private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } StartCoroutine(Move()); }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } FindObjectOfType <GameController>().onGameStart += ExecuteOnAIMoveIssued; }