private void OnTriggerEnter(Collider other) { AN_TDS_Controller tds = other.GetComponent <AN_TDS_Controller>(); if (tds != null) { tds.SpeedBonusTimer = BonusTimer; tds.BonusSpeed = SpeedBonus; FindObjectOfType <AN_GameManager>().GetEffectVoid(); // bonus effect GetComponent <AudioSource>().Play(); Destroy(gameObject); } }
private void Start() { manager = FindObjectOfType <AN_GameManager>(); agent = GetComponent <NavMeshAgent>(); tds = FindObjectOfType <AN_TDS_Controller>(); }