示例#1
0
    // Update is called once per frame
    void Update()
    {
        dialogcontrol = Ai.GetComponent <AIbehaviour>();

        distancePlayer = Vector3.Distance(player.transform.position, AI.transform.position);
        initTimer     += Time.deltaTime;
        print(initTimer);

        if (initTimer > 0)
        {
            Timer      += Time.deltaTime;
            LocalTimer += Time.deltaTime;
            stageControl();

            //if (initTimer > 30)
            //{
            //    RenderSettings.skybox = NightBox;
            //    light.SetActive(false);
            //    Zombie.SetActive(true);
            //}
        }
    }