// Use this for initialization
    void Start()
    {
        SoldierNowCount = 0;
        running         = false;


        nametext = UI.transform.Find("NameText").GetComponent <Text>();
        GameObject UICtrl     = GameObject.Find("UICtrlObj").gameObject;
        ALLUICtrl  _ALLUICtrl = UICtrl.GetComponent <ALLUICtrl>();

        search = MovingArea.GetComponent <SearchFlags>();

        /*イベント関連*/
        EventTrigger trigger = gameObject.GetComponent <EventTrigger>();

        EventTrigger.Entry entry = new EventTrigger.Entry();

        entry.eventID = EventTriggerType.PointerClick;
        entry.callback.AddListener((x) =>
        {
            //Debug.Log("Enter!");
            _ALLUICtrl.UIController(ID);
        }
                                   );
        trigger.triggers.Add(entry);
        /*ここまで*/
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        Search  = SearchArea.GetComponent <SearchFlags>();
        shooter = ShootPoint.GetComponent <AutoShooter>();

        nametext = UI.transform.Find("NameText").GetComponent <Text>();
        GameObject UICtrl     = GameObject.Find("UICtrlObj").gameObject;
        ALLUICtrl  _ALLUICtrl = UICtrl.GetComponent <ALLUICtrl>();

        timer = 0;
        fire  = false;
        click = false;

        /*イベント関連*/
        EventTrigger trigger = gameObject.GetComponent <EventTrigger>();

        EventTrigger.Entry entry = new EventTrigger.Entry();

        entry.eventID = EventTriggerType.PointerClick;
        entry.callback.AddListener((x) =>
        {
            //Debug.Log("Enter!");
            _ALLUICtrl.UIController(ID);
        }
                                   );
        trigger.triggers.Add(entry);
        /*ここまで*/

        Stageobj  = GameObject.Find("Stage").gameObject;
        _stagesys = Stageobj.GetComponent <StageSystem>();
    }