// Update is called once per frame void Update() { dialogcontrol = Ai.GetComponent <AIbehaviour>(); distancePlayer = Vector3.Distance(player.transform.position, AI.transform.position); initTimer += Time.deltaTime; print(initTimer); if (initTimer > 0) { Timer += Time.deltaTime; LocalTimer += Time.deltaTime; stageControl(); //if (initTimer > 30) //{ // RenderSettings.skybox = NightBox; // light.SetActive(false); // Zombie.SetActive(true); //} } }