ));
            }

            GameObjectPlaced?.Invoke(objectToPlaceGameObject);
        }
示例#15
0
 void Start()
 {
     plane              = FloorPlacementController.savePlane;
     randomTarget       = new Vector3(plane.center.x + Random.Range(-1f, 1f), transform.position.y, plane.center.z + Random.Range(-1f, 1f));
     normalizeDirection = (randomTarget - transform.position).normalized;
     transform.LookAt(randomTarget);
 }
示例#16
0
        private void ProcessPlane(ARPlane plane)
        {
            // Debug.Log("[AR+GPS][GroundHeight#ProcessPlane]: Processing plane " + plane.trackableId.subId1 + ", " + plane.trackableId.subId2);

            if (plane.alignment != PlaneAlignment.HorizontalDown && plane.alignment != PlaneAlignment.HorizontalUp)
            {
                // Debug.LogWarning("[AR+GPS][GroundHeight#ProcessPlane]: Wrong plane alignment!");
                return;
            }

            if (!IsValidHeightForGround(plane.center.y))
            {
                // Debug.LogWarning("[AR+GPS][GroundHeight#ProcessPlane]: Invalid plane height!");
                return;
            }

            var distance = MathUtils.HorizontalDistance(transform.position, plane.center);

            if (!(state.CurrentPlaneDistance < 0) && (distance >= state.CurrentPlaneDistance))
            {
                // Debug.LogWarning("[AR+GPS][GroundHeight#ProcessPlane]: Plane too far!");
                return;
            }

            // Debug.Log("[AR+GPS][GroundHeight#ProcessPlane]: New plane Y: " + plane.center.y);

            state.CurrentPlaneDistance = distance;
            state.CurrentGroundY       = plane.center.y;
            state.CurrentPlaneCenter   = plane.center;

            state.NeedsUpdate = true;
        }
示例#17
0
 void Start()
 {
     _plane        = GetComponent <ARPlane>();
     _renderer     = GetComponent <Renderer>();
     _lineRenderer = GetComponent <LineRenderer>();
     UpdateRenderer();
 }
    public void PlaceFurniture(ARRaycastHit raycastHit)
    {
        ARPlane plane = planeManager.GetPlane(raycastHit.trackableId);

        if (plane.alignment != UnityEngine.XR.ARSubsystems.PlaneAlignment.HorizontalUp)
        {
            Debug.Log("Incompatible plane allignment " + plane.alignment);
            return;
        }

        // does the selected prefab fit?
        bool fits = CheckIfSurfaceIsBigEnough(activeFurniture.FurnitureMeshFilter.mesh, plane);

        if (fits)
        {
            if (activeFurniture.IsColliding())
            {
                Debug.Log("Can't place due to collision");
            }
            else
            {
                activeFurniture.Place();
                CreateNewActiveFurniture();
                Debug.Log("Placed prefab");
            }
        }
        else
        {
            Debug.Log("prefab doesn't fit to surface");
        }
    }
    private bool CheckIfSurfaceIsBigEnough(Mesh mesh, ARPlane plane)
    {
        float meshSize  = mesh.bounds.size.x * mesh.bounds.size.z;
        float planeSize = plane.size.x * plane.size.y;

        return(meshSize < planeSize);
    }
示例#20
0
        private void ProcessPlane(ARPlane plane)
        {
            if (plane.alignment != PlaneAlignment.HorizontalDown && plane.alignment != PlaneAlignment.HorizontalUp)
            {
                return;
            }

            if (!IsValidHeightForGround(plane.center.y))
            {
                return;
            }

            var distance = MathUtils.HorizontalDistance(transform.position, plane.center);

            if (!(state.CurrentPlaneDistance < 0) && (distance >= state.CurrentPlaneDistance))
            {
                return;
            }

            state.CurrentPlaneDistance = distance;
            state.CurrentGroundY       = plane.center.y;
            state.CurrentPlaneCenter   = plane.center;

            state.NeedsUpdate = true;
        }
示例#21
0
        IEnumerator MouseHandler()
        {
            inMouseHandler = true;

            Ray ray = arCamera.ScreenPointToRay(Input.mousePosition);

