void Start()
	{
		if (api == null)
		{
			api = GameObject.FindGameObjectWithTag("API").GetComponent<APIS>();
		}

		if (leaderBoard == null)
		{
			leaderBoard = GameObject.FindGameObjectWithTag("Leaderboard").GetComponent<Leaderboards>();
		}
		switch (Application.loadedLevel)
		{
			case(0):
			levelType = "mainMenu";
			currentLevel = "MainMenu";
			break;
			case (1):
			levelType = "Normal Mode";
			currentLevel = "normalmode";
			break;
			case (2):
			levelType = "Hard Mode";
			currentLevel = "hardmode";
			break;
			case (3):
			levelType = "Harder Mode";
			currentLevel = "hardermode";
			break;
			case (4):
			levelType = "Hardest Mode";
			currentLevel = "hardestmode";
			break;
			case (5):
			levelType = "Insane Mode";
			currentLevel = "insanemode";
			break;
			case (6):
			levelType = "mainMenu";
			currentLevel = "MainMenu";
			break;
		}
	}
示例#2
0
 /// <summary>
 /// Constructor allowing options as arguments.
 /// </summary>
 public RemoteThreadCreate(bool susp = false, APIS varAPI = APIS.NtCreateThreadEx)
 {
     DefineSupportedPayloadTypes();
     suspended = susp;
     api       = varAPI;
 }