示例#1
0
 protected void AIReactToShot()
 {
     foreach (Collider other in Physics.OverlapSphere(transform.position, 20f))
     {
         if (other.tag == "Unit")
         {
             AIControl ai = other.GetComponent <AIControl>();
             if (ai.target == null)
             {
                 ai.TookDamage(this.transform.position - other.transform.position);
             }
         }
     }
 }