            RaycastHit rayHit;

            if (Physics.Raycast(ray, out rayHit))
            {
                ARPlane arPlane = rayHit.collider.gameObject.GetComponent <ARPlane>();

                if (arPlane != null)
                {
                    bool isHorizontal = (arPlane.boundedPlane.Alignment & PlaneAlignment.Horizontal) != 0;
                    if (isHorizontal)
                    {
                        tappedPosition     = arPlane.boundedPlane.Pose.position;
                        tappedRotation     = arPlane.boundedPlane.Pose.rotation;
                        tappedMinDimension = Mathf.Min(arPlane.boundedPlane.Width, arPlane.boundedPlane.Height);

                        doneChoosingPlane = true;
                    }
                }
            }

            inMouseHandler = false;
            yield return(null);
        }
示例#22
0
    void Update()
    {
        if (selectPlane.enabled && aRPlaneManager.trackables.count > 0)
        {
            selectPlane.text = "Select A Plane";
        }

        if (!TryGetTouchPosition(out Vector2 touchPosition))
        {
            return;
        }

        if (!surfaceFound && Input.touchCount > 0 && Input.touches[0].phase == TouchPhase.Began)
        {
            if (aRRaycastManager.Raycast(touchPosition, hits, TrackableType.PlaneWithinPolygon))
            {
                savePlane = aRPlaneManager.GetPlane(hits[0].trackableId);
                hitPose   = hits[0].pose;

                foreach (var plane in aRPlaneManager.trackables)
                {
                    if (hits[0].trackableId != plane.trackableId)
                    {
                        plane.gameObject.SetActive(false);
                    }
                }
                aRPlaneManager.enabled = false;

                selectPlane.enabled = false;
                startButton.SetActive(true);
                surfaceFound = true;
            }
        }
    }
        public void Place(int index)
        {
            Transform cam = Camera.main?.transform;

            m_ARSpace = FindObjectOfType <ARSpace>();

            if (cam != null && m_objects[index] != null && m_ARSpace != null)
            {
                RaycastHit hit;
                Vector3    direction = cam.forward;
                Vector3    origin    = cam.position;

                if (Physics.Raycast(origin, direction, out hit, Mathf.Infinity))
                {
                    if (hit.collider != null)
                    {
                        ARPlane arPlane = hit.collider.GetComponentInParent <ARPlane>();
                        if (arPlane)
                        {
                            Vector3    pos = hit.point;
                            GameObject go  = Instantiate(m_objects[index], m_ARSpace.transform);
                            go.transform.localRotation = Quaternion.identity;
                            go.transform.position      = pos;
                        }
                    }
                }
            }
        }
示例#24
0
 void FixedUpdate()
 {
     if (Input.touchCount > 0 && flag == 0)
     {
         Touch touch = Input.GetTouch(0);
         if (touch.phase == TouchPhase.Ended)
         {
             if (Input.touchCount == 1)
             {
                 if (m_RaycastManager.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon))
                 {
                     chosenPlane = m_PlaneManager.GetPlane(s_Hits[0].trackableId);
                     Vector3 newCenter = new Vector3(chosenPlane.center.x, chosenPlane.center.y, chosenPlane.center.z);
                     spawnedObject = Instantiate(placedPrefab, newCenter, Quaternion.identity);
                     for (int j = 1; j < numberOfTargets; i += 0.07f, j++, k -= 0.07f)
                     {
                         spawnedObject = Instantiate(placedPrefab, newCenter + new Vector3(i, 0, k), Quaternion.identity);
                     }
                     foreach (var plane in m_PlaneManager.trackables)
                     {
                         plane.gameObject.SetActive(false);
                     }
                     startGame();
                     flag = 1;
                 }
             }
         }
     }
 }
    private void PlaceModel(ARPlane plane)
    {
        Debug.Log("start palce model");

        ModelParent.position = plane.transform.position;
        //强制离人1M
        Vector3 cameraPos      = Camera.main.transform.position;
        Vector3 modelParentPos = ModelParent.position;

        cameraPos.y = modelParentPos.y;
        float dis = Vector3.Distance(cameraPos, modelParentPos);

        ModelParent.position += (1.3f - dis) * (modelParentPos - cameraPos).normalized;


        Vector3 forward = Camera.main.transform.forward;

        forward.y                = 0;
        ModelParent.forward      = -forward.normalized;
        mModelParentLasetForward = ModelParent.forward;

