// Use this for initialization void Start() { SoldierNowCount = 0; running = false; nametext = UI.transform.Find("NameText").GetComponent <Text>(); GameObject UICtrl = GameObject.Find("UICtrlObj").gameObject; ALLUICtrl _ALLUICtrl = UICtrl.GetComponent <ALLUICtrl>(); search = MovingArea.GetComponent <SearchFlags>(); /*イベント関連*/ EventTrigger trigger = gameObject.GetComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener((x) => { //Debug.Log("Enter!"); _ALLUICtrl.UIController(ID); } ); trigger.triggers.Add(entry); /*ここまで*/ }
// Use this for initialization void Start() { Search = SearchArea.GetComponent <SearchFlags>(); shooter = ShootPoint.GetComponent <AutoShooter>(); nametext = UI.transform.Find("NameText").GetComponent <Text>(); GameObject UICtrl = GameObject.Find("UICtrlObj").gameObject; ALLUICtrl _ALLUICtrl = UICtrl.GetComponent <ALLUICtrl>(); timer = 0; fire = false; click = false; /*イベント関連*/ EventTrigger trigger = gameObject.GetComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener((x) => { //Debug.Log("Enter!"); _ALLUICtrl.UIController(ID); } ); trigger.triggers.Add(entry); /*ここまで*/ Stageobj = GameObject.Find("Stage").gameObject; _stagesys = Stageobj.GetComponent <StageSystem>(); }