private void CheckHealth() { if (_hp <= _deathlyNumber) // _deathlyNumber = 0 { _shell.SetActive(false); _expl.Play(); if (_player == true) //either is player { _car.Die(); } else if (_player == false) // or not, and grabs Enemy AI, there will be correction here, further down the road, when teams are introduced { if (_civil == true) { _civilian.Die(); } else if (_civil == false) { _carEn.Die(); // enemy } } Destroy(_thisAI, _timeToDestroy); } }