        ModelClone = Instantiate <GameObject>(ModelPrefab);
        ModelClone.transform.SetParent(ModelParent);
        ModelClone.transform.localPosition = Vector3.zero;
        ModelClone.transform.localRotation = Quaternion.identity;
        ModelClone.transform.localScale    = Vector3.one * 0.375f;

        ModelParent.transform.localScale = Vector3.zero;
        StartCoroutine(BornAni());

        mIsClone = true;
    }
    void OnEnable()
    {
        m_Plane    = GetComponent <ARPlane>();
        m_Animator = GetComponent <Animator>();

        m_Plane.boundaryChanged += PlaneOnBoundaryChanged;
    }
    }//FindObj가 호출되면 패널 비활성화 실행하기

/*    public void FindObj()
 *  {
 *      Debug.Log("111111111");
 *      IntroPanel.SetActive(false);
 *  }*/
    private void PlaneChanged(ARPlanesChangedEventArgs args) // 객체가 같은지 비교하는 구조체를 매개변수로 담은 메서드
    {
        /*  args.added != null => 인식된 Plane이 존재하느냐?  / isPlaceObj == false => 5개가 생성된 적이 없을 때 */
        if (args.updated != null && isPlacedObj == false)
        {
            foreach (var plane in args.updated) // 처음 인식된 Plane
            {
                ARPlane arPlane = plane;
                // ARPlane arPlane = args.added[0];        // 처음 인식된 Plane
                string str = String.Format("***************** arPlane.size.x : {0}, arPlane.size.y : {1}", arPlane.size.x, arPlane.size.y);
                Debug.Log(str);

                // 적당한 크기(1.0, 1.0 이하)
                if (arPlane.size.x < 2.0f && arPlane.size.x > 0.0f || arPlane.size.y < 2.0f && arPlane.size.y > 0.0f)
                {
                    // 5개를 생성해라
                    for (int i = 0; i < 5; i++)
                    {
                        Vector3 pos = arPlane.center;                            // 바닥의 중심 위치에 보물 생성하라
                        pos.x          += UnityEngine.Random.Range(-2.0f, 2.0f); /*중심위치에서 좌우 양옆 1m내에*/
                        pos.y           = arPlane.transform.position.y;
                        pos.z          += UnityEngine.Random.Range(-2.0f, 2.0f); /*중심위치에서 전or후 1m내에*/
                        placedObject[i] = Instantiate(placedPrefab, pos, Quaternion.identity);
                    }
                    Debug.Log("***************** 오브젝트 생성됨");
                    isPlacedObj = true;
                    StartCoroutine(coTimedelay(arPlane));
                    break;
                }
            }
        }
    }
        public void PlaceObjectOnPlane(Pose pose, ARPlane plane)
        {
            var objectToPlaceGameObject = objectToPlace;

            if (placeMultiple)
            {
                objectToPlaceGameObject = Instantiate(objectToPlace);
            }

            objectToPlaceGameObject.SetActive(true);

            objectToPlaceGameObject.transform.position = pose.position + new Vector3(0, verticalOffset, 0);
            objectToPlaceGameObject.transform.rotation = pose.rotation;

            if (plane.alignment.Equals(PlaneAlignment.None) || plane.alignment.Equals(PlaneAlignment.NotAxisAligned))
            {
                return;
            }

            var cameraPosition = mainCamera.transform.position;

            objectToPlaceGameObject.transform.LookAt(new Vector3(
                                                         cameraPosition.x,
                                                         objectToPlaceGameObject.transform.position.y,
                                                         cameraPosition.z
                                                         ));

            GameObjectPlaced?.Invoke(objectToPlaceGameObject);
        }
 private void PlaneUpdate(ARPlanesChangedEventArgs args)
 {
     if (args.added != null && placedPrefab == null)
     {
         ARPlane arPlane = args.added[0];
         placedPrefab = Instantiate(spawnedObject, arPlane.transform.position, Quaternion.identity);
     }
 }
示例#30
0
    private void Awake()
    {
#if !(UNITY_EDITOR || UNITY_STANDALONE)
        _plane               = GetComponent <ARPlane>();
        _planeMaterial       = GetComponent <MeshRenderer>().material;
        _planeMeshVisualizer = GetComponent <ARPlaneMeshVisualizer>();
#endif
    }