public void Play() { if (!isPlay) { if (GC.ReadyToPlay()) { isPlay = true; enemyColl.enabled = true; ready = true; notReady.SetActive(false); //enemyShips.SetActive(false); shipIndication.SetActive(true); GC.PlayerTurn(); AI.GenerateDisposition(); GC.GetReadyGrids(); GC.AIOutputGrid(); AI.AddShipCoord(); RAS.DisableAllShips(); ClearLogs(); } else { prevTime = Time.time; ready = false; notReady.SetActive(true); } } }